You should look for a way to find comp, VF is the most fun when playing other people.
http://virtuafighter.com/wiki/doku.php?id=vf5:home
This is VFDCās wiki. It contains enormous amounts of data posted up by Myke the admin and other authors from VFDC. I have contributed most of the Sarah section
While it is still under construction, you can use it as a valuable tool for system knowledge (which is huge in VF5) and other items.
Google maps says it isnāt too far from Miami. Here is a solution, get your friends to play VF, then carpool down.
Donāt base character difficulty on A.I., as A.I. is too easy. Examples:
A.I. Brad slips and ducks too much and uses mostly punch/elbow attacks. With Jacky, just use 3P+K (P+G), and Vanessa can either low throw, neutral handhold, reverse, sabaki, low crush or during a sting: G3_9P for 70+ damage combo.
A.I. Lion also punches too much, Jacky and Vanessa can grab that shit.
A.I. Kage uses sidekicks and mid-punches: with Vanessa you can just reverse that shit.
The button rules are:
Only 3, no bindings.
On a pad it is:
X=G
[]=P
/_=K
That is not list on the command list because it isnāt necessary. It just leads to the same strings as regular P.
YES! Get your friends into the game, and carpool! Do it do it do it! The state of Florida and Tim Teebow depend on it!
Miramar isnāt too far for must of us down here. We can definitely hook sometime. Iāll PM you.
Iām not used to only using three buttons. Iām definetly going to have to practice playing like that. On the bright side contacted Incident so me getting some comp is in the works!:rock:
Use whatever set up you like if you are going to stay with pad. However, for stick it is more effective to learn 3 button.
And I hope you get some good comp soon with Incident/Miami crew. There are some amazing players down there in Florida, you are very lucky. Try to have fun and learn stuff, VF takes time to understand but man is it fun when you get it. :wgrin:
Oh, he will. Count on it!
Thatās cool, that all makes sense. And any dragon cannon set-up is fine by me!
It brings me onto ANOTHER question though, regarding crouch dashing. Iāve been trying to incorporate it into my gameplay more for defensive purposes but while I can crouch dash to the right okay (ie: tapping 3), I struggle crouch dashing to the left (tapping 1). How do people hold their stick when crouch dashing to the left? It sounds like such a simple thing but after years of mashing out qcf, it feels like a really awkward motion.
EDIT: Great job on the Wiki, btw. Bookmarked!
The approach I use is the āunder the ballā method used by Daigo, Itabashi Zangief also uses this grip and you can usually dash like a maniac this way. It allows you to pull the stick with your grip rather than your wrist when going the db/db direction.
If you want to learn how to crouch dash really fast, itās actually not mashing 11,11,11 or 33,33,33 but you only input 11/33 once than you use simply 1,1,1 or 3,3,3 single inputs to quickly cancel. Itās very precise but itās the reason why Japanese players move so damn fast.
Okay Iāve reworked my control layout because I cannot use X for G. here it is:
R1:G
/
0:K
This is acceptable?
Thatās actually a pretty smart set up, practice with it alot, and good luck to you!
Just remember to contact us when you want to switch to stick lol jk
And go play with Incident and other FL players, Florida actually has one the strongest group of players in the USA for VF, especially the old school dudes though they arenāt around much.
willvolution!
Update:
Going to play some VF5 saturday afternoon.
UPDATE: So I was at INCIDENTās place from about 3:30 to 10:00 pm playing VF5 against him,Louis and Leland(if thatās how you spell his name) hanging with their friend Roxy. Anyway I won about 3 matches out of god knows how many because I lost a good amount. Now I just need some info on:
-Beating Wolf
-Beating Jeffrey
-Beating Pai
-Beating Aoi(Louisās Aoi is a beast as is whoever Leland played)
So you are saying that the best way to crouch dash is to input 11 and then 1 to cancel and then 11 and 1 to cancel, etc.
11, cancel with 1, 11, cancel with 1, 11, cancel with 1ā¦
And as my CO peeps know, I think that Iām gonna lay off of Shun for a bit and play with Jeffry. I think that this will improve my movement greatly and then take what I have learned from that and apply it to my Shun game.
Granby, what part of Corona do you live in? Like what exit off the 91 or 15? Iām considering getting this game for 360.
Hey EvilJ, Iāll PM you.
Hatred Edge; I will post up some info in a bit, but you should also ask the guys you played with. VF players are pretty nice and will help you get better. And good job winning some matches! Experience is so important in VF, when I first started I didnāt even win one match! :wgrin:
FallingEdge: Not exactly, itās like this.
11/33 to start a CD/BCD
then precisely
1,1,1
or 3,3,3 to cancel it quickly, single input.
Itās kind of like inputing it, putting it back in neutral then doing it again.
