We top tier, folks!

ChocoBlanka did pretty swell for herself.

But yeah, there weren’t many Bison players in attendance to begin with. :anguished:

I’m just going to be tooling around with Alex and Bison casually as a secondaries until Guile drops.

Poor Bison

Watched her match that was on stream versus Angerbot (??) and not impressed. Good fundamentals but missed too many punish combos. ProblemX has been winning everything in the UK with Bison, but I think Europe has started really slow in SFV compared to where we stood in SFIV

It still too early to tell but he isnt top tier. A lot of players choosing fun characters to play at the moment due to low information on matchsup still. I do see Bison ending up being mid-high due to his high damage output and amazing crush counters.

Infiltration says we top tier - https://www.reddit.com/r/StreetFighter/comments/4dc3f0/gamerz_interview_with_infiltration_final_part/
Vega (M Bison): Has the slowest movement speed in the game, but has a teleportation type gap closer that more than makes up for this. On top of this he has a double knee press that stiffens opponent guards, and he has a buffed head press and devil reverse to use in special rush combos…he’s a power-type character. His basic move set is strong as well. He also has a bunch of counter moves that wreck grabs and his combo after crash counters have ridiculous firepower. His v-trigger also allows special moves to chain into specials which allows him to do insane damage. His V-skill can deflect strikes and projectiles so what more could one ask for. Strong and little-to no vulnerable ex/specials, teleporting gap closers, awesome combos off v-triggers…a candidate for the title of “strongest character in SF5” at the moment.

That can’t be coming from Infiltration, I mean Bison has no invincible moves, what is he talking about at the end ?

I think by “no vulnerable” he actually means they can’t be punished.

Well it’s normal to be impressed by Bison’s strength, specially in VT. Thing is, it’s when you’re actually playing him that you realize his weaknesses.

Omg top! Feels great to be back!!!

I wonder if Infiltration realizes how much faster Nash’s dash is compared to Bipson? I think he overvalues the dash a little in this interview, although I still agree that Bison is strong. Not top tier, but strong.

Well Bison can ground cross up with his dash. I think hes probably talking about that not just his speed. Thats why he says Teleport dash. The dash is also invulnerable during certain frames and he has a parry like move.

Well, Bison won his first CPT event, beating out some of Europes finest along the way.

Going to chime in on two things really quick:

Talking about Bison’s tier placement in the past is sort of pointless when evaluating him in this game, because Bison has been practically a different character in each iteration. I can’t think of another Street Fighter character that has been altered so much, save for Nash in this iteration.

Also, Bison was not mid or mid-low tier in ST. He was high tier. While all the characters had a Touch of Death combo (I can’t remember if Dhalsim had one), almost all of them were initiated from cross ups after a knockdown with specific spacing, or had requirements like having super. Bison was the only one who could kill off of a regular jump in combo with zero special requirements. The same combo that will net you 300 damage in SFV would kill them in ST. This extremely high damage, combined with his very fast walk speed, great throw range, and great normals made him a very powerful character. The only thing that held him down were a few very bad match ups, like the one against Honda (no reversal meant one wrong move and you would get ochio looped to death).

Not to derail this thread, but he was most certainly not high tier in ST.
He lost to Sim, Ken, Old.Ken Old.Sagat, Ryu, Barlog and Dee Jay. He lost very badly to Honda and Chun-Li. Probably at a slight disadvantage with Guile too and Blanka is debatable. He beat the low tiers and went even with Vega. Hardly the C.V of a top tier character.
Corner fireball traps where a nightmare for Bison, weak anti air, no reversal without super etc. Having the most viable TOD’s in the game didn’t actually mean they where landed that often. Go back and watch high level play they are rarely landed.

Tiers in older games like ST will always be weird because the matchups were so polarizing. Just because his tools seem to place him at a higher tier, doesn’t mean it worked that way in practice. When characters you’re seeing a ton of in tournament play can abuse your matchups and easily avoid the ToD combos your character relies on.

I heavily disagree about several of those match ups (especially the DeeJay one), but you’re right: this isn’t really the place for that discussion.

Honestly I haven’t followed ST in a while, so maybe things have changed. He was high tier when I was last playing it seriously, but then again I’d say ST is more heavily match up based than tier based.

Also, I didn’t put everything on his TOD. His other tools were very good, and I think more relevant than his TOD. The TOD served mainly to discourage his opponents’ options, and other players being cognizant of that made it so that the combos rarely appeared in actuality. We don’t see Nash and Bison’s v skills that much either, mainly because people know that throwing fireballs at them only makes them stronger.

Sike

His game still revolves about making them flinch, as it always has. You need to bully with normals vs throw, it seems. Unlike previous games where he had fast walkspeed, now you’re given slow walk speed but normals that are plus on block and have great hitboxes (s lp, df hp, to name two).

I used to think he was hugely disadvantage or neutral at best to most of the cast, but I don’t think this is the case anymore. I could believe he’s upper mid, I’m not sure if he’s top or not.

His “mobile distances” seems to be a sticking point, though. Unlike Nash, who has a slow walk speed but fast dashes and command normals that move him, so that he’s not just stuck at dash ranges, Bison only has s hk, c hk, and df hp to move him outside of dashes, all 3 of which can’t really be used to change your position on screen in neutral. Has anyone found a solution to this? Empty dr?

I noticed that almost every Bipson played I come across online (I just hit Silver ranked last night) jumps profusely. Is that something that Bipson has to do to cover movement since he’s slow af? Or is it just scrubs scrubbing it up in the low tiers? (like me :sad:)

Why not jump if your opponents are bad at AA ? The reward is good. But letting it become a bad habit though…

What’s your character? Against some characters it’s great to jump in, the risk/reward with Bison favours jumping in. 300+ or so damage from a jump-in, versus, say Chun-Li’s st.LK AA which is just 40. So even if the Chun AA’s 70% of the time, it’s still worth it.