New Edition will be delineated with a post
her (front) jump in is free to gouken’s air to air j.mp to whatever you like. like chun she can not jump at gouken during neutral…at all!
Her air hurtbox is actually fairly small, anti-air hado is not reliable.
Her slides is ridiculous good. Pretty much safe on the right range and has a lot of reach. She has a lot of move that go thru fireball. Her close up pressure is insanely good with brutally fast overhead which link into anything she wants. Her focus attack also hop over sweep. She also has a decent reversal. Her jump arch will take a lot of getting used to to AA properly with normal. Since it is high but not floaty like Chun.
This will be a difficult match up.
On the contrary I’m reading her offensive pretty well, palm aa any time she’s airborne
Why is she so hard to punish on block? Frame data suggests we should be able to punish a lot of her stuff but I never can. Fairly frustrating.
because she’s always just outside our useful reach when she’s negative
Just do ex tatsu for everything, don’t over complicate yourself…
EX Tatsu is my spirit animal
Ex tatsu will not punish everything she does. I’m pretty sure her lynx tail (bboy sweep) is safe on block against it, her over head mallet smash is safe on block.
Mallet Smash is -3 if I’m not mistaken, so punishable but it’s tough