i don’t get that at all dude.
The only reason i was even talking about marvel is because the other guy dissed it.
If you got gg sucks from that , then shrug, your problem not mine.
the whole reason i even mention the consistent champ thing IS because the other guy was talking mess.
The same way you defend a game you know takes skill and alot of people dedicate alot of time to be genuinely good and earn their wins, the same way i defended marvel.
Just because i think negative penalty is a bad idea and because it has no consistent champ while i made a huge point about there being a consistent champ in marvel (to proves it’s not a mash fest) doesn’t mean i think gg is bad,
i just personally don’t like how the engine works so much against defensive play, usually there are only 1 or 2 anti defense systems (guard meter, no air block, ect.) this one has alot of them:
Faultless Defense
Dizzy meter goes up when you block (i think)
No tech throws
Negative Penalty which makes you dizzy easier and takes away your meter.
they did a excellent job at balancing the game but in my eyes it would’ve been better if they weren’t so bent out of shape about keepaway which is how it came off to me.
And yes you do get negative penalty by staying back and chucking fireballs, which means that eventually you do have to rush in, not just attack but go to the other side of the screen which is soemthing no keep away player ever ever does unless he’s part rush down aswell (sentinal) or his body is a projectile (omega red).