Here’s my advice.
You seem too preoccupied on things you want to do instead of thinking it is the best answer for the situation.
I’m guessing you’re a beginner and I wish someone told me 2 years ago that the best way to get better is learning to read your opponent. Try to find patterns and try finding counters to them. Play footsies instead of unsafe jumps etc.
Other than that, try to block more you were eating hadou’s from blockstrings. 850 health can’t afford that.
That gimmicky empty palm demon setup can work for you but if I were you I wouldn’t make a habit out of it.
I hope I’m not too harsh on you but I want you to get better.
But I first just wanna say that Richard vs Life is like a 0-10 matchup, in Life’s favor. Nerf nao. So yeah, I really wasn’t too focused throughout the tourney. So, I made a lot of execution errors as well as brain farts on some setups and punishes. Sozz.
But here are the matches. They are both loser bracket top 8 matches:
Yeah you did seem like you were off your game, missing plinks and not timing the setups right which I’ve barely seen you miss before!
Cool combo at the end of the Rog fight :P, I agree with you about Vega, some people think he’s free (only Flying Barcelona happy Vegas are) but it’s very hard to get the knockdown vs him, his pokes are godly and his fast jump + awesome fast air attacks with amazing hitbox is more than enough for him to AA on reaction in a ground game, this matchup would have been so hard imo if he had a good reversal on wakeup, thank God he doesn’t. Also, playing the best Vega in US will probably make anyone hate that matchup x10 times more lol
Hope to see more videos coming, your Akuma is awesome.
Haha, woww. That was some really nice usage of U2, especially against Vega… I might start using it now against him.
Also, pretty crazy stuff, I think I played the exact same Balrog you played when I was at the arcade infinity ranbat. Here’s a video.
[media=youtube]LsH_zMPSpHA[/media]
This was a tourney match, but dunno why it was labeled as casuals. A lot of the end was cut off. I think I played pretty badly throughout. Here’s another video of me getting destroyed in an Akuma mirror, against a really good KOF player.
That plus I just wasn’t totally focused that day. :\
I knoww, I couldn’t even safe jump Balrog’s head butt on two occasions. Well actually, the second time, I just didn’t block. Face palm. /).-
Tatsu is a total beast though. He ended up winning the tourney. I was also knocked into losers by him.
Yeah, Daniel goes to CSUF with you right?
And for the Akuma matchup, I don’t recommend using st. hk unless you are on the clear offense. Throwing it out in neutral situations is risky. Also, if he’s air fireballing, just walk forward and sweep if you can. And just neutral jump over his ground fireballs.
That crossup fireball is punishable even on hit, no? And wouldn’t doing mp srk (2 hits) fadc lp fireball be better than that setup you’re doing there?
Also, the setup I’m doing against Ryu now after forward throw is one dash, walk forward slightly, hk demon flip, then late dive kick. Beats lp srk, makes all other srk’s whiff, they can’t walk forward to escape, hits grounded frame of backdash (I think?), and if crouch blocked they switch sides.
The problem with it is that the walking forward takes human execution to make perfect. The above situation is if you did the setup perfectly. But even if you don’t walk the correct distance or do the demon flip late, the dive kick is still pretty good against srk’s and such, but may start trading or them being able to walk forward depending how badly you messed up.
While testing I was able to combo on hit and be safe on block. My crossup fireball execution is shitty though and in that sequence I may have messed it up.
Each version of the DP and shaku changes the distances and timing involved. So while a different set of moves may be better for damage they won’t work to beat all of Ryu’s options. I found other DP’s and shaku’s cause you to trade with Ryu’s DP. However I did not test ex shaku because that would cost 3 bars for the setup and I don’t think it would be realistic.
Even with good crossup fireball execution i’m 95% positive that you can be punished on block and on hit you cannot combo and maybe you can even be punished. They wake up too early with that setups for your fireball to hit at the right time. Will test it as soon as i have some time to play, probably on sunday
With the fireball done correctly it combos on hit both stand and duck and is safe on block, ie:he can’t punish your recovery. However if you choose to follow up with jabs he actually can spam a DP in there. The drawback of this setup is the crossup fireball timing is tight. Too early and he can punish and you won’t combo. Too late and he can hit you with a wake up dp before you cross over.
EDIT
Ryu can also duck then stand to make the fireball hit high on the front leaving you open, or he can dash/FA out. You can also use a two hit MP DP (Thanks Richard) to buy a few extra frames to execute. While this can make the timing required a bit easier it is still too tight for my liking and very easy to throw the fireball incorrectly leading to a Ryu punish.
I’m going to continue testing to see if I can cover the no quick rise option with something else.
st. HP, MK DF Dive Kick? I remember reading about this setup somewhere on this forum, but it was for the unblockable, right? Couldn’t it be applied to this situation as well?