thnx man…i like zero suit…but armor samus is hot garbage to me
From what I heard it’s still there. You can create a wall of sorts by homing missile canceling out of a short hop and firing two of them. Try it out.
also, Samus’s grab game got a boost with the Pivot Grab. Dash forward, then turn around during the animation and press the grab button. Her grapple will fire faster and will have ridiculously low lag. BEst way to use it is to dash away from your opponent, then turn back around and grab them.
Bomb mind games are fucking rediculous. Thanks to the guys in the irc channel, my Samus went from mediocre to decent in a few hours. Yes, her KO options aren’t there, but holy shit can she edge gaurd. Looks at the options.
zair
wall of missiles
zair
meteor
zair
Bair
zair
That coupled with amazing recovery, and Samus is making me rock hard. I’m gonna take this girl to the top!
^^
Best post EVER.
Oddly enough, Samus is one of the few characters allowed to cancel an air dodge into a move (that move is Zair).
So, SHADZ becomes a great approach vs other projectile spammers (Short hop air dodge Zair). Very very cool.
I think Samus is very underrated so far. She has quickly become my 3rd.
SHADZ sounds a hell of a lot better than my acronym for it: ADCGB.
So is anyone else bothered by the fact that Samus is the only character that can be put at a disadvantage by using her Final Smash? I dunno, it kinda bothers me. IIRC, ZSS is lower tiered than Samus, is that correct? And I really like Samus’ original B move set, with all it’s shitty projectile spamming. I really don’t like having to trade in the character that I want to use to do a Final Smash.
Picking up a second Smash Ball as ZSS re-equips the armor though? I guess that’s good, but it’s costing you an attack opportunity just to get back to square one. Maybe it’s just the way I’m thinking about it though.
Zero Suit Samus is currently high-tier, and Samus is lower-mid, so no. A number of characters can be put into a disadvantage or even kill themselves when they use a Final Smash, so it’s not really an issue that Samus ditches her armor and becomes a better fighter.
Ah, I see ~
So why is ZSS so far ahead of Samus tier-wise? Most of the discussion in this thread so far seems to pertain to OG Samus.
Hit up the tier thread. But mostly it’s due to Samus’s inability to kill. I attribute it to Subspace’s draining of her Power Suit’s best functions.
Speed and ability to kill. ZSS has a very long range kill move and can effectively kill from anywhere in her range. Samus has to get close to land kill moves that aren’t as potent.
charged shot is still a great kill move, and you dont need to be close at all to hit that. The reality is that most characters are trying to get in on samus, not the other way around. Once they get there, knock em away or KO.
True, but it takes a while for the Charge Shot to effectively kill. Seeing as how Samus can rack up damage with missile spam and such, this isn’t a problem. Point still stands that she has a dearth of kill moves.
I think that Samus and ZSS got screwed in the Final Smash department. Zero Laser? Don’t recall ever seeing that in a Metroid game…EVER. And ZSS just got gypped. Power Suit Samus…pff. Here’s what I think would’ve been better for their respective Final Smashes.
Samus: Shinespark
I don’t know why this isn’t Samus’s Final Smash. It makes SO MUCH FSCKING SENSE. She’d sprint for about ten paces, then go TOTALLY RAGE MODE, sort of like Wario-Man. She’d be able to do her Shoulder Tackle, her Ultra Jump, and her Cannonball techniques by using side-B, up-B, and down-B, respectively. It’d last for fifteen seconds like all the other shit.
ZSS: Summon Gunship
The fact that Samus can do this in Metroid Prime III is ridiculously cool, and there has to have been some way for her to do it sans the suit. I’m guessing there’s a tracking device either on Samus or in her very bloodstream. Either way, she can call it remotely. That’d be the best Final Smash ever, just have it be like Grenade Launcher but with moar SHOOP DA WHOOP.
I wish I could rep you for that.
Samus has really good combo’ability. She can rack up damage like mad, and im finally getting the hang of it.
Dash A > Up+B
Up Smash > Uair > Uair > Up+B
Short hop Fair > Up Smash or Up-Forward Tilt > Up+B
And once they hit around 150%, easy kill with a charge shot.
Earlier today I played a Wario and killed him with a Super Missile when he was at 157%. He was recovering, halfway between the boundary and the stage, and I hit him for the kill and the win.
Just thought I’d throw that out there, since people are talking about Super Missiles being nerfed…
Samus is DANGEROUS when you are in the 150%ish range. And for her to get you that high is easy, as she deals a lot of damage and has more combo options that a lot of the cast (most strings of attacks leading to 30-60%
Yeah. I use an assload of combos with Samus. I also zone with her missiles. Mixing up homing and Super Missiles is actually a pretty viable tactic. Gimp someone’s fucking recovery with those goddamn Super Missiles.
Gimping a PK character who’s burnt their second jump with homing missiles is hilarious. I usually try to mix-up my homing and super missiles for the guaranteed charge shot. It’s madd satisfactory when successful too.