We like wearing heels! Poison General Discussion/Q&A Thread

After playing her for two days I really believe she is the most solid of the four SFxT-newcomers (did not test DeCaprio yet). I really enjoy her defensive zoning and footsie approach with respectable dmg output. Her links still feel weird, but hopefully its just an adjustment issue.

Had some funny matches against an even more funny Hugo yesterday who could not deal with her fireballs at all and kept jumping in her HP fireball. Damn, that’s rewarding to juggle afterwards with far.HP, far.HK, far.MK an even U1. I like! Whiff punishing Elena with far.HP also felt nice. But her non-EX SRK is ass …

No idea if will keep playing her, but for the moment she’s fun. Although I believe Yun, Akuma and some other rushdown heavy chars are a nightmare for her…

I think you are confusing the word “answer” with “gimmick”

I’m plinking, definitely. At least we are not playing Guy with st. MP xx RSL that is unsafe as hell if you mess up.

Mentioned this earlier in the topic.

If you’re getting reaction DPd out of LMT in blockstrings, use LP AE. (I think if they can reaction DP to LP AE, you should just put down the controller.)
If you’re using raw LMT in neutral, you do it preemptively over projectiles, and you mash the hell out of that throw followup (she can hit a limb with just the tip of her foot and go into the throw).
EX LMT doesn’t track, yes, and the range ain’t no EX Jaguar Kick, but it’s decent enough.

Yeah.

Sure do wish I had ingame hitbox display right now. Thanks Obamafiend.

Hey, I take offense to that.

High risk high reward is better than high risk no reward. I’ll take what I can get.

I’m on Eternal Blaze side, SFxTK’s Poison was just lacking damage. As a point character she was good, she mostly just lacked damage. Medium DP was awesome catching cross ups and anti airing. Slap throw could even lead to a safe raw tag. She just doesn’t places high in tier list because it’s a game where bnb does 350-400dmg, overheads leads to the same damage, for anti airs too, insane pressure (mostly for Tekken characters) and she lacks those things.
SF4 Poison has superior normals and corner pressure seems more legit though. Maybe she’ll grow on me and it’s just that I played SFxTK for too long.

I can see why he’d want xT Poison though. EX LMT tracking, being able to link into her crouch forward, and her DP’s hitbox are all things I miss about that version of her.

If they gave EX LMT tracking, gave DP a better hitbox and fixed some of the hitbox problems I’d love her so much. I wouldn’t mind losing a frame or two off of AE startup either but that’s pretty gratuitous.

I like cr.lk cs.lk st.mk personally but it’s better to be able to do cr.lp st.mk cause it’s easier to get the cr.lp to mk than it is to get overhead to combo to cs.lk.

Has anyone figured out safe jumps on knockdown? I have tried a few things but the timing is weird and the short active frames on j.hk make it difficult to time meaty. I’ve really just been using meaty fireball so far outside of training because it’s more reliable.

Was sad to see no Poison play at NLBC/WNF last night. Seemed like every other new character was represented pretty well.

For safejumps I saw this video on reddit the other day.

Im just going to stick with ex dp for reversals and medium for combos… ex dp catches behind. Oh and im tired of poisons English scream so she’ll be in Japanese…

I am trying (and assuming both are frame perfect):

After forward throw:
Dash(2x), NJ.RH

After WOL (any?):
Dash (1x), NJ.RH

For both setups above I find the NJ.RH will whiff at times (performed against characters with standard knockdown frames.)

Perhaps the YT user is delaying a frame or two pre/post dash or pre/post jump?
Any thoughts? Could I be hitting RH too early/late during the NJ?

Man so this rekka stuff is messing me up bad. You’d have no idea I’ve been playing this game since vanilla watching me just try to do rekkas. I posted about it already but I can’t seem to find any sort of timing to get them out after the first hit. I end up just mashing them out which will accidentally get me super in training mode or I wind up not jumping the right way after the fourth EX one. Any tips on this?

Getting rekkas is actually not too difficult. You just have to smoothly do the qcb’s, and honestly you can do them pretty slowly.

That doesn’t sound right.

WoL is quarter-circle back.
Super is quarter-circle forward x 2. The inputs don’t overlap at all, you should be able to mash at will.

Just try to do it slowly. After the first hit, you can continue to input QCB slowly, but piano all 3 punches for increased reliability.

EX you just need to press two buttons for the first hit, you can piano the rest like normal.

I personally just mash each one out.

Yeah I don’t get how its happening either, but this is coming from a guy who tries to shoot a fireball and gets a neutral jump. Like I said, you’d have no idea I’ve been playing this since vanilla.

I’m having a hard time formulating a gameplan for her. Like what is her purpose? Her fireballs and especially her anti-airs aren’t good enough to do a Ryu or Sagat. She has average normals so she shouldn’t be in a drawn out footsie battle a la Chun or Elena. Her rekkas don’t seem to be safe on block so she doesn’t seem to have any good pressure tools. Love me tender is weird and I haven’t really figured out how to use it optimally. I wish it had a tad bit faster start up to spam away with. Her U1 does crappy damage while her U2 has little practical use… I just don’t know what I’m supposed to do with her.

Oh the growing pains of learning new characters. How I forgot about you.

Also I dunno how the hell this is happening but I keep getting her DP instead of the flip kick all the time. I’m sure part of it is messy inputs because I’m just picking up a stick again after playing on pad for 6-7 months. I think this mainly happens after I try doing a forward dash or something?

Well I’m in here in training trying to do it slowly and it ain’t happening. Tried going back to mashing and even that ain’t happening. I do not understand this. Looks like I have to drop this character lol. For some reason its much easier with Rolento.

The more I play her, the more I’m realizing she’s not very good.

@ItsDaveyJ‌

Zone zone zone. AA with st. HK and cr. HP consistently (I’ve been thinking about trade AA LK KBG too).
Use LMT in blockstrings and WoL in combos to push them into the corner.
AE has no pushback on block, so cr. MK xx LP/HP AE them in the corner until they die.

She can do offense and she can do defense, but she isn’t great at both. Ryu is more “solid” at being the middle of the road, but I ain’t playing as him. f that

Yall should turn on input display in training…

Its on. I mean when I try to shoot a fireball and I get a neutral jump I know there’s an up input in there. What I don’t know is how it got there because that’s not what I told my hands to do. Up forward sure, maybe I continued pushing the stick too far. Neutral jump though? I dunno, maybe fighting games aren’t for me.

Thanks! But this part brings up the entire problem I’m having with Poison right now… Why (other than character loyalty) play her when there are other more “solid” characters who fill a similar role? I’ll stick with her for a while longer since things are bound to change but that sums up my opinion on the character right now.