"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

Lv. 1 Frank West should never ever ever ever touch Strange. If he does you did something wrong.

lol Serp… you got a fish eyed view of Dr Strange.
Why are you even using St. M vs small characters who are crouching?

Every button and every tool of Dr Strange is designed to work based on match ups.
Its literally no reason to ever go near Frank West anyway. Mystic Sword M makes him irrelevant and jump back s owns slides.

Although I believe Dr Strange can function at any position. He is designed as a point character thats an insane battery, thats kills on the first hit with or without XF that can zone you out as well as mix you up and reset damage if you are stupid enough to run into eoa.
I run the most optimal Dr Strange team in Strange - Dormammu - Vergil. No matter where I put Strange on that team he functions well. Its nothing but synergy front to back. All the tech Strange could ask for.
No gimmicks. I play the character. I learn and play the match ups. I play the neutral.

Heck Strange 2nd doesnt even give you a safe DHC if ya point ever gets in trouble and if ya point dies he’s free on incoming.

That’s the tradeoff for being able to do 1f punishes from anywhere on the screen, especially if your point character (like Magneto) has an air super. 7 Rings is good too if you want to setup FoF loops and just straight up counter fullscreen beam supers, and he’s completely invincible while doing so.

I don’t think it’s fair either to dismiss those who play Strange in 2nd or anchor as “not playing the character”. If that’s where people prefer to play Strange for team composition reasons (preferring Strange’s utility over point play), so be it. You said it yourself, Strange can be played well in any position, therefore there’s no one spot that he absolutely must be played in. I’m sure Serp and myself, who have been playing Strange in 2nd for a long time, have leagues better neutral than all the random, clueless Strange players on stream who just get bopped.

Also, the “free on incoming” reason is a joke. Guess who else likes being in 2nd or 3rd spot and falls like a brick into incoming mixups? Vergil, lol. Welcome mixups are DESIGNED to be as oppressive as possible, so unless you’re Sent or Morrigan, who both have invincible air supers, you’re not exempt from being unsafe from your opponent’s braindead assist+crossup/fake crossup setup. Add the fact that Vajra/Jam Session completely invalidates all escape options you may have (which goes for pretty much all characters besides Sent or Morri), and there’s no reason Strange’s being “free to incoming” should be the singular reason to deter you from playing him in 2nd or 3rd.

Fitting anywhere on a team and having an optimal position is two seperate ideals though.
Dormammu’s optimal position is 2nd. Even though its possible to run him point or anchor as well.

Dr Stranges optimal position will definitely end up as point. His momentum snatching abilities are 1st class.
If he gets in trouble and you gotta dhc him to safety then you get the added benefit of his utility.
Its why Dr Strange/Dormammu is such a great duo. Its like Magneto/Storm

Also Dr Strange has a better chance of ruining their entire gameplan going 1st than coming in 2nd.

Hmmm… This discussion about Strange’s position is interesting. I don’t wanna add any more fuel to the fire but IMO I don’t really think Strange is THAT good of a match up against Wolvie. Your points are very valid but only under the assumption that Logan isn’t already on top of you and either in St. M range or very far. In the beginning of the round, all Wolvs walk forward and in your face so I’m not exactly sure how Strange would beat him with St. M. And good luck playing footsies with his St. M and H. Both are very far and he gets to pull you in with chain L to hitconfirm the combo. You stated that knowing how to get EoA is the key, which is very true. But from looking at your team, I’m assuming you have Dark Hole and Rapid Slash, both are great assists in protecting Strange thus giving you time to put out the eye. Not everyone has the team you run and if your opponent runs Wolv with a strong beam assist like Plasma Beam, then it would prove troublesome for you either way.

I think Strange’s matchups differ greatly and should be positioned however your opposing team is since he’s so flexible in the DHC compartment. I place him 2nd and often times DHC or raw tag (a very distanced one of course) depending on matchup. Of course I’m ass, so take my opinion how you will.

