Virtua Fighter 5 Final Showdown console thread

cracks knuckles

PSN?

psn = indico
Have to go to work though, am usually on all night playing AE/3S/VF.

First you’re coming from 2D to 3D, and if you’ve never played 3D, some things may be hard to grasp. Akira is the best character in the game. this is not because of his canned strings (like Taka ppp). Akira has a lot of quick sways and attacks tha can lead to crumples and combo followups. I would strongly urge you look at some high level Akira videos and see wha combos they’re doing. Also look at the setups and the way they are started. Akira combos off of nearly everything, and he does 80 to 100 off of nearly every hit. He also has a very good throw game, and he sets up all sorts of mixups.

PPP or PPPK strings are not that good actually. They may appear to be good earlier in the game, but this is because people play a very linear game early on. Once people learn to move, duck, and evade, these strings actually become less useful. they are still moderately useful in intermediae and high level play, but they lose their effectiveness after you escape lower levels. Generally people will use better 2 or 3 hit strings with delayable attacks to blow up evades or bait some action from the opponent. For example, while Aoi may have pppk strings, he 66P,P is a lot better against better opponents.

In VF5FS it is VERY important you know what your advanage/disdvantage is on block. On an advantage you can do certain things (very character specific). On disadvantage you can can also do certain things (which is more general defense). These are the “rules” of the game. For example if you’re ever -6 on block, then the best option is to fuzzy guard. This will allow you to block and duck a throw. However if your opponent knows you’re likely to do his, they may actually try to delay a throw. But let’s say you know your opponent is going for a delayed throw, you may just launch him (since all strikes beat throws). But these are all guessing games. Lets say your opponen always ignore he rules, these rules will always make sure your decision is right. Against other people who know the rules, you may find yourself having to break the rules (called playing abare) to get an advantage. VF is largely about reading what your opponent may do. At lower levels opponents may appear to be unpredictable, but good thing about VF unpredictability (meaning good random decisions) require some level of execution or knowledge. So lower level players may just attack high from an disadvantage or do moves with high startup. For the most part they can be harrassed with 5Ps. Another common issues is 2p spam, but blocking it high willl put them at -5, and you can usually followup with a 12 to 14 frame attack (normally 6P or elbow class move). From there you get advanage, and you will mixup from there.

But basically VF is largely about counting frames. After awhile you’ll get use to it. Other 3D games are the same in terms of counting frames. You also have to be very alert in 3D games because your opponen may try surprise you with throws or some other random moves. As a result of this, learning how to space someone out is really important, and learning advanced movement. Some more advanced movements allow you to block after covering space, dash forward while ducking, cancelling an evande into a crouch dash, or cancelling an evade to a dash to a block. Games like Tekken and SC have similar advanced movement. I woudl say the huge diffences between 3D and 2D is that 3D games are more centered around mixups and the mixups are based on conditioning your opponent. In 2D, the mixups are based around doing stuff that your opponent can’t react to. Also frames are important in both 2D and 3D, but they’re more important earlier in 3D than for 2D. In 2D learning frames isn’t necessary until closer to the highest levels. Where at mid-low level 3D frames are important. Hell, anytime you decide to stop mashing in 3D, or you want to learn how to beat a move, it’s time to look at frame data.

I personally think 3D and VF make you a better overall player, and introduce some really good habits, and break a lot of bad ones a lot of games let you get away with. One is mashing when your opponent has frame advantage. In VF you have to really respect the frames. So even if you don’t plan on becoming a top VF player, it’s worth sticking with due to a lot of good habits it promotes.

Good shit, I’m sorry, I don’t have the DLC for Jacky, so I don’t remember you as I cant see Red ranger, but I’m sure it was a good game! And if anyone else wants to send me a PSN friend request or whatever, I’m always up for getting my ass kicked.

Very basic rule of VF, Warlike.

It’s a turn based game, and you win by maximizing the effectivenss of your turns and by stealing turns from the opponent.

turns change hands on a block.

So if your attack hits, you can keep being in control.
but if your attack is blocked, then you need to be prepared to go on the defensive.

Of course there are exceptions to every rule, that is the simple flow of the game, you and your opponent take turns applying pressure. Getting down that basic guideline and flow is the first step to not playing VF like a 2D fighter.

Really? This is my first time playing VF competitively or even knowing how to play the game, but I win the vast majority of my matches. Maybe the difference is, I put in the research and effort before the game actually dropped? I dunno but I get the feeling you’re walking into the game completely blind and hoping to ‘learn through experience’…but in order to do that you need to have some sort of knowledge of the basics first.

Not ragging on you or anything, but I see too many people who want to be spoonfed and want to complain about how hard a time they’re having, yet they’ve put in little to no effort to even understand how things work. People were complaining about tutorial 18; I did it in under 30s. Same with tutorial 19 and 20. I just spared a thought before I attempted them and voila.

This game is incredibly easy to play at a basic but effective level; if anything, you should then check out the LA Akira tutorial done with UltraChenTV; maybe look at the VFDC system guide, or this: http://virtuafighter.com/forums/ubbthreads.php/topics/323497/5%20Steps%20to%20Learning%20Virtua%20Fig#Post323497

Or watch some match videos. Just be patient and don’t rush things.

Not completely. I watched LA akira on Ultrachen and I watched a lot of match videos & am doing the dojo stuff, I don’t know why but I just blank out when I have a stick in my own hands though. Thanks for the advice guys, atleast the VF is very kind and helpful, unlike some others.

It’s not like I’m new to fighting games though, and I annoyed you think that I’m complaining. I’m just sharing my thoughts as a new VF player in the general thread.

Most VF players want the game to grow so they/we try to be as friendly as possible in order to build our playerbase more.

If you are having difficulties and are on PS3 and have a mic, hit me up, actually playing with someone and breaking the core game down was what helped me up my game considerably.

What is a good win ratio for this game? I’ve only been playing fighting games for the last few months. I consider myself a lower intermediate player. I win 1/3 of the matches I play and lose 2/3.

Don’t focus on wins man, specially if you are a newer player. Focus on getting better at specific things and bring your game together as a whole and then worry about wins.

Just some good advice a friend gave me when learning Tekken and it changed my mentality completely.

Win/loss ratio, especially online, are as useful as nipples on men.

Thanks for the tip! I do try it. For example, if I win 2-0 rounds, instead of going for the 3rd round I try new things for the following rounds without caring if they kick my ass. When I do this I eventually end up losing the whole match 3-2 LOL.

Np man, the gotta win all the time attitude is very self destructive and forms bad habits when learning.

Keeping calm and thinking about what you are doing and sticking to your game plan pays off huge in the end. Good players notice when you are trying to play smart and will help you out most the time as opposed to just mashing random shit out trying to get wins gets you no respect.

No I just didn’t like that you were perpetuating the stigma that VF is hard to play. It’s the myth that has stunted the growth of both VF and GG for so long.

I think this game was relatively easy to jump into to. Tekken now that is a game that takes a lot of time to learn to get above the intermediate lvl but that’s just my opinion. If people are having a hard time with VF they better think twice about jumping into TTT2.

I think VF is the perfect blend for new comers starting 3d, its such a great game can’t say enough good things about it.

Both Tekken and VF are fairly difficult to learn. Tekken does have one benefit in that the move commands are button based, so it’s easier to get random big moves jus by mashing. A lot of people in Tekken who are bad at it don’t know they’re bad, because they often times can mash and it makes them feel they know what they’re doing. Tekken has more instant gratification than VF does.

VF however has very few things in it which are masher friendly. So its harder to get the idea you know what you’re doing if you truely don’t know what you’re doing. If you are simply mashing, it will definitely show up in how you play. So VF is more of a turnoff for people who want to mash a lot of buttons and get big moves.

I always thought 3D game were more complex than 2D anyway. Just because most 3D games have large movelist. I think the largest moveset I’ve seen for a 3D character was Dante in MVC3 and he has even less than the average 3D character. Figuring out which moves are useful and useless can be hard to determine. And it’s very easy to get in a rut in 3D, or have a preferences towards certain moves. 66+K with AOI has been a guilty pleasure of mine, when I know I shouldn’t be using this much, but for a long time I was. Only until you get blown up for using it is when you actually stop or explore moves to figure out which ones to use. In VF, unlike Tekken, a lot of moves are still useful or have their place (not to say some characters don’t have useless moves). But I think the fact that you don’t have to go through the process of wading through useful and useless moves make it easier to pick up. I know in SCV, I had a lot of issues because I could never figure out what were Pyrrha’s useless and useful moves.

I get the game later today so I wont mind playing you…I’m kind of a noob though.

Definately doing a lot better now. That one comment about this game being ‘turnbased’ couldn’t be more true and now that I realise this it’s going a lot smoother for me. I’m being patient as fuck during matches and even though my Akira combos leave a lot to be desired I still get some damage in (lolol abusing 6p and 66p) and doing the Akira hit>backdash>follow up (low kick, med punch, low kick into throw) mix-up game (don’t know what it’s actually called).

I have to say this game does a good job at making the player feel really rewarded when he pulls something off for some reason. I launched someone in the air earlier today with 33P > 66KK and even though it’s a small juggle I was like fuck yeah I’m being *a virtual fighter and shit! *

@Branh

Definitely agree that’s why I said at above intermediate lvl. T6 def gives people a false sense of security to be able to mash out unsafe moves that can’t be punished online due to net code. Not even gonna get into the throw break aspect of t6 online just not possible on reaction.

Man it’s been difficult going so far. I’ve been playing too much SCV because I keep trying to run forward/dash by holding 6 instead of 66. This is also mesing up moves for me because I want to run forward a little bit and then do 66K with Sarah but ending up going nowhere and doing a normal K. Gotta get the basics down. I guess you can’t cheat the basics.

This has been THE INVINCIBLE SWORDSMAN saying:

I had a tough time against an Eileen recently doing shit off of her PPP. I was trying to block the PPP and then counter but kept getting blasted. I went to Eileen’s movelist to find out her 3rd P of her PPP was +8 ON BLOCK. :lol: I need to learn to duck more obviously.

Sir I thank you for this post, was feeling salty after some really really bad losses and when I get back online tonight I will keep those words in mind

I’m really enjoying this game though I’m starting to notice that after hitting Dan I’m having issues fighting, maybe its because i rocked through most of Kyu in one sitting and my momentum just kept me chuggin but shit dawg has this game started to bust my balls but hey at least its fun and when I get a one combo ringout with Eileen…dat feel…dat feel