Wesker mixup/reset setups

j.:s: only gets a knockdown after you hit a grounded :s:

It must just be after any kind of launcher, because Doom gets it off of :f:+:h: as well. I honestly never do enough air to air combos that don’t end in a hyper to have noticed this, and now I know.

:s: only causes a knockdown when it is in a super jump state. the loop is a normal jump :s:

Excellent job at Wensday Night Fights Viscant… I can’t believe how many times you landed that air loop that was nuts. You easily have the best Wesker I have seen period. You are so on point with your mix ups that I feel the other players fear right when you land that Samurai Edge haha. Do you think a lot of your shenanigans was due to a lot of the players not knowing about the loop and assuming that you were just going to go for the air throw like most Weskers do?

Thanks.

In casuals off camera I went on a huge streak doing mostly throws so that probably played some part in it. But also people have the weird idea that mashing buttons will beat both options. I was talking to a few people between matches and they were saying stuff like “man I was mashing and you hit me anyways, how???” Maybe that works (or has a better chance of working) if you start BCS but I start ACS now and those extra 5 frames in the bank make it really really hard to get outmashed. I also got a lot of completely free damage from people who (for whatever reason) just didn’t feel like blocking after a snapback or after a character death. I didn’t even have to go into a lot of complicated re-resets, people were just getting hit by 1st level stuff so I kept doing it.

Got blown up pretty good by Genghis, we play too often for him to get beat by the simple stuff. I have to go into the lab for awhile to get past his Dante, I don’t have any answers for him right now.

–Jay Snyder
Viscant@aol.com

sigh, every character forum needs viscant to open up a thread and teach us how to play our characters.

lol, its frustrating that there is so little actual info in the character forums besides “hey guys i added 3 more hits to the mega triangle buster loop”

/salty

good stuff at WNF viscant, your team was really impressive.

-dime

Man, I wish I made it out to WNF this week. =[

I have a question regarding section III. Is it an extension of Wesker’s near air loop combo derived from section IC except the standing S is pushblocked (as oppose to section II where it’s not pushblocked)? If so, how are you able to follow up with immediate teleport C into air throw?

I’m stumped. This is the only section left I need to capture before I put it all into a video. Whenever I get the dummy to block standing S as laid out in section II, the dummy seems too low in the air to follow up with an air throw after teleport C, no matter how fast I try to input the teleport command. Does it have to deal with when the dummy pushblocks? That would mean that the opponent must pushblock late during block stun in order to pull off some of those mix-ups from section III, right?

Viscant,

at 7:16 of this video or so, u do standing :l: and then catch marn with standing :s: [media=youtube]1h5pcHOOvz8&feature=player_detailpage#t=423s[/media]

What i want to know is why did u choose that option as opposed to the :L: :h: :s: loop? i’m assuming that in most scenarios air throw or air loop are the primary attack options, just wondering if the loop wasn’t working for you and that is why u picked the launcher

BTW your wolverine is crazy too

I should re-write that part for clarity. More or less, you have it. If they pushblock very very late on the stand S you can still get some good stuff going but that’s rare. Most of the time all you’re getting at that point is a basic left-right with ambiguous assist because of how late it is. If they push the air B/air C then you can omit the S and teleport and then they should still be high enough to possibly get an air throw. Ideally you only hit S when you have confirmed a hit. That’s why if I’m pretty sure that they’re going to block in the first place I’ll just go A, land C so that I can mash teleport once I see the block. Sorry if that was unclear.

Just to give him a different look. I think at the time I was having a hard time with his Magneto in general and I just wanted to show him something different to see how he reacted. I randomly will do a stand S/dash behind stand S occasionally. It’s not the best option but I do it just to show people that I will and that it’s still on the table, if that makes sense.

–Jay Snyder
Viscant@aol.com

There’s a good Dormammu thread by Karst and I think that’s it.

I also saw that WNF stream. Good god, Viscant. Your Wesker is god-like. Was going to give up on him, but I think his true potential lies in the mixups/resets after OTG gun.

It IS where he shines. Sadly people are way to focused on adding 2-3 hits of horribly scaled damage at the end of their combos and not mix ups and resets in general with their characters.

That sadly seems extremely true, but it’s with all characters. I wish there was far more strategy talk than combos, combo videos, and glitches. So far I feel more excited than I ever dreamed I could about solo training mode because of three characters…Wesker, Trish, and oh my sweet lord…Jill Valentine.

