Sekku has 2 active frames, duno maybe if you hit it on the second active frame it should in theory be possible to get st.cl.lk to combo, otherwise you need the counterhit to get there.
oh wow. a 1 frame window for a meaty combo. that’s unreasonably difficult to do. it does combo into st.lk as a counterhit then?
Overhead on counter-hit doesn’t allow st.lp if the guy is crouching iirc, you can do Sekku(ch) > st.lk.
It only has 2 active frame so it’s not easy and very profitable to use it meaty.
You can set up a counter-hit with a safejump j.HK > Sekku. The j.HK will hit meaty, applying enough blockstun to allow your Sekku to leave the ground safely, making a crouchtech or throw whiff.
You can also do it off a j.HK not meaty if they’re not mashing and delay their crouch tech.
After the Sekku most people try to throw you or tech, you can either go for cl.st.lk and try to combo, cl.st.MK as frametrap/throwbait or instant Divekick, you’re at +2~3 on hit/ch which is enough to not get hit while your IA Divekick takes off the ground.
From far range you can try to poke with Sekku, it has a bit more range than most normals, I usually follow-up with cr.MK xx EX Fuhajin low, on CH it frametraps and doesn’t give them enough frame to jump, on block or regular hit they can jump but you recover in time to block, the cr.MK usually CH something if they didn’t jump.
thx for the info guys. i think juri lacks a little in the mix up department. but i’m saying that from having been playing makoto for a while, who has nothing but mixups.
btw i’ve seen sekku raise a crouched opp to stand, maybe it’s character specific. i don’t remember if it was CH or not.
Sekku forces stand on hit, IIRC. Edit: No it doesn’t The frame advantage is also different depending on if it hits standing/crouching, I think it was +1 more advantage on hit against standing (but when’s that ever gonna happen). All this would be in SRK wiki but its been down for maintenance for a while
What’s iirc ?
And it doesn’t force stand. The opponent has to rise. They probably were caught doing a move they shouldn’t have, tried jumping failed back dash. I know this because I have to use chp to use mk fireball in fse. It’s annoying.
IIRC = If I Recall Correctly. Which I didn’t, I don’t know where I pulled that force stand from, it doesn’t even make sense. I should always check my facts before opening my mouth
Am I misunderstanding something, or are you talking about using the :mk: Fuhajin after :f::mk:…?
Okay… So…
In theory if sekku makes an opponent rise, sekku, c.mk xx mk fuhajin would combo. It doesn’t.
i just tried it in training mode with deejay and the dummy set to crouch with no block. firstly, throw. secondly, if you hit him with sekku either right after he’s waking up or meaty - i couldn’t tell which one it was - he stands for a moment and eats a st.lp before going back to crouch position. the st.lp didn’t combo but it did hit him somehow. is that unique to training mode then?
crouching, the bane of juri’s existence.
That’s not sekku. That’s any meaty attack.
Throw. Store store. Cmp xx mid > cmp xx low > c mk xx hk sempusha hits because the cmp hits meaty while the opponent is still standing.
i see, so if that means it did hit on the 2nd active frame, it’s much easier than it sounds. i couldn’t link into anything after it.
Aight heres something you guys can give a go with good success. Seeing as you were just talking about meaty setups, you can get a decent mixup/combo game off a meaty Cr.Mp on peoples wakeup. Its something im probably taking to the lab soon to look at in more detail, but im currently doing some uni work (and browsing srk and frame data on breaks) so at this point im going to give you facts based on frame data and the ranges of moves i know that work.
Cr.Mp is -1 on block with 6 active frames so you can in theory get it to as much as +4 using it meaty which opens up some decent options, a couple of more options open up on hit (+2 - +7).
edit: False info, shit didnt work.
He meant you can’t Sekku if you have a MK Fuhajin stored. >.>;
I tried to play a bit with cr.MP meaty but linking cr.LK wasn’t consistant, due to the knockback pushing them far and standing hitbox it tends to whiff. Linking st.LP was easier but has to be confirmed. To link cr.MK or far.LK we’d need a solid setup, I didn’t find any that would consistently hit on the last active frame.
