[As simple as this may sound, I like to use the teleport when I get cornered. Especially when someone tries to jump in on me or low jump when I’m cornered. I try to keep bison at the range when I can standing fierce my opponents (and NOT get the gut punch) if they jump, and the short scissor kick only hits once for a safe poke. Another option if your an a-groover is to activate your custom thru rush down patterns. Keep your opponent honest, don’t give anything away. I counter pokes with this cc:
activate cc, low foward, low fierce x 2, standing roundhouse, low roundhouse, low fierce, roundhouse scissor kick, low fierce, roundhouse scissor kick, dp x n, super scissor kick.
My favorite combo to do with bison is:
cross-up forward/roundhouse, low jab x 2, standing short xx forward scissor kick, activate cc, standing jab, roundhouse scissor kick, low fierce, roundhouse scissor kick, dp x n, super scissor kick.
Full screen cross-up customs rule.]
Wes your Bison is too sick! Anyway, most of the time the CC I use when not in the corner is:
activate cc, S. Fierce, S. Fierce, C. Roundhouse, S. Medium Punch, SJ. Fierce, (SJ. Jab till corner), S. Fierce, DPxN, Super Scissor Kick
It works. Only odd thing is how you time the S. MP. Depending when you hit it you’ll knock the opponent in one direction or the other which can mess up your jump. Just gotta get used to the time.
Most of the time it works as a pretty decent blow through something. If you like you can start it with C. Forward Kick.