Wesker Combo Thread

1 Hyper meter, No Assists, No XFactor, Damage: 624k iirc
:d::l: :d::m: :d::h: :qcf::l: [Wavedash x2 if midscreen] :df::h: :d::m: :h:(2 hits) :qcf::m: [:l: Teleport if midscreen]:d::m::d::h::qcf::atk:+:atk:
The “trick” to the combo is to let the opponent fall low on your other side after the wall bounce putting them towards the middle of the screen so you can maximize the hits on Phantom Dance. From what I’ve seen it drops one hit at most which makes like a 10k damage difference.

Yo that combo’s old. Also, doesn’t lead to good oki.

What you can do after the second 2B 2C is go for S, magic series into hard knockdown, then OTG.

how do you connect the 3c to super? james chen was saying something about a sanchez cancel what is that?
or is that just a tiger knee?

he is just pressing both assists together. if you ahve 1 bar and wesker is your only character left, hewill just do maximum wesker

After watching Viscant’s performance at WNF, then yeah, I’m starting to lean towards the same boat.

Not sure if this was posted, but I skimmed the topic and didn’t see it anywhere. Ran into an interesting team online Wesker/Doom/Dante and they used this on me. Went to the lab, turns out it’s incredibly easy to do and really useful. Doom can probably be substituted to any other beam assist, but I’ll have to test that out.

:d::l::d::m::d::h::s:j.:m:j.:m:j.:h:j.:s::a1:(Doom Plasma Beam):df::h::h::s:j.:m:j.:m:j.:h:j.:s::a2:(Dante Jam Session):df::h::qcf::atk::atk:(Lost in Nightmare)
DAM: 492,600 without super
DAM: 942,600 with super
DAM: 652,300 if you use a THC instead of the Dante Assist (for 2 bars in case you didn’t built the 3rd bar)
Builds: 1.5 bars
-=Notes=-
*You have to call the assist before the OTG or it won’t come out fast enough either time.
*You need to pause for a bit before using :h: after Doom’s assist or you’ll wiff the launch combo.
*Oddly enough, even though :d::l::d::m::h: does more damage on its own, :d::l::d::m::d::h: does more damage in the combo by about 30,000…someone correct me if I’m just timing something wrong.
*Whoever discovered this and whooped me online with it, please raise your hand. I love this combo.

Although this particular combo with these 2 assists hasn’t been posted many others that involve 2 OTG shots and 2 Assists to continue the combo have been posted and is nothing new. I am pretty sure a lot of people already use 2 OTG shots with 2 assists if they can because it is common sense. So this essentially is a extremely miniscule variation to stuff that has already been posted.

This thread is pretty much done. Nothing new is being added besides very little variations and I don’t see anything groundbreaking to be appearing in the future. If you really want to improve your Wesker game go visit the Mixup/Reset thread. If you are playing Wesker to do fancy combos you are using the wrong character.

lol am i the only person who has cracked 700k with one bar for wesker? ive been done with this thead for a while and im gonna suggest was Nissan said if you want to up your wesker game go to Viscant’s thread

It might be old possibly but i have been experimenting with a different take on the standard bnb wesker combo, the way I’ve been doing it (with good success so far) is:

L, M , H, qcf + H , H, qcf + L, df + H, d + M, S ,then whatever you want when they are in the air.

It’s been my favourite new (to me anyway) corner combo but still experimenting with the mid-screen version of it.

well i am new to wesker and am having a bit of a problem consistently hitting the c.M after the samurai edge shot in any of his startups. Basically I either miss the opponent or teleport backwards. Any tips on how I can avoid this as I’ve been practicing but it seems to be inconsistent. Sometimes I’ll hit it 3x in a row and then miss 3x in a row.

You’re probably mashing. You have to time the c.M to get them just before they hit the ground.

I’m sorry for not wanting to read this whole thread. I’m having problems connecting the df h into maximum wesker. What’s the timing on that thing?

I cracked 750k back on page 2 with one meter. All you need is a long combo that ends with your foe mid screen.

man, wesker is such a combo king! watch out dante!!!

Hi, I don’t have access to my ps3 right now so I can’t try this out… would it be possible to combo into Trag’s Razor’s Edge combo (minus the throw) off of just cM cH into pop “over here”? And can you end it with his lvl 3 (for style points), with or without the L palm strike?