I like cr.LK and cl.LK meaty, they’re not hard to set up on sweep (empty jump) and backthrow (j.whiff) and are safe on slow Reversals, you can also add anti-backdash OS, and make your 1f links into 2~3f. It is probably possible to use this to confirm into mK/HK Fuhajins since a meaty forces to stand, for corner game.
Cr.MP as a frametrap on wake-up isn’t too bad (slightly delayed from meaty), tends to catch backdashes which is always nice, and has more chance to trade with weak reversals (EX DKP EX PC EX Soul Spiral EX Senpusha…).
aye true that i couldnt get cr.lk to link, hit stun is weird, i could get cr.mk sometimes when i was lucky.
Also i was abit wrong on the cr.lk after the cr.mp, if they block a cr.mp it seems to push them out of range of cr.lk, it only works on hit which is essentially pointless lol.
So yeah can disregard what i said, think ill edit it out.
Having a bit of trouble with turtlers lately. Crouching seems to be a big problem for Juri. Any tips?
overhead and grab
Thanks mike. Lol. I’m sure he knows about that :3.
In all seriousness. It’s all about how to approach the match. They wanna turtle… Fine… Out turtle them. It’s tough if they have a severe life lead. Good luck. Juri has a hard time with this but I’ll try and explain how I approach this style of match.
First and foremost this is something I still have problems with. It’s because me and juri still aren’t synced. I have a plan and I can’t make it happen because were still not completely on the same side. Heh.
Match starts… They turtle. Fine. I’ll play that game. I’ll zone em back. Throw fireballs, anti air… Stiff any chance to get in. They will have to come to you. Done. Heh. Also… Now they’re frustrated. Take any chance to Dive Kick or forward throw. Space em out. Usually those who turtle are bad on offense.
Mid match… Your at a slight disadvantage. Chip em away. Use her purple rain to keep them back and to take little by little your meter earn will be quick. 13 stores = 1 bubble. You can do like 2 per second. Maybe like 1.5 per second to be fair. So make them go “shit now I gotta go to them”. By now you’ve stocked your meter with goodies. Most turtlers can’t earn meter really… Cept guile. Fuck guile.
Mid match… Severe disadvantage. This is bad. Gotta take a risk. Just depends on were it is. Really look at your options… Rethink what your opponent does. Know his weakness and try to exploit it. You just need an opening.
I play a honda that will get the lead and turtle. Good for him. Lol. He should. But i know he can’t break throws so I know I just gotta dash throw. So I slowly push him back and find an opening. I take it slow an corner him and zone him occasionally poking and dash throw.
It’s annoying. Fuck up an eat Hassan chop (st hp), ankle crusher ( st. Rh) or jab hands.
Fuck that guy. Lol.
But if you feel comfortable rushing down, get the opening and break in. Unfortunately most turtlers are hard to pressure.
For the first time in many many years, I just came VERY close to breaking my fight stick from anger. I’ve lost 5 matches in a row to 2 Guy’s who hid in the corner, jumped at me/dashed at me, and 3 Gokens who hid and threw fireballs. All 5 games were close matches, and I lost ALL of them because it’s IMPOSSIBLE to tech throws online due to this games shit netcode. I almost broke my buttons trying to tech these throws, and it never works. I’ve not tech’ed a throw online in 2 weeks. Fails EVERY time. Play a local match, I can tech all day.
Oh, and all 5 players were from 7-10000 BP, with me at a lowly 2300 or so (after losing). What a GREAT matching system. It’s so obviously fair to put my new character, who I’ve been playing for exactly a week now, against people playing their character for a year.
/rant over.
SSF4 online is shit. You might get some good matches if you grind up to around 4000 PP, but it’s hard to justify that unless you have a lot of free time and no one to play with.
P.S. You’re posting in the wrong thread.