We Need More Tekken 6 Players in Seattle

If you can see lows coming, you should be parrying. If you think a low is coming, you should be blocking. Some of that advice I don’t agree 100% with, but I’m not a resident expert or anything.

Tekken is the only game where I block on purpose.

To be clear the only line of that which was franks advice was Block high and look for lows. Everything else I said from my own (small) experience.

http://www.comingsoon.net/gallery/40362/hr_Tekken_1.jpg

Well concerning lows and defense, it’s also important to consider what your character has in terms of while standing attacks. For the weaker attacks something like a ws4 or whatever your character has will suffice, just as long as you’re punishing the low. But anyway like, a character like Kazuya can afford to block the stronger lows in the game because he has twin pistons (ws12, launches). A character like Heihachi on the other hand might wanna look into low parrying (no ws launcher).

I feel that depending on who you are, if you can see the low and you have a ws launcher, block it, but if you don’t have one, look to low parry. This is to maximize damage, because I think it’s fucking stupid to low parry something when you could’ve gotten way more damage if you just blocked it. All you had to do was hit db instead of df. I think for the people that are starting out, just concentrate on blocking them, unless that is, you feel comfortable low parrying. Anyway though, I just hope people aren’t getting confused in here. Keep Tekkening!

Thanks for the backdash explanation, kk. I had a much easier time understanding your explanation than the one posted earlier, esp. your scripted out description of how to move the joystick.

I just realized, there’s now two people in the scene who go by kk (Kriangkrai and KrazyKorean). I propose a thunderdome-type battle to determine who retains the right to carry this moniker. Shirts optional.

Baby oil is mandatory.

That’s what I was going to say but Deezo beat me to it. But I always have something to add:

Low parrying consistently takes patience and the understanding that it takes the ideology of risk/reward in hand if you guess correctly or wrong. I say the word ‘guess’ loosely in this sense because if you know what your opponent is going to do, you can anticipate a low or special mid and low parry like a pro.

Because of the new BOUND feature in Tekkne 6 is it super important what lows you want to low parry and what lows you want to block for max damage!!! I cannot stress this enough on how you need to be super conscious about how to punish your opponents low attacks!!!

What has changed in Tekken 6?

Before Tekken 6, a generic low parry [d/f] would put your opponent at a disadvantage and open for a launch attack. For example: In Tekken 5 you could low parry and launch an opponent for max damage because there was no bound system then. Now, in Tekken 6, the generic low parry puts your opponent at a disadvantage but Namco made it so that your low parry negated a bound possible in the juggle. If you have seen the animation for the low parry from previous Tekkens compared to Tekken 6 you will notice the dramatic change in animation

With the change in Tekken 6, the “non-bound juggle” lows need to be known. I am not sure if there is a list of lows that you can block and still juggle off of on TZ, yet? But for now, an example I can give you is Devil Jin’s Hellsweep: it is a two string move that if in the hands of a moderately good DJ player, can be a fucking headache if you cannot block/parry it. With the Hellsweep, you always want to block instead of low parring. Blocked, the Hellsweep puts DJ at -20ish frames, in Tekken anything that is -12/-13 to -20 and beyond is punishable with some sort of launcher or wall splat move. In this case against a blocked Hellsweep your opponent can do a generic U/F, n+4 launcher. This right kick has been around since Tekken 3 if you must know and does a good amount of damage as a launcher, but only use when you have HELLA advantage. After the right kick you would continue your juggle as if you would use your regular launcher :). Now the advantage to blocking the Hellsweep is I’m sure obvious due to the loss of a bound in your juggle.

Either way if you are a new player and you can block/low parry Hellsweeps on reaction I give you mad props!!! You are on the path to Super Joe lvl low parring skillz!

ALSO:

I don’t know if its been discussed here but the two types of parriable attacks are lows and special mids. By now you know what a low looks like but a special mid is an attack in Tekken that you can block BOTH ducking or standing, such an attack usually hits the opponent in the mid section or the torso. Such an attack is the generic DICK PUNCH that almost every character has in Tekken, the notation is usually d+1 or d+2. The punch comes out relatively quick and can be low parried even though it does not hit as a low! Furthermore, to test out what characters have strings/10 hits/or just random moves that hit special mid…go to practice and make sure the hit boxes are turned on…the special mid attack should flash yellow if memory serves me right.

I use my understanding of DICK PUNCHES and SPECIAL MID attacks against my opponents to my advantage by always attempting to low parry the fuck out of them. If you do not get the grasp of low parring special mids CONSTANTLY, then you are leaving your opponent at an advantage by allowing them to DICK PUNCH you out of strings and your overall pressure game.

I will go over the use of why it is a BAD habit to always DICK PUNCH to keep/gain momentum in a match later on, or better yet in person. But for now a Super Joe Pro Tip (not really): I know a few Tekken players who use the DICK PUNCH as a effective tool as their rush down…its only effective because unless they are playing someone who is willing to tap d/f to parry, the DICK PUNCH is left unchecked and they have won many matches because of this flaw in their game play. I will not disclose the individuals who are guilty of abusing this move all of the time, but keep an eye out for someone’s special mid attacks and capitalize with a low parry next time.

The thing that gets me is I could low parry someone’s special mids all night and they STILL don’t learn!!! HAHAHAHA don’t DICK PUNCH Super Joe! I am talking about a specific person here btw

When I see you all next in person, I can elaborate more if you would like or present a demonstration of real game play situations!!!

NAMCO WILL BE RELEASING A PATCH TO “FIX” THE ONLINE ISSUES WITH TEKKEN 6 CONSOLE SOON! FUCK THE LAG–BROUGHT TO YOU BY SEATTLEVERSUS.COM BITCH!!!

http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=114463

*the information is via TZ, just wanted to clarify so no one pointed a finger at meeah.

Looks like I stand corrected. Def learn your character’s WR (while rising) attacks and launch if possible after low block.

tl;dr

hahaha ur lucky i dont have a ps3 foo!

useful information for people who have never played tekken before. ive been playing since tekken2, but got serious when i got my ass whooped by super joe in TTT. he lei mirrored me and did BT d+1’s to me till i learned to get up and down parry it. i hated him for so long til i asked him how to get better. i used to be one of those guys who beat all of his friends at home and a lot at the arcade and never knew true competition. after actually learning the game, i joined my first tourney and actually placed top 13. tekken is the first fighitng game i actually took competitively. which opened the door to other 3d games (soulcal2/3/4) and actually competeing in street fighter games.

what im trying to say is, tekken isnt a game you can pick up like sf4 where you can use stuff youve learned from sf2+, unless youve played previous tekkens. but you can use the strategies, zoning, mind games, tick throws, back dashes to make an opponent whiff, force a low block then go over head, etc that youve aquired from playing street fighter (or any other fighting game). applying these things will help you start off strong in a new game. tekken down parrys helped me in 3s. marvel helped my defense in every game lol.

on another note, i see this game kinda like marvel. there are people who are fucking buff at this game. but the way its not like marvel is that theres still a chance to learn and get better hahaha so like utada said, keep tryin tryin

LOL yup. That’s currently my favorite Utada song btw.

Didn’t know you could roll to d/b from b. I was going b,b,n,d/b but still getting bdc. I like the optimized way alot more. Thanks Koran Frank!

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Bitch please! I will make you eat some of that Mustard gas!

Haha =). So are you gonna play Steve Fox again Trace? Or learn Nina/Julia from Paris?

This game can kiss my fucking ass. Where’s the SFIV sessions at?

Look here you over emmotional whore, don’t be hating on Tekken cus you had a few ssessions where you get raped by a character you know little to nothing about: ala Bruce!

Its ignorant of you to cast a shadow over the new players with your little outburst on some bullshit. If you wanna quit Tekken and give up then that’s fine by me. I just hope that for every “Frank” that quits Tekken, we get 2 new players who won’t act like a fucking kid because they had a rough night.

So again, if I was unclear, shut up about the bullshit and play the game!

Generally, what’s the frame disadvantage you want to avoid if an attack is blocked?

Also, how does sidestepping work in this? I sometimes get caught by linear attacks when I ss something.

http://iamtekken.com/2009/07/05/understanding-frame-data/

As far as ss’ing: Some moves track. If you look closely, you will see a white trail following the attack. This means that move tracks. Certian moves can be sidestepped in only one direction.

“Nothing tracks!” - Rob Plooooooooooomer