Thanks a bunch!

This isn’t normally possible. What you have to do is, hit both assist buttons at the same time after the df.H. If you have less than 2 bars, or Wesker is your only character left, you’ll combo into phantom dance. If you have more than 2 bars, you’ll get a team hyper combo.

What’s everyone using after Mustang Kick? I’ve seen alot of people in tournaments and such still using :h: Mustang kick. I think the best version is by far his :l: Mustang kick. More range, same speed as :h: version at 1 frame AND you can get max damage off of it too. Weskers should definately be learning this one. You get to keep your hard knockdown and your wall bounce!

:l: Mustang Kick Combo:

  • :hcb::l: -> Immediate dash as soon as you see him kick -> :d::m::d::h::qcf: :l: -dash- :df::h:, :d::m::h::qcf::m: -dash- :d::m::d::h::s: -SJ- j:m:j:h:j:s: -land- Call Akuma Tatsu Assist + :df::h: -> :qcf::l: xx :dp::atk::atk: Lost in Nightmare lvl3 (or any standard ie: Akuma tatsu + :df::h: -> :qcf::l: -> :df::h: into Resets)

  • 878 000 DMG. The combo does about 430 000 before the hyper.

I’ve also got a 800 000 midscreen combo, lvl 1 hyper with 2 assists:

  • jump in :s: ->:d::m::d::h::qcf::m:, :l: Teleport follow up -> backdash:s:(you should be on the other side of the opponent now) -SJ- j:m:j:h:j:s: -land- dash, Call X-23 ankle slicer assist + :df::h:, :l: Teleport follow up, :s: (you should be on the other side of your opponent again) -SJ- j:m:j:m:j:h:j:s: -land- dash + Call akuma tatsu assist + :df::h:, :l: Teleport to get behind opponent while getting hit by tatsu - dash back :qcf::l: xx :qcf::atk::atk: Phantom Dance lvl 1

Flashy as hell. Tricky combo, but i think thats almost max damage off of lvl 1 hyper. Its tough getting every hit of phantom dance to hit but this gets pretty close. You’ll be looking at around 770 000 DMG on average.

1 assist, lvl 1 hyper version 730 000 DMG:

  • jump in :s: -> :d::m::d::h::qcf::l: -wavedash twice- :df::h:, :d::m::h::qcf::m:, :l: Teleport follow up to get behind opponent -> backdash :d::m::d::h::s: -SJ- j:m:j:h:j:s: -land- dash + Call akuma tatsu assist + ::df::h:, :l: Teleport follow up to get behind opponent while getting hit by tatsu - dash back :qcf::l: xx :qcf::atk::atk: Phantom Dance lvl 1

I seriously don’t understand all the fancy with Wesker when your goal should be getting resets and generally just fucking with your opponents head to the max.

lol why can’t we do it with style? Wesker combos are so boring. At least try to spice it up a bit. And at the same time go for big damage. But seriously, while i do agree that Wesker should primarily be messing head with resets, i posted the combos with super because, when you really need to deal that guaranteed 700 000 - 800 000 DMG, its good to know that Wesker is capable of that. Usually Wesker does ass damage with one meter if you don’t know how to combo into phantom dance properly. But ~750 000 off of one bar? That’s a dead ammy after a couple of blocked gun shots if you can catch her in that combo. Id rather take guaranteed damage when i have extra meter and i have them down to just the right amount of health, rather than taking the risk of dropping a reset against a sharp opponent, when i know i could’ve just finished the job. Also, the :l: mustang kick combo builds crazy meter and is consistent and reliable from ANYWHERE on the screen. It also has the benefit of having more range and allows you to deal more damage that any other mustang version.

Final note: Last time i checked this was the ‘Wesker combo thread’? I’m just contributing for those who actually came in here looking for ‘combos’.

Yeah this is the combo thread if there’s anything you can do with Wesker combo wise outside of the normal it should be posted. I like Wesker mainly for his mix up/reset potential also but the fact that he can do 700k with one meter is pretty beefy. At least knowing that you can do that much damage in some way without going for a maybe/maybe not reset is strong. There’s like one frame DHC reset combos off of like special moves (not even supers like the normal ones) that the Japanese are regularly doing online. They dont settle for just what’s ok so why should we? Just cuz Wesker’s good and top tier?