"We finished practicing now?" Cody Match-up Thread

You did see how the cody conditioned the hugo not to walk forward right?

But yeah that hugo was so scared to whiff a normal. There probably was lag. Hugos running grab isn’t hard to react with neutral jump fierce.

Doesn’t change the fact Hugo played dumb every time he had the life lead and sucked and whiff punishing.

So i’ve probably been playing bad hugos because that’s exactly how all my Hugo matches go. And I’m not gonna change my strategy against Hugo because I have yet to fight a Hugo that has made me change my strategy. But what denjinreflex showed was what I was talking about with those charged rocks.

I’m not a hugo player but I’ve heard that his worst matchups are sagat, gouken, juri. All are borderline 9-1 8-2 matchups. I said before that if you have a projectile, it is probably a 6-4 matchup vs hugo. Obviously cody is not a heavy zoner like those 3. But holding your projectile and choosing when to release it is something only cody and juri have. And that makes it much harder for a hugo to fight.

Every Hugo you’ve played decided to to throw away their life lead by trying to go in vs an opponent who they had a 500+ health life lead on? Yeah then you’ve played bad Hugos. ANY Grappler that goes in hard and takes giant risks when they are holding onto such a massive life lead is playing bad. There is a reason that Snakeeyez has beaten Dieminion in almost every match they’ve played with the NLBC vs WNF match tonight being the first time Dieminion has ever won AND it was a close match to boot. Snakeeyez plays smart and knows you don’t need to go ham once you got a solid life lead. It’s up to the opponent to take the risks at that point.

Eternal. Have you ever played the matchup before? Or do you still not have the game?

Frankly, it doesn’t matter. The decisions made by Hugo once he had the life lead are dumb in any fighting game.

Watch how Snake Eyez takes the life lead and holds it every time rather than taking giant risks. Lots of safe pokes, running the clock with chained lights even on block, more neutral jumps, sometimes even walking backwards and forcing Cody to chase him.

Granted, Hugo is a slower character than Gief you can still play lame and run the clock down instead of trying to get in with risky jump ins and slow claps.

That is how the grappler match up should be played by a grappler against pretty much anyone in a footsie type matchup. You take the life lead and you say “Ok, now you gotta take a big risk.” The only time you should be going ham on an opponent is if momentum is on your side (like after a knockdown.) but in neutral? You should be forcing the risk taking on the opponent.

Frankly, ANY time you have a significant life lead you should be avoiding taking huge risks and forcing the opponent to do so unless you have a really REALLY good read, and even then it’s usually ill advised. Regardless of the character or matchup. Period. Dhalsim vs Honda? Guile Mirror Match? Dan vs Akuma? Doesn’t matter. You get a significant life lead it’s on the opponent to do something risky to take it back, just maintain composure. You don’t have to back off and just do nothing but you should NOT be taking a big risky jump in.

So I wanna hear how you guys approach the Ibuki matchup. I’m not exactly sure how I should approach her.

The zangief match is way different. Once gief has meter, you pretty much can’t throw rocks anymore. that is not the case with hugo. the gameplan remains the same, just keep chucking the rocks. hugo can’t just sit in the corner cause he will eat rock chip for the rest of the match.

AND? If Hugo has the life lead then fuck it. take the chip. I explained this already. The amount of time left in the round is not enough to chip hugo to even take the life lead back. You simply can’t do it.

If Hugo has say, just a 300 point life lead over Cody:

LP Badstone = 44F total, does 12 chip.
300/12 = 25Badstones just to reach equal (so 26 to take the lead.)
26*44=1144F = 19.06seconds of doing nothing but throwing badstone as fast as possible.
Note, that would ONLY work if you threw a badstone as quickly as possible AND Hugo was point blank and got HIT as quickly as possible.

Round 1 Hugo was sitting on around a 500-550 health life lead with 49seconds on the clock. Round 3 Hugo has around an 800 life lead with 79 seconds on the clock.

R1 Cody would need to throw 42 badstones to regain the life lead. That’s 31 seconds MINIMUM. R3 Cody would need to throw 67 badstones to regain the life lead (50 seconds minimum)

Now that is a frame perfect scenario and even it is BARELY possible. Let’s assume for a moment these players aren’t complete morons and the Hugo doesn’t not only walk back into position to get hit by another LP Badstone every time, but the Cody player actually does the occasional fake out or wait a moment instead of just simply throwing badstones every possible moment. A more realistic scenario would be 1 badstone every 1.5 seconds (90F). Sometimes you might throw two back to back, sometimes you might throw out a far HK to catch a potential jump or poke.

If Cody threw a badstone so that there was 1 badstone every 1.5 seconds (INCLUDING the time for the badstone itself to start and recover, so really only a wait of 45F between badstones.) it would be mathematically impossible to take back the round if Hugo JUST blocked. R1 you’d need 63seconds but only 49 were left on the clock. R3 you’d need 101 seconds which is longer than the entire round from start to finish.

It’s simply not possible.

Now, Hugo doesn’t have to be completely passive, Throw out the occasional jab or sMP or crLK from a range that Cody has to block or is safe from a whiff punish by Cody. But you don’t need to fucking do jump ins, especially when you got Cody in the corner.

math too hard, hold uf

Well yeah. If hugo has a huge life lead, you’re probably not gonna come back with just chucking rocks. I’m sorry if I somehow implied you can come back from a 10% vs 100% life deficit with just chucking rocks.

What I meant was that if hugo has a slight life lead, he cant just back off cause eventually the chip will even the life deficit. But zangief can, because ex green hand can go through rocks on reaction.

Also you didn’t need to tell me how long it takes to chip someone. I also have a frame data app and a calculator. :slight_smile:

>_> You don’t know Cody’s badstone frame data off the top of your head like me? Only thing I can’t remember for them atm is the active frames, though I do remember LP is 16F, and I want to say either MP or HP is 24F? But I know the totals (44/46/48/40)

If you got a slight life lead (say 10%) yeah that’s different. But once the life lead becomes solid (20% or more IMO) then you don’t need to take risks anymore to get in when you are playing as a grappler. All you have to do is maintain composure and whiff punish whenever you can. Hold that life lead. The only instance I can think of where it MIGHT be an issue is in a matchup where you really don’t want the opponent getting meter. TBH though, I can’t think of any where the strength of the super or EX moves is high enough that you should take a risk to prevent meter building. Cody for damn sure isn’t one of them given his shit super and mediocre EX moves is general.

Just playing an Elena and I realized that hp criminal > hold jump safe jump works on her when she does quick rise instantly.

Makes sense considering she also has no wakeup.

Lool… I spoke too soon she has a 4frame dp. ٩◔̯◔۶

@Techtun discovered this, not me.

Abel’s F+MK dash cancel is +1F on block. This means that Shin Oni, your little “what is Abel going to do against crLP with knife it’s 3F and chainable” kind of goes out the window. I’ll tell you what Abel can do: trade crLP with close HP then combo to crHP - Falling sky for over 300 damage :stuck_out_tongue:

Nice to know. I’ll still challenge him with knife cr.LP though lol.

Hehe no one can stop Shin from the knife!

It’s better than nothing. Just saying it’s not that clear cut “I win this with 3f normals” that you thought originally. Plus there is a POTENTIALLY big risk but only if Abel has amazing reactions.

I agree. It’s already a guessing game regardless once he’s in your face. Just can’t be too overzealous about reversals or challenging certain areas.