Wanna cheat in your game? Now you gotta pay for it

You can bet that if they adopt this kind of strategy the full game price will be more than 60$.

Wow. I can’t believe there are people out there who don’t know about developer modes. Do you really expect the devs and testers to actually PLAY those levels during development? No, you skip to the level you want and then fly through it to test what you’re going to test. Big head mode is a dev “hack” to make sure they don’t miss when testing weapons out. That stuff is usually just left in the game and only accessible through some key combination or code. Sometimes it’s left hidden in the binary and once that gets reverse engineered a third-party patch comes out to unlock it. Not rocket science. Not worth whatever amount of money they’re getting out of people for it.

How do gamers not now this?

The problem with that approach is that software applications (games) aren’t physical commodities, meaning that once you’ve made x many copies of the software, it doesn’t increase or decrease in value, so you’re stuck with the development costs and if you don’t sell enough copies to at least cover that then you just lost. With that payment model, while nice for the consumer, there would be almost no way to foresee how many copies were going be sold so as to project sales. Not saying it can’t be done, but it’s really, REALLY risky in an industry that’s already chock full of risk.

games, and the companies that that do this kind of thing are the reason I openly support piracy.

Nothing new tbh, I don’t know why people are getting upset when thay probably don’t give two shits about being able to cheat in this game. You used to be able to buy a cheat bible and hope your game was in there once you had it. In the back of gaming magazines, there used to be a damn phone line that you could call up, and get cheats from them. I remember running up my mum’s phone bill, trying to get cheats for Crash Bandicoot lol.