vs Dudley

Man, that was OLD SCHOOL. I don’t do that anymore, I learned better. :shake::sad: Unless it’s py-ro, he fell for that 8/10 times.

yea…roshi is a clown…

lol, the Dudley I’m looking to beat is no scrub. He’s one of the best at the arcade I go to.
Since it’s right across from the college- most kids go there right after school, so rookie players are a rarity that you’ll only find on lazy afternoons.

Also, this guy doesn’t get fooled by rrf(ex or otherwise) even if they’re partitioned, so I’m usually getting stuffed with every attempt. Pretty defensive player who only goes in for juggles and what not, so the little vitality I have is usually cut in half by the first juggle. Any other advice? This is a great thread for me : )

Thanks, again.

First of all, how does an ex razorkick get stuffed? It has hella invincibility… Unless of course you mean that this guy is predicting it so he baits it out and punishes.

Actually, you shouldn’t be relying on those types of gimmicks to win anyway. The only time you should be guessing with ex razorkicks is on wakeup, and only if you’re really desperate. The ex razorkick itself is used mainly to beat out jump ins after you see their attack animation start up. It will always hit in this situation.

Anyway, the reason Remy has low stamina is because he’s so good at playing defensively. Almost all his damage options are safe, and if you fuck up, you really do deserve the damage dealt to you. I think you need to rethink your gameplan against this player. You say that this Dudley plays a defensive style? In any fighting game, there should always be an attacker and a receiver. Remy greatly benefits from being in the recieving postion (no homo) as most of his damage comes as a reaction to something the attacker did. Dudley doesn’t have much to gain by playing the defense game as he is such a powerhouse as an attacker.

The cool thing about Remy is that he forces his opponent to always be in that attacking position due to his fireballs. If the opponent tries to turtle, you’ll be able to spam sonic booms and get in for some free mixups and/or push them into the corner. Although I said Remy is mostly a receiver, he becomes extremely dangerous as an attacker in the corner, so the opponent would be wise to avoid this situation.

In order to beat Remy, you have to be very tricky and random. Thats why Makoto has an easier time against him. Dudley however, doesn’t have much of an answer to the fireball spamming. There are only two ways for him to get in. Either by using the command dash to go under high fireballs, or jumping. Dudley has a crap jump (black men can’t jump!) that doesn’t get much air time. The angle he jumps at is susceptible to almost any anti air Remy feels like throwing at him. The command dash on the other hand, can be slightly more tricky. Most Dudley players will cancel the dash into a super if they see that it is going to go through a sonic boom. Keep in mind that this takes a lot of planning on their part, it’s not something they can do on reaction right away. Usually Dudley will be looking for the sonic boom startup animation instead of the actual projectile. Thats why you should be able to hit him with more low sonics if you notice that he wants to go for it. Also, you can abuse the super cancel glitch from the high sonic and cancel into saI right as you see him initiate a command dash, he should run right into it.

Anyway those are just a few things. Dudley is really at a disadvantage in this matchup.

did you miss the part where he said he’s the best dudley at his arcade? Nigga’s gdlk, youre top tier strats are nothing against him…

\facetiousness

Thanks for the info, Dagger_G, but I already know most of the advantages Remy has over Dudley, but when I say “defensively,” I mean this guy compensates for those disadvantages meticulously. So instead of sitting back and blocking- he’ll advance, parry, advance, parry- and then have Remy close enough to stuff. It’s a pretty good Dudley, I must say. I’ll try to get a video of his matches.

If this helps, he uses mostly jump-ins to close the gap between him and Remy, so my mainstay moves for this situation are either standing mp, high LoV, rrf(ex or otherwise), and if I’m desperate a crouching Fierce. All of these anti-airs are parried which gives Dudley the amount of time to punish me thoroughly.

He baits me well, playing cautiously until I feel confident enough to try to close-in for a mix-up game. And that usually goes awry, allowing Dudley to gain a massive advantage.

I’m chalking this down to a wide gap in skill level : (

But I still want to beat him.

Waiting to parry anti airs? Thats not a very good idea with any character, especially against Remy. Well if you know he’s going to try and parry your anti air, just mash jab when he jumps in. Works every time.

Yeah I was thinking if he jump in and parries just jab or jab and light kick combo maybe. What I started to do when I think they want to jump in parry is I hit nothing and throw them when they land. lol Sometimes works. I realized my anti-airs are parried a lot so I try to not make it so easy for them to guess anymore. Seems to be working. If you think he knows what your doing try something different I guess. When they get in on me I either try to spam some throws or low short into weak RRF. Just some more ideas for you too consider.

Now what I was wondering is how do you beat Yun or Yang? They get in on me so quick it’s not even funny. Especially Yang. I freeze up on dive kicks and even when I parry them it doesn’t seem to slow them down.

You definitely have to learn how to deal with divekicks, and be able to spot whiff divekicks against the kung fu bros. Also, since they spend a lot of time in the air, don’t be afraid to use neutral jumping moves (like jab, forward kick, fierce) to stuff them. When you knock them away from you (say on a reset move), start up rapid fire lovs to stuff any attempt at them jumping immediately upon landing. If they do, they’ll eat at least one, and it will throw their rhythm way off (to the point I’ve seen players eat a few before getting smart).
If you see an obvious pattern to the divekicks, sometimes you can input a cr fierce early, as they jump, so it catches them just before the divekick animation. Seems risky, but against the bros, the damage can be worth it.
Keep in mind that it doesn’t hurt to lose charge here and there for the sake of inputting parries to cover your ass in certain situations. You’ll learn the important ones the more you play.
Be mobile, and keep in mind that the bros take just as much damage as you (though, of course, gj yun can deal larger quantities in one opening). So if you knock them down, take advantage of wake up options when you can. Cuz once they get their offense going, defending against a good player is a bit harder than just typing how to :stuck_out_tongue: