Not sure it’s been mentioned in this thread, but the regular bnb, after ghost butterfly, instead of dash in c.M, H, S, sj.M, M, H, S. it’s better to do delayed H teleport, j.S, c.M, H, cobra~L teleport, samurai edge. Does a bit more damage than the other one and more importantly positions yourself in the corner for max wesker to do the most damage. 850k solo 1 meter, no assists.
sounds good. but i dnt use meter wit wesker. all resets. all day. but thisl let me kill some of those problem caracters. thnx
I was just messing around doing some damage comparisons w/without the glasses but ended up recording it and post something on here. Enjoy!
[media=youtube]2HFE9QfG2zk[/media]
well, I’ve been messing around with ok Wesker again and i’ve come up with something “Kinda” new off of Mustang Kick L AKA the best move wesker has
Glasses ON
Light Mustang Kick-> Dash Cr. Cobra Strike~L teleport Samauri Edge L Cr :h: Ghost Butterfly (Dash) :h: :s: j. :h: :s: Samauri Edge L
Does 385K and builds a full bar… Glasses off this does 442k
Glasses OFF
L Mustang Kick (dash) Cr. Cobra Strike~L Teleport SamEdge Cr. Cobra Strike~L teleport SamEdge Cr :h: :S: J. :h: :s: SamEdge
Does 462k Builds 1.2 Bars
Time to revisit Wesker again.
[media=youtube]7ihRSNPFpuE[/media]
Just something I came up with a while back, been my BnB ever since.
714,100 damage before the supers, 950,000 - 1,100,000 with supers depending on positioning. Only works with glasses off. Can be tweaked and still done otherwise, just with less damage.
I dont get why you guys do impractical ass shit… i skimmed through this forum and watched all the videos and read most of your combos… Seriously like 2 people know what they are doing.
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because wesker’s practical shit has pretty much been summed up. Feel free to come up with something yourself, instead of being a critic.
So I was messing around with Wesker, Deadpool and Nemesis and managed to come up with a ToD (Glasses off). It’s actually pretty simple to execute and carries corner to corner. After the combo there is a slow-mo replay in case you want to see what’s happening slowly. Sorry about the sound quality. Should have checked meter gain but probably requires 1.5 if my memory serves me correct. No idea if original combo and then sorry to the original creator!
:a1: = Deadpool Quick Work
:a2: = Nemesis Launcher Slam
Notation (starting in opposite corner):
j.:s: --> cr. :l: , cr. , cr. :h: xx QCF + [Wall bounce] (recover) dash xx QCF + :l: [Hard knockdown] xx Phantom move :l: (cancel off of move with :l:) --> OTG ( :df: + :h: ) --> cr. , cr.:h: xx QCF + :l: [Hard Knockdown] (recover) dash (just a little to get spacing right) OTG ( :df: + :h: ) + :a1: [Spinning Juggle] --> :s: xx sjc into j:m:, j:m: , j.:h: , j.:s: [hard knockdown] --> land , :a2: ~~ OTG ( :df: + :h: ) [Ground Bounced] --> QCF + xx lvl 3 ( :f::d::df: + :atk::atk: ) (has to be a quick cancel since wall bounce already used).
Just have to be careful about positioning a little if you are mid-screen.
[media=youtube]Yb0T3pB2NKI[/media]
Hope that helps!
If you want to crack 1 mil with Nemesis without using a level 3, check my video in the video thread. It’s mostly me ranting, but there’s an actual combo in there too, I promise. I think I put down the time for the actual combo in the youtube descrip.
Hi guys, I’ve come here seeking an answer to something that I had happen to me last night that I’d never seen before and to be honest assumed was not possible.
Anyways, after a v.simple combo of cr.M, st.H, S, sj.M,M,H,S, OTG gunshot I thought Wesker needed an assist or Xfactor to combo after. But last night my friend managed to connect cr.M after the OTG. At first I assumed I wasn’t blocking but the combo counter kept going up. Is it a one-frame link? A glitch of some kind (Thinking combo counter might’ve kept going up after reset or something)? Or is it just that nobody does it?
Thanks guys
You’ve had over a year to make a combo up. Stop being lazy and find something.
It’s a link. Not one frame I don’t think but you still need to time it right. It’ll be easier to time it if you did cr.H instead of st.H as it’s one hit instead of 2 so scales less.
Yeah he only let the first hit of st.H hit (I think, a couple of beers were involved). I’d just never seen it outside of xfactor so I kinda assumed that it wasn’t possible.
Well I suppose that’s what I get for assuming. Thanks for the info.
Hi there, I’m fairly new to UMVC3 and I can’t seem to land the M after the Samurai Edge (Horizontal Fire) Phantom Move, according to the video I have to land behind the opponent once I teleport (not sure if this is a requirement in the combo due to hitbox reasons or if it doesnt matter what side I land on), this thread is great and I really appreciate the communities help and input.
That combo doesn’t work anymore due to changes to Wesker in Ultimate. The hitstun caused by horizontal Samurai Edge was decreased so the opponent flips out before you can get them with the M.
I’ve had this combo for a while, doesn’t do a ton of damage but it looks really cool methinks.
[media=youtube]R1yeXVmiL1M[/media]
I think you might be able to replace one or both of the j.L’s with j.M’s instead for more damage. Otherwise, it looks pretty good but as you said not a lot of damage, especially since it’s glasses off.
jumping m does not work, the hitbox is to high and takes too long to come out.
I just tried and you’re right. But you can still improve the damage by removing the second j.L you do and going straight into j.H. Removing the j.L will bump your damage before super to 615k which is almost 20k more what you have now.