Shit, genei jins corner trap is really hard to beat
any tips?
Shit, genei jins corner trap is really hard to beat
any tips?
block low?
http://www.shoryuken.com/forums/showthread.php?t=78209
I’ve found that, for me, the best thing to do is to low block. However, instead of stomping when Yun comes up for a command grab like KSK doesbecause it’s fairly safe to assume that Yun wants to maximize his damage and/or expects a stompsmash Yun’s parry attempt with a b.hp command grab.
I just found that when he makes the 3 hit string (when your blocking) and they walk a little (sometimes yuns start hitting right after getting in GJ mode) you can counter with your own commad grab (jab power bomb)
i just block low and depending on what yun is doing i go either for a stomp or a parry into whatever. the thing is trying to read well the opponent. if you have the space i tried sometimes to jump and do the dive (d+fp) that way i escape the corner, but its a bit tricky to do.
I have a question
how you play a random poke yun, he is always poking like crazy to get away from grabs
BTW, I already tried ex elbow slash, but I can only get 1 hit (the low one)
Yun is short
What I do (and what I’ve watched some others do) is just turtle and wait for an opening. Once you get some momentum going, you can dish out a lot of damage and stun.
patience.
but it’s really hard to win against yun…
you’ll just have to wait for that opening and capitalize the best way you can.
when is the best time to do fp flash chop
when u dont have bar to do ex flash chop on a blocked b&b (jab flash chop can be red parried).
when a shoto misses a dp (needs some timing, start with the sp flash chop first)
when u dizzy an opponent
i think strong chop is much better than fierce.
it comes out much faster…damagewise, i dunno. =)
which super art is best for tournament play SA1or2
STUNGUN ALL DAY!
SA2 is your best bet.
HyperBomb, while frightening and damaging, has too many problems when it comes actually landing the super. There’s no sure way to get it to hit that doesn’t involve some risk. And the fact that the opponent can jump out of it on reaction is just piss on the shit cake.
Boomerang has a few ways to land it, Hell, one of them is off a low so that’s a plus. You also get four stocks of EX compared to SA1’s three. It may not be as damaging but it is way more consistent.
when would be the best to go an air stampede
dude this is a thread about dealing with genei jin, not random alex questions. but anyway, do air stampede as wake up against throw attemps, as a crossup (for instance, c.lk, rh air stampede) and sometimes (just sometimes) as antiair (only against some jumps, other wise you will get hit).
thanks but how do you beat a good yun with genei jin yun is so quick whats the best gameplan against him
first of all it will be really hard if the yun player is good. the most annoying thing the yun player can do is just play keepaway til super bar is full. so here is a mini-breakdown for playing against yun:
things you should know (if you expect to win)
things you may want to learn (if you want to win)
Damn, graygoose. There are threads dedicated to all of your questionswith specific strategies and discussionin this very forum. Read before you spam, please.
thanks for the info
when I play with alex after hp powerbomb I usually do a rh smash elbow to stay to of an opponent and go for neautral throw is this or should I stop doing it
Thats a mixup
use it when you know it will work
anyway
I was looking at this matchup from another point of view
so heres my question?
do yun HAS to play turtle against alex (running away to build meter)?
it seems the way yun rushes down is jumping all the match (against alex). if you counter everytime he jumps tryin to dive kick or something (with jumping roundhouse and stuff)he`ll die sooner or later.
later