Cr. M is the move that nullifies dive kick, berserker slash, and pretty much everything else.

Strange/Vergil/Doom or Vergil/Strange/Doom? The assists are Eye of Avocado, Rapid Slash, and Hidden Missiles. Maybe I should use Bolts of Ballsack?

Strange/Vergil/Doom. Hit confirm from asissts and build lots of bars then DHC into swords and kill. Sounds good. :slight_smile:

Yes. Yes it does.

And one more thing, does Spell of Vishanti xx Swords have a way to combo into the Vergil Loop? If someone has a combo, please post it.

Yes there is. You can thank Tortonon for making the video.

[media=youtube]4Ibr4hkvmEM[/media]

Thought of it last night, labbed the Haggar part of it a lot, what’s the verdict on Haggar/Doctah/X-23?

Haggar brings some serious meter build into great damage from the body slam vishanti THC, with three bars all supers hit, and they reset above Haggar’s head for air throws, if they live, which is rare. Haggar has bolts for approach, sniping assists, and grab stuff, though it’s a shame bolts lasts so long, as you have to pop XF for the kill off the throw, not terrible, but the other two love XF so much. Haggar has a few untechable resets with ankle slice otg, still working on it.

Strange gets defense on his zoning game with spin, and an otg for corner air throw conversions. Vishanti into Dirt Nap is also fun. X-23 gets a lot of meter for them dirtnaps. And her in XF3 is godlike anyway, so it’s a fun time for everyone.

In XF1 X-23 can ankle slice relaunch with both of the assists, normally she wouldn’t be able to. So, that’s fun, her XF1 combos become easy easy easy touches of death.

So, the team seems to have pretty strong neutral on its own, Haggar, Strange, and X-23 both are decently supported with assists, so if it doesn’t start things off it can still play really strong. However, there seems to be an element of not-let-them-play that looks really fun. Haggar touches, he can do a bunch of damage by himself, TAC to strange or simply DHC, Strange kills the character, TK the eye, switch to X-23, Dirt Nap (with a TAC this is almost guaranteed that you’ll have enough meter), kill a second character without much of a fuss. Third character has to deal with X-23’s incoming with lariat, which is really really really strong. I just lariat and wavedash like a moron, I have yet to figure out which side I’m hitting from, but the conversions into combos are really easy, and all the DHCs are pretty damaging.

Downsides, no safe DHCs, no assist to make light mystic sword safer, and no supercheap assist for strange, and that sucks, but still very very strong stuff. I’m not the best player, but I think you can do a lot with this team. Since I don’t know TAC sequences, I try to emulate similar meter gain with a reset, of which Haggar has plenty.

So I think I finally settled on a team. I wanted to use either Tony or Stephen but they are absolutely ass together. So I’ve decided to stick with Stephen for now. The team I came up with is Strange/Storm/(Sentinel/Arthur). I’m having trouble to pick between anchors. Sentinel assist and Arthur assist are both really good but Arthur get’s opened up easily while Sentinel gets zoned out bad. So I’m still having trouble picking between the two anchors. But the Storm/Strange combination is fantastic.

Out of the three main zoners in this game - I wonder who people think have the strongest synergy with the Strange/Doom combination for a point character.

Joe has fantastic synergy between both Strange and Doom as we’ve seen Dieminion play Joe/Strange. And Joe/Doom is just a great combination itself. He has no teleport, but he does have a fast standing overhead, good keepaway, crossups, a good start of the round thanks to his triple jump, and has a pretty good invincible super. I was playing this last night in training mode - it’s pretty frightening. He can also DHC into Flame Loops. He works the best with Bolts.

Morrigan is a fantastic character as we all know. Morr/Doom is heartbreaking and is best backed up with Eye to help her own keepaway. She has great lows and fast overheads thanks to Shell Kick. She also has an invincible super, doesn’t have the best Right/Left mixups but her fireball spam is amazing - probably the best actual keepaway character. However, she is meter hungry - so is Strange. You can’t DHC safely from Morr to Strange. Strange likes meter as much as Morr - so that’s their weakness. Also the most execution heavy of the team.

