We Need More SSFIV Players in Seattle

I’m not sure about the other two, but I know Makoto’s not Yuri Amano. She’s Makoto Tsumura. Same VA and still same given name.

I wonder if she can still dash cancel out of the end of abare tosamani ultra (super in 3s)…that would be awesome…

I actually thought about SFIV for a minute last night. Dudley is going to ruin errr’body’s shit. HORD.

3s characters look dope. will probably still main guy though, ibuki as secondary.

not being able to parry out of ibukis and makotos mixups is going to be a bitch

this. though I was never good at the game, and vet’s used to just parry the shit out of everything I did so…

Ya…it actually makes me worry that they’ll make Makoto weak or something to compensate. Or make things really hard to execute with her… I hope she doesn’t become too technical…

I’m sure they are going to make getting out of her stuff fairly reasonable with Focus Attacks… I hope.

I used to use Ibuki as an alt in 3s and yeah, I can almost see Focus Attacks being a reasonable alternative for parrying, especially if they are more offensive like Ono said they will be.

Do any of you guys PLAY Sf4? They’re called reversals for a reason guys…

“Parrying” through Ibuki’s and Makoto’s mixups…as if parrying was a valid option in 3s to get out of mixup situations. Whoops parries don’t beat command grabs, lulz forgot! Parry wrong once and you’re in for trouble, anyone who thought “parrying” out of mixups didn’t get very far in the game.

This is Super 4, fella’s not 3s…And munky after much observation, I’m about 90% sure that Makoto CAN dash out of Abare. I can also assume that her technicality will remain. Makoto’s never been a “non” technical character, so we’ll see exactly what you can make of her.

Oh, you’re right. Copied the wrong name and profile when I was comparing Ibuki’s VAs. Fixed earlier post.

Did you even PLAY 3s? The characters were designed around a parry system. Quit talkin like you know a third strike, son! Parry wrong once and you’re in for trouble? You can replace parry with any verb and you have the definition of a mixup. It’s an escape option (and yes, it was a valid one believe it or not, have you heard of option select parries? hella valid) that is no longer in the game engine. So it’s a valid thought to wonder how they will balance the mixups with the escape options sf4 has. It will be crazy if Makoto can still do as much stun as she used to off a karakusa with one ex bar. EX bars are a little easier to get in this game, since you aren’t handicapped by your super art. Backdashes are better and reversals are easier… I wonder if hayate will be her focus breaker.

Theres a screenshot of Juri focus’ing a Hayate punch so most likely not. Possible her overhead chop? Guess we’ll have to see.

Oh yeah, the chop would make a lot more sense.

I don’t the lack of parrying will be as big a deal.

DPs shut down all of makotos post hayate and wakeup mixups, and in this game DP means half your life bar.

Her only saving grace was to be able to block it or meaty it, but we all know how good meatys are in this game. On top of that you can FADC dps to make them safe and turn the pressure around on to her.

Parry into throw/command grab was pretty much her only AA option. I’d hate to see her get by without it. It looks like possibly they’re adding more horizontal range to fukiage to make it somewhat decent.

As for the hayate not being armor breaking you are probably 99% right but I wouldn’t call it 100% yet because that screenshot could have been misinterpreted. (it could be a counter attack or something like that, not necessarily a focus/armor absorb effect) Plus chop is hella slow, most armor breakers can be done on reaction. If you wind up a chop I’m pretty sure they have enogh time to see it, let go, and hit you before you hit them. That worries me.

I don’t think it will be some game breaking deal either, I just said that it might “be a bitch.”

My first thought for armor breaking was axe kick so they can’t focus backdash your jumpins to try to escape pressure. Who knows.

Yeah, its just that this picture here : (http://www.shoryuken.com/wizard/6.jpg) is a clear interpretation of Juri’s focus attack. I wouldn’t be stoked on chop being a focus breaker either unless Jab chop is hella fast or something. But what else can she do? Karakusa would already take care of focus since its a grab, and then she just has her axe kick in the air move. I’m still leaning towards chop.

They should have made it hayate. People are like ZOMG pressure move that armor breaks and then I’m like look at rufus.

EDIT: I know about that picture, that was the one I was talking about. I just wasn’t sure if that was juri’s FA or not.

Could also be her counter? Does her counter focus absorb like that? I don’t really pay attention to Juri stuff. I mean look at Cammy trying to deal with focus attacks - there’s almost no reason to even use cannon drill as a character. It’s not safe, it doesn’t break focus/only hits once… can’t even fadc the second hit… Hayate wouldn’t be too bad. It is pretty fast though, faster than headbutt or galactic tornado.

Hopefully it’s safer on block than it was in 3s…yeesh.

The reason why you would parry in 3s is to be able to capitalize off a good read…incorrect? The point of mixups are to be able to throw these reads in turbulance, hence why I’m saying it would a fatal mistake to think that parrying mixups in 3s was a valid option. I played 3s long enough to understand that parries are used in situations where you KNOW you can capitalize instead of shooting for a wild guess hoping to get out of a situation.

I’m saying that the idea of “parrying” out of a mixup option is an amateur attempt to get out of the situation to say the least. I’m not questioning the option to parry out of situations, I’m questioning the validity to the situation. Parying against Ibuki after a knockdown is definitely not something I ever wanted to do…

I mean come on dude, you use Rufus. Get caught in a situation where you’re gonna get mixed up, who gives a shit? Hamburger kick out unless he’s got something buff under the hood and even if, take the “risk” in BLOCKING…THEN hamburger kicks out.

armor breaking moves still break counters, so hayate wont according to that image.

as for the parry/reversal thing… if makotos stun is still crazy then she could do a combo, put you in a guessing situation and bait the srk, she blocks and punishes. Then you are probably stunned. game over. that is assuming the srk chrcter doesnt have 2 meters but still. This will force people to save meter which tones down there offenesive game.

so with that, i think makoto will be good if she still has that beefy stun. i think she will too because the first clip of her in the trailer is her stunning fei long.