War Machine has

…superior attacks! Doesn’t he do more damage than Iron Man, in all areas except for supers? I could swear his fierces do like 3 pixels of damage in his infinite…

I know he’s slower and more unbalanced, but he is stronger, right?

THE MACHINES INFINTE

ITS THE SAME AS IRON MANS BASIC GROUND…LAUNCH,HOLD UP FORWARD,JLP,JLPJLK,JHP…ALTHOUGH AT TIMES IT SEEMS LIKE HES GOING FASTER THEN IRON MAN AND I THINK ONCE U GET IN THE CORNER ITS HARDER TO CONNECT THE INFINTE WITH THE HP HC PP SUPER…BUT THEY’RE BOTH STILL THE MAN(S)

war machine can move around faster than iron man, But his attacks are slower than iron man, ironman’s move come out faster but he lags on speed… Good war machine player use an air game with him because he’s faster in the air and his move are faster in the air not ground… tri jumps with War machine is way faster… than ironmans tri jump which lags and doesnt get close enough. Ironman is still my choice but i love war machine also learn both and you’ll find out their differences…

scrubkiller 4 life

Differences:

WM’s S.LP & S.LK are 2 frames. IM’s are 3 frames.
IM’s S.HK is 3 frames. WM’s is 8 frames. :bluu:

War Machines Smart Bombs come out fast, but have bad lag.
IM’s Smart bombs come out slow, and have no lag.

IM’s C.HP is a missle, WM’s is a laser. IM’s comes out MUCH faster, and recovers much sooner.

IM’s Proton Cannon comes out faster. It combos off of C.MP.
IM’s Proton Cannon is instant when you DHC to it.
WM’s Proton Cannon doesn’t juggle correctly, the opponent can bounce out and block if you hit them with it out of the air.
War Machine can combo Proton Cannon off of missiles in the corner. Ironman can combo Proton Cannon off of S.HP in the corner. WM’s Proton Cannon does a lot more chip damage against big characters who can’t duck the missiles.

WM has War Destroyer.

WM fires missiles. IM fires Unibeams. Missiles cut through armor. Unibeams don’t. Missiles chip iceman, unibeams don’t. Missiles do more chip overall. Also, War Machine can do low missiles, IM can’t do low unibeams. Unibeams can’t be negated, missiles can. If IM is hit during Unibeam, the beam disappears. If WM is hit during missiles, the missiles keep going.

Ironman says ‘HUT!’ everytime you make an attack. WM doesn’t.

WM’s Repulsor Blast starts and ends faster. IM’s Repulsor Blast has more range and does more damage as an assist. It also juggles for longer, meaning more things can be comboed off of it as an assist.

If WM ends a corner aircombo in missiles, he can throw afterwards.

Did I miss anything?

how does??

how does warmachine deal with sentinal…
and or flying sentinal…

I use IM/WM/Doom… (team julius jackson and shit :wink: )

ps: and actually u can combo his proton cannon at the end of the infinte and or in the corner for that matter…

Does anyone know where i can get that evo 2002 match vid of jackson vs some other guy using sentinal, without buying the dame dvd…