"We're through playing around." Juri Combo Thread

Does anyone use j.mk st.lp, st.mk (2 hits) lk fuhajin release st.mk (2 hits) ex pinwheel? I was practicing that today on my lunch break. The timing feels funky to me but it looks pretty cool when I pull it off.

How did you come up with -3?

I recorded a training dummy to mash dp+P, then tried it with Ryu and Sagat. Ryu was able to punish it, but Sagat was not. Checking the frame data, Sagat’s Tiger Uppercut is actually a 5-frame move (I thought it was 4), so it might actually be -4. I could check this with Guile’s Flash Kick, but it’s a bit difficult to do that, since it’s not a mashable move.

Makes sense though its probably better to record Juri and then try to reversal while controlling Ryu. I came up with -2 going by frame data alone but I think thats assuming you did everything as perfect as possible. In “real world” testing you are probably more likely to end up -3 than -2.

If done perfect Juri can connect her stLK after a Pinwheel FADC. I just subtracted the difference of 5 frames between hit stun and block stun and came to -2.

Personally I find it difficult to land the LK afterwards but I just thought it was my execution since I dont really practice it. I did practice it on one occassion and after getting the timing down I connected more frequently.

edit: Im only assuming the first hit gives you the same hitstun/blockstun as the last hit. I dont really know tho’

j.mp, close fierce, lk pinwheel into U2. U know how sexy/badass that would look? dammmn :wow:. But U2 will whiff for some reason, itll also whiff off any ex fireballs…Perhaps its because of the hit box of U2. Cuz theoretically, both of these should be able to work correct?

Nope. I don’t know specific juggle terms and stuff, so bear with me, but lk pinwheel takes up the juggle “spot” where U2 would go, you know? In the corner, j.mp, st.fp > U2 works. The second hit of lk pinwheel(the one that juggles) and ultra 2 have the same juggle potential, so they can juggle after the same stuff, but not after each other. I think the right term was juggle potential… like, the first part of Ken’s ex DP has unlimited potential, so he can EX DP FADC over and over if he has infinite meter.

FSE increases the juggle potential for some moves Juri has, like far and close FP, far and close MP, and far MK, which is why she can only EX Pinwheel to one of those normals while her eye is on.

Someone PLEASE correct me if I’m wrong.

^^^^that makes sense, so im guessin that ex pinwheel and ex fireballs also dont have any juggle properties correct? (cept 4 FSE ex pinwheel) so none of them can combo into U2…hmm capcom should work on that :razzy:.

Check out the juggle mechanics thread. There isn’t really a short explanation, so just go read the thread and watch the video.

And BeaM’s got it right about lk pinwheel and U2 having the same “juggalability”.

Generally speaking, every hit of every move has its own “juggle point” (JP). A character in a juggle state also has a juggle point, which increments with each successive juggle. In order for a move to be able to juggle, the juggle point of the move must be greater than or equal to that of the character. Most moves that cause a juggle state start the character at JP1. Juri’s j.MP is an exception to this, starting at JP0. From this state, any move can combo. Most normals cause a reset when hitting an airborne opponent, but Juri’s close s.HP does not, so the character is simply raised from JP0 to JP1. From here, you can hit with L Senpusha (JP1 on the second hit), EX Senpusha (JP1-5 on hits 2-6), EX Fuhajin (JP1-2), Fuharenjin (JP1), or Kaisen Dankairaku (JP1 at the bottom). Any of these will raise the juggle point too high to continue the combo, except L Senpusha, after which only EX Fuhajin connects.

I tested this, and it turns out it’s -4 after all.

If your -4, That’s bad, and its not a good setup really. I’d rethink it. Jabs will beat this, throws will beat it, spds and moves with invincibility. That means, the whole cast.

I was just listing all of the possibilities I could think of. Like I said, it’s probably preferable to EX Focus cancel, since you get a pretty significant frame advantage from that.

I just recorded Juri doing a pinwheel and the Fadc’ing forward and I cant connect a DP?

Edit: Chun Li’s Super can punish as long as you do it immediately. This leads me to believe the frame data is correct.

I wasn’t testing the same thing as you. I was referring to an FSE setup I mentioned on the last page. Anyway, if you can punish with a 1-frame move, but not a 3-frame move, then it should be either -1 or -2.

Oh sorry I got confused with this

Also the way it was worded kinda threw me off. Reading it again I think I get what was meant.

Regarding the FSE resets I dont think its very wise to follow a reset with something that will put you in the negative. Its like you are putting yourself into a mixup situation, which is where Juri struggles the most.

I’m more concerned with a reversal. Honestly, it wont punish it (like you can’t block the reversal) but if your using the momentum to try and go into a FSE combo, you’re eating 3/4ths of the casts reversal option.

dont know if this is worth anything, but i found out u could do: low fireball, focus attack level 2 cancel into U2 mid screen as well. i know the focus attack will scale the damage a bit, but i find it much more easier to do than the low fireball FADC into ultra.

that’s pretty old. but you should try to master the way of just FADC off low FB to ultra for better damage. it’s really worth it in the long run imo.

It’s worth it in the long run not because of better damage (imo) but reliability. I found it only a few more damage and I personally don’t mind the scaling. What I do mind is being a hair off on the spacing missing the focus attack.

So… Yea. Lol

I found some interesting combos that work on tall characters in the corner (if they are standing).

c.MK xx L Fuhajin (release), j.MP xx Shikusen, Fuharenjin/Kaisen Dankairaku
c.MK xx L Fuhajin (release), j.MP xx EX Shikusen, j.HP/L Senpusha/EX Senpusha/Kaisen Dankairaku