Hi, so I have a noob question. I know that vtrigger cancels on hit give you enough advantage to follow up with a combo, for example ryus cr.hp canceled into vtrigger on hit lets you follow up with say hk etc. so my questions are:
- Are all vtriggers the same as in they give you the same advantage on hit? Like karins is the same as ryus etc?
- What about on block? Say for example if I’m Ryu and I do a cr.hk and they block it but I cancel the blocked sweep into vtrigger am I plus? Negative?even? I mean I’ve done that and it seems I’m always plus or at least safe but I’ve seen people cancel blocked moves/normals into vtrigger but they get thrown or jabbed out of, so how does this work?
so the way players are becoming safe on block is they are using V-trigger to cancel form unsafe blocked moves so became safe or less punishable. So lets say everyone’s sweep is unsafe, most likely it is, but it has a good amount of block stun but you can still be punished for it. i would v-trigger to make it safe because you can usually recover from v-trigger faster than your sweep on block. some VT are not safe, i dont play sf5 as much but like i remember being punished as for going into v-trigger from doing an unsafe move really close to someone. but if did the same move at max range i would most likely become safe. Some trigger takes longer to recover from like Birdie’s because i have to do the animation where he spits fire, where Ryu, Cammy or Chun-li just performs a little pose. Sometimes it better to cancel from vt to get punished less by a small combo than to get hit by a crush counter combo.