The three of those characters are so much fun learning it’s mind breaking. I say screw max damage 1000 hit glitch combos, make some sexy style combos, make some wicked resets, and mix it up like cake batter! :razzy:

Kei

You know, its the options like this that Wesker has that just continue to make him scarier and scarier.

Wesker is truly a nightmare waiting to happen.

This is America. All we care about are combos =P

This thread has me really tempted to drop a lot of time into Wesker. I play him on certain teams right now, but I play Marvel 3 in a very casual sense at the moment because of how silly I think the game is.

Re: combos, depends on the character you’re talking about. Yeah, when you’re Wesker and adding those extra hits only bumps your combo up to say, 540k from 515k, then it’s silly and not worth it. But say you play Dante, and your combo is doing close to 800k…adding enough damage to push it over that limit is where you come into the realm of KOing characters in one shot, so it becomes extremely tempting. Off-topic though, and I do agree that a lot of players are overly obsessed with combos in Marvel 3, with many different characters.

Viscant, your wesker mixups are so nice that I had to steal 'em for myself. Btw, sometimes when you use standing A as an anti-air and continue into a ground combo, you have to jump straight up after an S instead of jumping towards them which makes it harder to land that otg gun. If you use QCF B instrad of launching them straight away you can continue into whatever.

Edit: Got a vid up explaining some of his options in the corner. I’m not gonna cover everything cause it’d take too long and someone else said they’d do it.

[media=youtube]iLSrCHfEYDA[/media]

@Viscant:

I was watching you play at WNF (incredible) and I especially loved how you took Wolverine’s trademark reset of ending a relaunch combo with standing L and going for an airthrow/attack mixup and applied it to wesker. It seems like this setup is really powerful and can be used by many more characters than just Wesker and Wolverine. For Wesker in particular though, it’s a lot less telegraphed than the reset after otg gun, which is really nice.

I’d like to see more characters who can do nice things off of their airthrows use this setup. Characters like storm and deadpool can do the same thing and go straight into a DHC glitch combo for some of the nastiest punishment in the game (although Wolv/Akuma can kill everyone but the 1.2mill chars as well after one reset. You’ll build the meter for the level 3 that’s necessary during the reset).

I also had a specific question. I also run Wesker/IM (with Spencer as the anchor), but I use the two very differently. I usually call IM to set up a teleport crossup. Wesker can get so many meterless resets that I usually kill the first character without spending any meter. Then I can do a normal combo into wesker pinball DHC iron avenger to get the kill on the second character (1.083mill damage without smart bomb–>proton cannon tacked on. With it it’s over 1.2mill easily). Am I missing something in using this style? Am I shooting myself in the foot in a way that I can’t see?

Stumbled across something interesting today, not sure if it has been reported yet. Started trying my hand at Spider-man/Wesker/??? today, and found an interesting reset possibility using Web Ball assist. Got the idea from Desk’s C.Viper combo video. Essentially, after S near the end of a BnB, call Spidey at the same time and knock them down into the Web Ball. Midscreen this will look something like (S + A1), sj.MMHS (Web Ball hits). You can also stagger sj.MHS instead, if you like. In the corner, make the air series short and do Phantom Move H to get down: (S + A1), sj.MS (Web Ball hits) DP+H.

What this will do is force them just above the ground and, due to Web Ball, I believe they are unable to air roll on recovery. You may be able to dash under (some?) characters for a little extra ambiguity. Working on a video now just to show what it should look like, but probably won’t hit all possibilities for what to do after.

Edit: [media=youtube]mUL6s6X9UBM"[/media]

Im going to do quick individual videos for each of Viscants mixups so we can put them at the bottom of his explanations. It will be A lot of videos but this is an amazing thread and I would like to contribute as I think all Weskers need to implement everything into the original post into their game to make Wesker the amazing character he is.

So yea expect videos soon… after I post them Viscant would you mind putting them below each of your mix ups so people could get a visual of what it looks like? (even though they aren’t complicated really it would just be nice and make this thread even sexier)

I did the air throw ones and the A,C,S ones and they are in HD. however, there is no explanation in the video just in the notes. Also, i didn’t continue the A,C,S loops with ground combos…

[media=youtube]Pj-1li70Z_U[/media] THrow

[media=youtube]2Wky1ZS4EDo&feature=mfu_in_order&list=UL[/media] attack