"We're through playing around." Juri Combo Thread

I must say, I myself am getting pretty pumped for Juri. I’m sure I speak for all us who havnt got a leaked version of the game when I say its going to be sooooooo good to pick up the game and get home fast!

I practice her BnB’s at work all the time in the air or on my leg. lol

"BnB combos
1)cr.lp -> s.lp ~ cr.mk xx EX Senpusha/pinwheel kick = ~ 232 damage whiffs on most crouchers
2)cr.lk x 2 -> EX pinwheel = ~ 204 damage
3)cr.lk>s.lk>cr.mk xx EX pinwheel = 224 damage
4)cr.lk>st.lk>cr.mp>HK Senpusha - 204 dmg
5)cr.lk>st.lk>cr.mp>EX Senpusha - 232 dmg "

this move "j.MK, Cl.HK xx EX Senpusha - 324 damage"
is that a timing thing or am i just doing it wrong? when i land she does the rh but it gets auto blocked every time. however when i do like cr.rh it lands

Cl.HK 2 hits cannot be cancelled into EX senpusha without Feng Shui, in that situation use cr.HP > ex Senpusha.

oh ok, thanks! =D I was up wondering about combo’s leading into FSE activation and use. anyone think there would be potential with that? when i activate with my friends they usually turtle me out or stay away.

focus attack crumple for sure, don’t know about any others. fa lv2 dash fwd activate fse standing jab -> stuff
i’m considering the possibility of combo into juggle state -> activate fse, reset as a good way to start it, but i dont know if this is possible…
i’ve been activating during focus crumple and knockdown after pinwheel and sweep

use her overhead, as you can combo off it in FSE, and if done right it seems to hop c.lk crouch techs and is airborne against throws. it worked vs. hakan’s 720 and his ex SPD too (don’t know about zangief or t hawk or makoto or abel’s throws yet). far hk also hops. also, while it is suboptimal, throwing while FSE is active is not a bad choice because then they are afraid of just blocking the whole time.

also consider ending combos with c.hk instead of pinwheel it gives untechable knockdown.

i wonder if it is possible to do her overhead meaty so that it beats wakeup throws and is a “safe jump” against slower reversals like ex messiah

juri’s up-close mixups are done at max distance of her cr.mk. after a jump-in/crossup and a block string (do the bnb but finish with lk pinwheel), the opponent doesnt knock down. now you have a choice:

  • throw out your cr.mk to stuff a number of pokes they may throw out – option select lk pinwheel for each one for damage/chip in case it connects.
  • tele-taunt if you expect a poke. generally its good to do lp tele-taunt to pull back and look for another opportunity to get in. or make the opponent chase you. you can do hp tele-taunt if the opponent does not have a cancellable uppercut-type move, and follow up with j.mp => dive kick or j.hk (mini slut kick), or anything you can think of.
  • ex pinwheel to stuff a low poke. throw some cr.mk to make them think you’ll poke low, and often they’ll follow suit.

if the matchup does not allow you to do any pinwheels or tele-taunt (large # of the cast, but notably dudley, shotos, vega…), try this block string: cr.lp, st.lp (1 or 2 times), st.mp. if it connects, it does OK damage. even when it’s blocked, it should put you in a good position for a cr.mk.

ugh double post again

  1. J.RH > s.Jab>s.Fierce> ex Fireball (MK.RH for tech crossup shinangns) /EX Pinwheel

jab can be exchanged for short

i been using this for cross up BnB
c.short x3 ,s.Short Ex Fireball (LK+MK)

about FSE combos:

i was trying them last night (not in training mode), but i noticed the one off of overhead requires a rather close spacing. anyone find any off of overhead with a spacing that’s a little more flexible? only thing i can think of right now is overhead, cr.mk hkpinwheel or something like that. seeing as how you can 50/50 into ultra with ultra 2, this might make a huge difference for which ultra to pick

Does anyone know the right timing to successfully juggle Juri’s U2 after her ex-dive kick? Is it character specific? If you do it too early or too late she whiffs it for the lolz punishment =(

You have to do it right when the body becomes parallel to the ground.

You need to have activated the special’s animation in order to receive credit for a charge. Not sure if you get credit for a charge if you get hit during the fireball startup’s animation.

just tested it you do not get the charge

Ok so… been messing with trying to find her best easy mode hit confirm combos… here’s what I have found:

cr.LK st.LK cr.LK MK Pinwheel is the easier to do works on all positions hit confirm.

cr.LKx3 is also pretty easy but requires a more deliberate timing.

cr.LK st.LP cr.MK HK Pinwheel is best for damage

cr.LK cr.LK cr.MK HK Pinwheel is harder than the st.LP version but whiffs on some crouchers.

Ok so… been messing with trying to find her best easy mode hit confirm combos… here’s what I have found:

cr.LK st.LK cr.LK MK Pinwheel is the easier to do works on all positions hit confirm.

cr.LKx3 is also pretty easy but requires a more deliberate timing.

cr.LK st.LP cr.MK HK Pinwheel is best for damage

cr.LK cr.LK cr.MK HK Pinwheel is harder than the st.LP version but whiffs on some crouchers.

cr.LK cl.MP fireball kick is good for knockdown / fireball oki and is safe on block.

www.youtube.com/andyabroken been putting up abunch of combos for juri

I got to hit training room for a bit the other day, and I found a pretty easy 398 damage two fireball combo, or 350~ damage with a sweep ender. Corner combo:

Charge LK and MK fireball, j.rh, cr.fp xx mk fireball, c.mk xx low fireball, then A)c.mk xx hk pinwheel (398 damage) or B) c.rh (sweep, about 350 damage).

Pretty neat but I’m going to consider it impractical outside of a stunned opponent since I dont know how many times you’re gonna make someone eat a j.rh and already have two fireballs stored. A single fireball combo seems more likely though.

I saw the early build of her frame data and her fireballs are +10 on hit, so you can link a large amount of things afterwards. Technically I think any of her normals other than standing roundhouse should connect if they’re in range. But yeah, I’m definately gonna be trying to hit some Low fireballs to sweep in the near future. Her Okizeme game is just awesome, at least this early on in the games lifespan.

For her BnB I’ve been working with c.lk x2/3 into ex pinwheel recently. Its easy enough, and with her j.lk and j.mk crossups you can mix up easily enough and land a pretty decent combo. I don’t even mess with c.lk to s.lp since everyone loves crouching. As soon as I approach someone they’re hitting that downback. c.lk s.lk might be worth it when I can get into practice more consistently to try for that one frame link into c.mk.

I’m really diggin’ her close s.fierce combos with lk or EX pinwheel, or you can super (lk or mk version) after close s.fierce for 470 damage. Don’t think that has been listed yet. Been using those a bunch haha! Still think her super isn’t worth it though her EX moves are great!

OK give it to me straight ppl. What are Juri’s Bread and Butter Combos?

How about reading the OP.

I don’t have access to the game at the moment but apparently Juri’s cl.HP AA can combo into her Ultra II. Can someone test if you can j.mp (AA) > cl.HP > Ultra II.

Thanks in advance.

Another hit confirm: cr.lk > st.lk >st.mk is a pretty cool hit confirm combo.