I have finally decided on my team after playing a few hours of casuals today.
Ghost (Spire) Vergil (Rapid Slash) Trish (Peekaboo)
I played Trish anchor in Vanilla and she worked very well for me in that position. With X-Factor boosted specials that could inflict good chip and lock down (boomerang super, various trap placements), she was going to be one of my mains for sure.
I played Zero as well as I am a Mega Man fan. However, his assists are pretty bad all-in-all and while I love playing him, I felt he was holding me back. He was my second (so I still had an assist to cover for teleport-mixups)
Enter Ghost Rider. Great zoning game, could control space well and not very combo dependent for solid damage. I felt he made a solid partner for Trish. Peekaboo covers one of his weak spots (above him) and Spire allows Trish to do some OTG combos (especially with Round Trip, thats nice stuff) plus in a beam war Spire will block any projectile except a super giving her an advantage to round trip or hitconfirm a low voltage into max voltage.
Vergils Rapid Slash sets up for my zoning game. Rapid Slash, even when blocked will put them back at full-screen, where Ghost Rider can amply keep them at bay and chip with his 263L/M/H, Trish can keep them from blinding rushing in and even against projectile users, setting up Spire covers Vergil and will rapid slash them in the lag most of the time (if they try to hit him, free combo for Ghost).
The only thing is that there isn’t much room for combo extensions all around. But Ghost/Trish aren’t combo-heavy characters. Vergil is, but he can usually run his own combos assist-less for good damage (plus the meter Ghost provides from pokes and chip damage help his output/mixup game).
So the strategy is slow and steady. Keep em out, punish for approaching and go for the chip. So far my only weakness is teleport characters (such as Dante, which is a majority of my casual opponents) as sometimes Ghost can hit him out of it, but not always.
Any comments/critiques appreciated!