Yep. Ghost of Tsushima is pretty fucking awesome. Probably have like 3 hours in it already.
I start mine this weekend, canāt wait.
I donāt understand how back buttons isnāt standard by now.
Why would they be? Nothing requires them.
GOG giving away Warhammer 40K Rites of War for a limited time.
They make playing console shooters better.
I want to get it but Iād rather just way until itās price drops and/or Black Friday.
I still prefer a Mouse and WASD setup
I find they get in my way, but that doesnāt really have much to do with my statement. I asked why they would be standard when nothing requires them. Thatās the general bar for something to become standard, enough developers need to use it that having them would be a requirment.
I think back to the PS2 having L3/R3 and almost no one using them till the PS3/360 era. Added buttons no one used.
Hopefully Iāll be balls deep in PS5 by then. It just depends on the launch lineup.
I just share an opinion that the games continue to grow more complex and require more inputs while fundamentally nothing about the gamepads has really changed since the 2000ās.
Consoles are sorta gimped by the amount of buttons their respective controllers have, which can be seen in so many games these days mapping same actions onto same buttons, which can cause contextual issues, or having to introduce the incredibly annoying āhold to do [thing]ā element (though admittedly this is mostly an issue in open world titles, not so much in other genres)
So adding stuff like more buttons or paddles on the back could somewhat help alleviate this problem, since both Sony and Microsoft seem to be hellbent on wasting too much space on the front (e.g. touchpad on DS4 and DS5)
If Ratchet and Miles are launch titles Iāll be in the same position.
See i think the trouch pad is a way better addition then back buttons. The touch pad has circumvented the start button in the most wonderful ways for starts.
Only fps Iāve ever played where I felt the pad was holding back a bit was DOOM Eternal and thatās only because they gimped my ammo reserves so much i had to constantly switch weapons all the fucking time. Was actually pretty annoying and one of the primary reasons in like DOOM2016 better.
Iām very skeptical that Ratchet and Clank is a launch title since they didnāt even give any kind of date with it. Many of the other games said 2020 or 2021.
But do we really need an oversized Start button when in its place we could have 2-4 more actual proper buttons? It also doesnāt help that not every game maps different actions to left/middle/right side of the touchpad (and when they do I honestly donāt find them intuitive)
Like donāt get me wrong, itās kinda cool I can press Options on DS4 to access a pause menu and press touchpad to open the Map/Inventory or what have you, but the size is a bit of an overkill
Yea because the swipe funtionality has more flexibility then any number of buttons AND itās 2 buttons underneath the touch pad anyway so it still has more buttons then previous PS controllers while swipe functionality expands whatās possible far beyond what any binary button can do.
The only games on my memory that Iāve encountered and have swiping on the touchpad are inFamous Second Son (graffiti and such) and War Thunder (for camera control)
Witcher 3 for map shortcut springs to mind as well.
Its an under utilized piece of tech, Iām not denying that, Iām saying the potential is far larger then putting 4 buttons there that are binary, on and off. Thatās all they do.
The 2 things I love using the PS4 touchpad for are
Yakuza 0/Kiwami quick map access
Recentering fighting position in either MK or Tekken (I forgot which)