Virtua Fighter 5 Final Showdown console thread

same for me. something feels off. like muted.

quick question. i might be doing something wrong…but i don’t see any of the costumes and all that that i bought from the psn store.

according to ppl on gamefaqs,

but i’m not seeing anything close to this. how do you install the packs once you buy them? i mean i already d/l them and installed them after installing the game. is there an option in game to install them or something? what am i missing…

Yellow(really shades of orange) = guaranteed punishable by SOMETHING. It’s up to you to find out what.
Blue means throw/jab punishable.
Green is only used for the combo counter, and means that specific hit could’ve been teched(invalid combo check).

i hope u got a big closet cause we going shoppin, giiiirl

how do you select them in game?? i’m not seeing any of these massive options and i d/l all of them already and installed them…

You guys notice if certain win quotes are missing? There’s one Lei Fei quote I haven’t come across. I guess it makes sense to get rid of old ones to make room for the newer ones, especially the ones that come from the DLC items, but I really liked that one haha.

Also @debs, after you’ve bought and installed them, go to Terminal mode and you can customize from there. Remember that the available items vary according to which costume template you’ve picked, for example, El Blaze’s Costume A is his default shirtless costume, Costume D is the ‘Hero’ costume, when customizing the upper body for a costume, you have only alternates to the original piece, in this case, Costume A’s inner upper body costume piece are just elbow braces, but you have all of Blaze’s pants and masks, etc available to you. with Costume D, you can different pieces available to you for the upper body piece as well as the same pants and masks pieces.

Also, there are four custom costume slots per character, accessible on the character select screen. To access the other costumes B-S, you have to open them up in the Terminal and save them as custom costumes in a slot. Otherwise all you have available right off the bat is Costume A.

Push square (or XBOX equivalent) at character select to bring up the menu that will let you pick the custom stuff you made earlier.

(you can customize your character in terminal mode at the main menu)

I’ve had green show up when the CPU was set to all block though.

And what was you doing? What char vs what char?

Jacky vs Jean (all block)
5P+K

Green in frame advantage counter? That means it’s throw-punishable.

Cool: like almost all of Akira’s stuff has a white color in the frame advantage counter.

YES.

But then, you can sidestep all of his stuff (except for 44P~P and 46P+K, which need to be sidestepped in a direction… depending on whether or not Akira is in open or closed stance; lolwut), which is why I really REALLY need to know the advantage/disadvantage for defensive and offensive move.

Anyone?

how do you select costumes B-S in the terminal…?
Matter of fact, how do you select costumes C-S in arcade? Do these need to be unlocked or what?

You push start in terminal mode and you get a bunch of menus… pick the menu that says costume type or something along those lines, then you can see all the possible variants of costumes you can fool around with.

(I wish Akira had a suit…)

OM doesn’t evade AFAIK. In Vanilla it used to evade on frame advantage, but I’ve been trying it online and it doesn’t seem to work (I should go into training mode and test it ^__^;;). I use it for positioning after a knockdown.

DM is what you want to look out for. Either throw if you anticipate an evade or simply delay your attack just a tad to bait a failed evade and punish accordingly. Other than that, use your half-circulars. Some players have a tendency to evade in one direction or the other (personally, I always catch myself evading towards the screen), so take notice of your stance and use the appropriate half-circular.

Yeah, I pretty much know how to blow up evade if I predict it, but I’m mostly concerned about what happens if I’m evaded and I didn’t predict it… do I just eat it or do I have enough time to block? Will this be the case for all the moves I throw out that get evaded? Or are there things that I can just throw out and be able to make safe in the event of an evade?

Also, I want to use evade as well, but I’m not sure what exactly to do when I get a successful evade since they took out DM P+K (which was godlike, but probably busted).

In particular, I used to be able to blow up a predicted 2P spam with evade, but I don’t quite know what to do now and am not sure what I should be throwing out when I do an evade…

But, yeah, I really would like a breakdown of OM and DM’s properties…

Not sure if this has changed since vanilla, but…

http://virtuafighter.com/wiki/vf5/system_part_1#defensive_moves

That whole system guide is worth a read, I think.

Is it me or is there no intro(s)? Attract Mode, Sega, DO YOU SPEAK IT?

Not sure if updated (have not read yet), but it has REALLY changed… in particular, the removal of DM P+K was pretty big for me.

EDIT:

But then, I don’t know… lemme actually read first, lawlz.

Let’s fix this up a lil, thanks to WhatisLee for confirming the green.

The advanced data viewer will change the color of your frame advantage according to how severe the adv/disadv is.
White generally means you’re safe. You can block any retaliation and evade anything properly(2P/anything that tech crouches to avoid non-special highs and high throws at around -5 and worse, sidestep linear and half circulars on their weak side). This covers adv/disadv points from -9 to +9. You’ll spend most of the game here, and this is where the most setups start.

Green is the first point where you cannot perform any tech crouch or evasive attack/movement to avoid any perfectly timed throws, as all non-catch throws are 10f startup. You better hope you’re on top of your throw break timing, and are lucky enough to choose the right break. Oddly enough not many attacks leave you here specifically. If you’re at +10 and in throw range, throw. If you’re at -10 and in throw range, good luck.

Blue is the range where jabs and more importantly, jab strings, become guaranteed. From -11 to -14 you can be hit with a variety of jab and elbow moves. And on the flipside, +11-14 guarantees those strings for you.

Orange/yellow/gold/whatever is pain world. Starting at 15 frames and going up, this is where almost every character has a heavy hitting attack, launcher, guaranteed heavy string, or knockdown attack. The most common moves to leave you here are blocked low attacks, and the counter/parry characters(Aoi, Akira, Pai, etc) and certain sabakis will leave those characters with guaranteed followups or setups to make up for the damage lost.

Hopefully this helps.

I get nothing by pushing start in terminal mode…I’m only able to customize costume A.

Wtf am I missing. I paid 30 dollars for this.