You can get the same thing to happen by first crouching, holding crouch, and then inputing 1,1,1 or 3,3,3.
Okay Hatred Edge, here is some basic advice for Jacky vs. Jeffery/Wolf/Pai/Aoi
First off you are facing two heavy weights (jeff/wolf) and two light weights (aoi/pai). This is very crucial as your combos between these two sets will be very different. It also changes where your damage is gonna be from.
Jeff: Jeffery is one of the weaker characters in VF5 dude to how slow he is and how unsafe he is as well. One of biggest things to remember about jeff is to learning when to attack back and when not to. With Jeff you can get away a lot of times with attacking back from disadvantage to beat his throw and attack cause he is kind of slow. Of course you need to mix this up with blocking/evading to mess with your opponent.
You need to play this match up close for the most part as Jeff has better range than Jacky. Be sure to keep him down with jab/elbow pressure, use fPP side slide shuffle to discourage attacking back, mix that with tools like 6P+K delay to P ender go to any slide shuffle stance.
Combos donāt do alot vs. heavies for Jacky so focus more on safer options like his heel drop (4K+G) and his bil jee (46P+K, you get a free follow up if it hits). THROW and find set ups for throwing. Remember, weight doesnāt shave dmg off throws so if Jeff is being defensive throw him alot, and then mix this up with your aggresive elbow and jab pressure to make him know that he wonāt win speed wise.
If you need to break throws, break 3 (df), and 4 (bk).
Wolf, is similar in that he is slow but different in that he isnāt nearly as unsafe and DOES ENORMOUS DAMAGE. You absolutely positively MUST learn to break forward and back versus Wolf or youāll eat alot of damage from this throws. Low punch out if you feel he is try to sneak throws or any of his slow moves.
Again throw him alot, and focus on Jackyās more safer combo starts. Donāt give Wolf anything guaranteed. If you are thwarting wolfās throw attempts he is eventually going to get irritated and start using moves like 6K and hcbP after a low punch or jab to beat your abare attack. Switch it up and get defensive on him, remember VF is about mind games. Blocked 6K is PK or throw punishable, and hcbP puts Wolf in a bad situation when blocked. The general strategy versus these heavy throw types, is to use you faster attacks to stuff them repeatedly even from disadvantage, then get defensive, block their combo attempts, and punish them, so on and so forth.
Now Aoi and Paiā¦ eeehhh different story.
Pai is a tough chick, and probably the best all around character. Her only weakness is that she is the lightest character in the game and therefore takes the biggest combos in the ass.
As such, take advantage of that, hunt for the counter hit combo starts cause they will net you 70-80+ dmg that Jacky canāt do with throws.
Try to space with Pai and Aoi, and get them to whiff for some damage, it will make them try to close distance and attack aggressively. This sets ups evade chances or blocking a big move for a nice combo. Likewise you can make them afraid to attack aggressively by using evasive moves like 1PK or slide shuffle P, or punch parry them.
As I said, look for the combo opportunities. Pai is very fast and will often continue to attack even at disadvantage, know the situation, and either beat knuckle (P+KP) or high angle kick (33K) that bitch in the ovaries. When you hit her with enough of those then you can throw in Jackyās throw game and make them really fear you.
For both Aoi and Pai, if you MC a 33K, you can do 4KK,66K any stance for a TON of damage. Take advantage of that.
Aoi is slower than Pai and therefore may not be as eager to attack back. However she is VERY scary on the defense. She has a special stance that will parry all high and mid attacks, be very very careful of that stance. Spam Jacky 1P and slide shuffle 2kk to get her out of parry mode. Make sure to throw her alot too. Then once again go back to hunting for combos. The nice thing about Aoi compared to Pai is that she doesnāt do as much damage combo wise, but you get thrown/reversed/parried enough and youāll get hurt either way.
Both Aoi/Pai will rely on sweeps at the very least 2-3 times a match. BLOCK THE SWEEP, they always make a tell tale sound when they are about to do it. If you block a sweep, Jacky gets a free 33K for combo madness, make your opponent afraid to use the sweep by punishing it really hard a couple times. This makes it easy to defend as well as your opponent will be reluctant to use lows at least for a while.
Corrections bolded. :bgrin:
FYI, Ladonās mains are Shun and El Blaze ATM.
It was good times, man. Weāll definitely do it again. And since Tony lives close by, you two can spar anytime and improve. Keep it up!
The thing with Jeff is that 90% of his damage is from strong mids (especially his launchers) and throws, so learn how to defend against those and work from there.
Keep in mind that Wolf has a low punch counter that can lead to about 60 damage, which is not goodā¦EVER, so watch for it.
Also remember that unlike Pai, Aoi can either Tenchi in You (auto parry stance) immediately after the sweep or cancel the sweep altogether to bait a crouch throw.