DOA isn’t “That Bad” it’s thatsimple, the game is made for people to pick up and play and enjoy, VF is the game you go to for high technical gameplay
if the keep the counters very low then it’s purpose must be to assist with setting up with the environment specials. the counter in DOA was like the super in the game, it was retardedly high because that’s what made the game fun.
I don’t see why people see DOA as some type of possible high technical game, it was made for people who can’t, don’t have the time for or who aren’t big on fighting games to enjoy. the reason Akira has been added was to give virtua fighter more publicity.
Oh, I havent played DOA since 2, so I have no idea what you’re talking about. But what I meant was, it still looks/feels like the usual 3D FG. I was hoping for something -really- different.
You are correct, Smash is another example. DOA has been dubbed “Fighting Entertainment” for a reason. The game is aimed at a casual crowd, everything else is speculation until the game comes out. If it turns out to be a good game then that is great.
From Rikuto’s posts, it sounds like they’re trying to break the chains of Itagaki’s design philosophies that have restricted the series’ growth and purpose.
I’m cautiously optimistic that this could be a worthwhile fighting game, even with all the cinematic trappings (I don’t really seem the hurting the game, could be the game’s gimmick).
So…then the discussion dies if we can’t talk about DoA…?
Well, let’s get back into it then. Who’s planning on using Jean (since I figure he’s the only character American players have never touched; unless Taka is like mad different than he was in VF3tb).
I’ll check him out to see what he has and what he’s about but I’ll be sticking with Jacky/Vanessa. Goh is looking super brutal though, definitely want to try him out.
Huh!? Who were you? I was there as well. I wore a red shirt with the word “COSTUME.”
I messed with Jean and Taka quite a bit at FR. I just might main Jean alongside Jacky. Taka is more or less how he was in 3tb. Not just fighting him, but using him as well. Has some simple stuff though…
i wore a number of things but i was only there occasionally. i much preferred watching the asian sarah player, chief flash, and the pai player. I bought a final round shirt and wore a War Gods tee at one point.
So wait this is going to be DLC for VF5? Or an independent downloadable game all on its own?
Heard about Akira in DOA. It’s good publicity for VF that may make more intelligent people want to change from a gimmicky bullshit anime boob physics fighter to a real one.
I’m gonna stick with Wolf (in as much as I mained anyone in VF, never really played competitively), Jacky as a secondary. I also really wanted to learn Goh, he seems like a really interesting character. Most of the time will be dedicated to Wolf though.
The thing with Wolf is that he was ranked #1 in VF5R. It looks like he’s been nerfed ever so slightly, but eh.
Quick things about FS Wolf:
3P (i think?) with Wolf is now a 14f mid punch. Finally, no more unsafe, hard to buffer screw hooks when you really need a quick mid!
4K+G (17f mid kick with a hit throw) goes into a catch sequence with 3 different enders. If they guess the right one you don’t get any damage, if you get it right it can do massive damage. In earlier games it was just guaranteed 64ish damage. It’s kind of a tossup.
9K+G is now a catch throw where he does Shining Wizard, and it looks pretty solid. He steps forward a bit instead of the old frakensteiner catch throw in VF4/VF5C. Catch throws are unbreakable but slower to execute. They can also beat attacks on frames, unlike regular throws, iirc.
Jumps were massively improved in FS and Wolf also got a major buff to his jump attacks on top of that. He can land and do a low dropkick that crumbles on hit, or do a mid that forces crouch and can lead to a low throw – both look linear, so keep that in mind. So if they techroll from a knockdown, he can jump forward and mix it up with those two options, on top of the usual options after he lands.
To me the 3 throw direction system favors knowing your throw mixups and options a lot better. Wolf has a throw that executes in 9f, 1 frame quicker than other regular throws. Makes a big difference in situations where opps are at -9. It’s also useful because they can only buffer 1 throw escape, and that window has been significantly tightened iirc?
A friend of mine played VF5:FS at GDC and said its training mode is better than VF4Evo’s. I don’t know if he was including tutorials, but either way it’s a good sign.