Deadpool. No one really talks about Deadpool but I think he has great synergy with Doom/Strange - most likely with Bolts. He has decent damage in a BnB (more than Joe, less than Morrigan - but for less work). He has a teleport that synergizes with bolts pretty damn well. He attacks on angles that are hard for most of the cast to deal with (especially with Missiles or Bolts locking them down). His chip damage is still pretty good - less than Joe’s though. I think he’s worth a shot. I’m not sure which assist to run… Maybe Quickwork. If they ever block an Eye, call Deadpool and Fly,S for an unblockable.

Last character that is damn good at chipping is Chris. I don’t think he’s got enough tools to really work with Strange though. I don’t know much about the character except being locked down by grenades into ammy spam is quite damaging.

I’d like to hear what people’s thoughts are for the best point character for a primarily ‘keepaway team’.

Thanks for posting my vid, Robawt! <3

I actually changed the order of that team, since both RapidSlash/Missiles can extend the flame-loops, start them or even just corner-carry any confirm from anywhere. There is a lot of new tech on that team (I went back to that team, alongside Dorm/Strange/Doom and Nemo’s team) that I haven’t posted, but I will soon.

Also, I changed the order, I’m going Strange/Doom/Vergil now. Mostly for three reasons: Strange’s damage output is ridiculously high, meaning that an optimized combo into fof-loop into sphere flame will kill anyone. If not, just lvl3 them in the end of it. Also, TACs combos and infinites to feed Vergil meter to seal the deal, or to stock SoV’s if Strange is still alive; And, not less important, anchor Vergil that speaks for himself if anything goes wrong.

Oh my god, just tested Haggar/Strange/X-23 online against another fella from the forums. Dayum, it plays smoother than I thought, and I don’t even have the gimmicks down yet. I highly recommend Haggar/Strange/X-23 to anyone looking to play a fun team.

http://img685.imageshack.us/img685/21/31671431.jpg

More news :slight_smile:
Doom/Storm/Strange is also a very good order for this team. Actually a variation of Dios X team, with bolts replacing drones. I know about anchor Strange, but as I said before: this team can be effective in any order. Strange/Storm/Doom, Storm/Strange/Doom, Doom/Storm/Strange … Don’t know about Storm on anchor though, I think it’s not the best combination. I’ve seen Tenboss playing Strange on anchor too, so why not?
Also, anyone using Strange on point should watch Will from WNB. That guy has the best point Strange I’ve seen, he uses Strange/Haggar/(Hawkeye/Arthur). Here is a link http://www.youtube.com/user/TierlessHeroes . You need to find him on this 4+ hour videos, though.

Edit:
Trying some new teams. I haven’t seen anybody using Wolverine and Dr. Strange, and I think they should work well. Wolverine on point and Strange on second, you can use bolts and create some almost unblockable stuff with his dive kick and berserker slash. Also DHC into Strange leads into massive damage. Wolverine assists are bad though, I think that a good anchor would be Hawkeye, for supporting Strange after Wolvie dies.

Yo, happy new year folks!

How are you guys doing?! :smiley:

I just found some ways to extend Magneto’s loops using bolts, similar to what Champ does with Phoenix… Thinking about running a hybrid of Mags/Strange or Strange/Mags and Doom. Specially since I cant drop this new easier infinite for nothing. If I land a combo into a TAC, I’ll be able to play Strange with 5 SoVs in my pocket. Not bad at all :smiley:

Please, can you share how to do it? I’m running Mags/Strange/Doom too.
PS: Feliz ano novo - Happy new year!

Feliz ano novo? Are you brazilian too?!?!?!?! :smiley: :smiley: :smiley: :smiley:

I just recorded a video. Some Dante stuff that is silly but pretty, and all the Mags tech I came up with. I’ll hit the shower, edit it and I’ll post it here as soon as it’s on youtube :smiley: