We are the Guardians of the Galaxy - Rocket Raccoon Team Building Thread

Don’t be a scrub, make him work on point without resorting to missiles.

The only reason for missiles is to help cover his weak anti-air game. I figure it’s a good way to keep aerial characters in check, without relying on Vajra assist. I’m also a big fan of Doom from the comics, and have just put off playing him because he’s so overused.

My main reason for the RB assist as is a decent defensive assist. I’m considering changing it to Tatsu, though. Any thoughts?

I would def. go to Beam before going to Tatsu, you’ll get much more reliable conversions of teleport mixups and the beam has better range and speed outside of point blank range. It’s really easy to get space with RR without an assist, but not anywhere as easy to get in without an assist. RB is an amazing defensive option when you have super armor or huge priority on your normals, but RR doesn’t really have either of those. It works good as a lockdown once you’ve closed the gap and I would totally be playing beam if I didn’t need RB for X23 synergy (lockdown/dirtnaps/extenders).

IM gets SO MUCH off Log it’s not even funny, having that plus the lockdown/extension from missiles really rounds out his game and makes him a solid zoning character that can convert stray hits from 3/4th screen into 800k+ meter positive combos. He takes some work to make a threat, but I really like the RR/IM pairing.

It sounds like you’re looking to play a more zoning oriented game with mixups based around missiles? If that’s the case, I can see the argument for going with Tatsu just to maintain easy space, but I don’t think you’re working towards RR’s strengths with that build, personally.

Having a beam for instant anytime 50/50s into 50/50 hi/lows and safe pressure on block is pretty freaking broken in this game and if you’re running a point RR team, I think you’d be crazy to not utilize it. (Doom beam offers reliable conversions off teleport, IM offers braindead conversions and leaves opponents standing on hit which could probably lead to net trap hard-tag setups, so take your pick there.) RR has one of the best build-in defensive measures in Mad Hopper that I think it’s a waste of an assist to use RB for that unless you have some special synergy with your 3rd character.

If you’re looking to replace IM specifically, then I would say go for something like RR/Doom(Beam)/Ammy(CS). You get point blank pressure any time you want with beam+teleport then use the frame advantage to get them blocking CS for the free unblockable (and that’s if they’ve managed to block the 2 mixups before that.) Every combo leads into an easy TAC infinite with almost no downside to having a TAC broken since you can get in for free. If you don’t want to go for TACs, CS is one of RR’s best reset assists. After RR dies, you get one of the best shells in the game and a 2 meter win button with great meterless incoming mixups.

Wow, Merkyl, thanks for the in-depth feedback! I’ve been experimenting in training mode a bit, and have decided to drop RB, and probably Iron Man altogether. I’m probably going to drop Doom as well, just because he’s so overused and I just don’t really like the way he plays. I’ve looked a bit into CS, and I’ll definitely have to do some experiments with it. It might end up being a better choice than Tatsu.

Right now I love Tatsu because it’s so reliable and easy to convert off of. A single connected tatsu leads to a free log trap, which leads to some surprisingly solid damage, and in the corner it can be used for excellent lockdown, though I suppose CS would do the same.

I did like the IM/RR synergy a lot, so I might mess around with using IM’s beam assist. I’m just worried about dealing with heavy keep-away teams that can get up above my threat range.

Best RR on point requires Ammy. Srs.

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<div class=“QuoteAuthor”><a href="/profile/22213/lamuness">lamuness</a> said:</div>
<div class=“QuoteText”>Best RR on point requires Ammy. Srs.</div>
</blockquote>

I’ve been having a bit of luck with RR/Tatsu/Drones, but I’m considering changing it to RR/Missiles/ColdStar.<br>

Wolverine raccoon have a lot of tech. Use spitfire. Mad instant overheads, b slash conversions, Otgs and tornado claw loops. Trying out wolv doom raccoon right now

raccoon/taskmaster/ammy…great synergy between them. you can use either horizontal arrows or vertical arrows for some nice mixup/anti-air stuff. Taskmaster just does ridiculous damage off a log trap confirm and has an unblockable set up with coldstar or log trap with swordmaster. overall a well balanced team. and yes i play RR on point with this team and it works just fine for me. actually am enjoying the game again<br>

Been running Spidey(Web Ball)/Doom(Missiles)/Raccoon(Log). Been doing wonders for me. Spidey really can capitalize off of log trap assist for high damaging combos. plus Doom/Raccoon synergy is silly. Also ending an extended combo with Spidey by web throwing them away you can hardtag into Rocket and lvl3. I really enjoy this team. XD

opinions on:

Raccoon / Morrigan / Doom

and

any combination of Raccoon /Morrigan / Dante, Captain America, Iron Man, Strange, Strider

Im currently using Dante / Morridoom, but im kinda wanting to replace dante and im really interested in Raccoon and have been for a long time. I also dont really like Doom too much, but he helps AV so much its not even funny. Missles, tac infinite, stupid levels of damage from piss easy combos…etc. The issue is, I know doom has a lot of problem matchups himself, and can have a hard time getting in since he has no wavedash. Yeah he can trijump in, but it takes considerably longer.

So, what does Rocky have a hard time with? What are his overall strengths and weaknesses…and how is his synergy with Morrigan in particular. Shes always been my main in every game shes been in since VSav, and I dont intend on dropping her.

The only think I can comment on is RR/IM synergy and that’s pretty solid. Lots of good Mad Hopper hard tag options, IM + Log becomes a real marvel character, RR + UB is broken, RB + RB and a hori assist is great for incoming setups and unblockables. IM has easy infinites and is able to abuse mad hopper + boulder trap incoming unblockables really well thanks to repulsor blast.

All in all a really strong pairing.

Don’t know about the Strider > RR synergy, but RR gets a whole lot from Vajra. It sets up some really great resets, too. DHCs are really meh tho.

I play Cap / Ironman / RR. It’s pretty good. UB helps Cap get in, the DHC is damaging. If they snap in RR, he’s backed by UB, and that makes it ridiculous. Also, RR + Shield slash isn’t bad either. It hits twice, and you get a pretty good teleport mixup.

RR / Vajra is pretty decent. You don’t get much in the way of confirms off of Vajra, though, but it still works out. Your damage output is hella low, though.

Strider / Spitfire is pretty good. Spitfire covers Strider’s teleports really well, it even covers H.Vajra, so you can pretty much go ham on that.

I’m pretty sure you can do ?? / Morri / Doom and it will be a good team. However, none of those assists really help him out on point, nor does he really help out the rest of the team if he’s 2nd or anchor. Check out how Tonosama uses Morrigan / RR combination, because his main seems to be Morrigan / RR / Ammy.

I can’t help on the other characters you’ve chosen though.

Anybody here experimented with She-Hulk/RR synergy?

Ok, I want to have my backup team have Rocky in it, and since I main Ammy, I want to know who would be the last character.

I’d probably have it be RR(Log Trap)/???/Ammy(Cold Star) or RR(Log Trap)/Ammy(Cold Star)/Anchor

From your tag, you have a Deadpool. Neorussell runs a Deadpool / RR / Ammy, and it works. Give that a shot. TBQH, RR doesn’t have a great opening gambit game, so you might want someone that can capitalize off ammy and raccoon, and possibly have a great opening round, like Magneto.

Mags(EMD)/RR(Spitfire)/Ammy(CS) would probably be pretty broken.

Just a question, why Spitfire? I thought Pendulum was the better assist.

They’re both great assist and I’m sure Mags could use either one. Spitfire is pretty much mini-drones. Might be redundant with CS thinking about it now, but I think either one would work well.

There is no better assist. They’re both really good depending on what you need. I think Spitfire wouldn’t be as good on that team, but on a team that does left/right mixups, spitfire is great.

I actually dabbled in it. You can get some stupid resets in the corner with Log Trap assist.