I remember years back I saw people talking on VF on some forum, and some guy ran on and on about how it was the deepest game ever, and said something like “It takes a whole month just to learn one basic combo in VF”. I was thinking “wtf a whole month to learn a single combo???”
Which is bullshit. It may take you that long to reliably recognise stance reliant combos in a match. But people do over exaggerate the complexity of the game.
^ That’s how you figure out the people who play and know VF from the people that don’t. No-one over at VFDC says shit like that.
Everyone I ever spoke to at VFDC has been real helpful. Honestly, SRK is the same way as well. You won’t get flammed for asking noobish questions if you do so in a respectful manner. Peeps just don’t understand and start demanding stuff and then get angry when things don’t work out the way they want.
In any case, I will do my part to promote VF in my community but I know a group of players who are going to play the game regardless if the rest of the scene will. Real life VF comp >>>>>>> anything else out there.
I know I intend to promote the game here. I can only take so much Tekken.
Not bad, just doesn’t suit VF.
Oh, is it bad that I actually own a copy of Kakuto Chojin, thought it wasn’t THAT bad and thought of making a similar type of fighter (I actually have sketches) but WITHOUT Steve Wilkos? ;3
As one who has hung out VFDCers in person, I fully stand by this.
I couldn’t have put it any better.
I mean, VF can be daunting at times, but just like any worthwhile fighter, it’s a matter of putting time into it and finding people to play. Anyone can get learn and get good at it, inexperienced or veterans of other fighters. From personal experience, I’ll go on and say learning VF helped me appreciate other fighting games more and improve as a player overall.
Wow… I do think it could have been better, but I did like the way the fighting felt, the movement felt more smooth and not as stiff as Tekken, plus it had actual 8 way movement. I do wonder if it got remade in a gameplay style like VF if it would have rocked.
One thing I have seen in VF vids is the game seems far less juggle heavy than Tekken, and I’m unsure how to feel about that. I mean, I admit when watching a Tekken match it tends to look more “exciting” due to seeing guys flying through the air and into the walls and slamming off the floor and stuff, although something about it also makes it seem kinda boring and dub in a way. Are there any exciting VF matches?
Oh shit… what’s funny is I wonder if the game got remade and played more like VF, if it would be much better received. I did find it felt smoother than Tekken, imo anyway.
Is VF exciting though? I mean, people tend to love Tekken’s crazy juggling because they find it exciting to see people slamming off the floor and bouncing into walls and stuff. Can VF be that exciting to watch?
Kage, Wolf, & El Blaze matches can be some of the most exciting matches I’ve ever watched. Those on those first two I’m slightly biased Love of Ninjas & Big Van Vader
Bound was first used by Jeff in VF5.
I think VF is more exciting to watch then Tekken, as you tend to fight at very close range, and throws are a huge threat, making the game much more offensive in nature then Tekken.
watching videos isnt that entertaining until you learn the system and stuff and are aware of all the inputs and stuff you dont see. vf is a lot more impressive irl too, playing a legit good vf player side by side will blow your mind if youre new to the game
The should just make Kakuto Chojin like Tobal 2 like they intended. Keep the speed boost feature and then balance it. That would be probabaly be the Kakuto Chojin that everyone wanted.
I respect Tekken 6 as a fighting game, but I don’t think it’s very fun to watch. There’s something about the game that makes it unfriendly to spectators. Maybe it’s just not fun watching someone lose a match off of one mistake. There isn’t as much tug-of-war in Tekken 6 as there is in a game like SSF4. There isn’t a very clear distinction between most characters either. Punches, kicks, launchers, juggles and wall bounces are very samey looking to a spectator who isn’t very familiar with the game. They’re samey looking to me and I play the game at least a few times a week. I think 3D fighters, VF included, are generally only fun to watch when you’re really into the game.
I thought bound was in VF4/Evo…Akira B,F+P
Bound or B! in Tekken 6 was copied from Virtua Fighter 5’s bounce or re-launch type attacks. The basic ‘bounce’ combo in VF looks like: launcher, jab, bounce, ending attack. Tekken 6’s combos with bound are basically the same: juggle, attack, bound, ending attacks. The difference is that Tekken 6’s B! combos are far more pronounced and often involve more hits or have longer durations. That being said, the bounce mechanic from VF5 to 5R has definitely become more pronounced as well, with more moves during combos being allowed both before and after the ‘bounce’ attack is executed.
http://virtuafighter.com/wiki/doku.php?id=vf5:system_part_2#bounce
So let’s say I wanted to get into Virtua Fighter. Would Final Showdown be too late to start?
Keep in mind I’ve only played 2d fighters competitively but if there’s one 3d game I would love to play it’s VF.
More like a mix between Bounce and Slam though…
no its bounce, slam existed in vf4 beforehand and its something completely different
Hitting the ground with force after a juggle=Bounce. Legs flying up into the air and being able to be hit by high/mid moves=Slam.
Put it all together and you get BOUND.
VF4 is a better starting point because of the tutorial mode or whatever it’s called. It gives you a really good overview of the engine. You can take most of what you learn there and apply to any game in the series.