Video Game General v8.01D : PC Gaming Golden Age, Big Box (Part 1)

So Mario odyssey

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I haven’t played Mario Odyssey, yet!!
So, this may gave me incentive to get it.

And oh…learned how to add music to my gameplay videos:

Had to get this one done with the asshole Rathian couple for Valentine’s Day!!

Fixed for accuracy

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Another cool one for Vita. Think I might have posted something about it before but it wasnt working right. It works great now. Grand Theft Auto Vice City Vita style. Its cool. Like with GTA3 its old and all that jazz but its still cool to be able to play it on Vita.




check it out if you have a vita and gtavc pc edition

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Each world in Mario Odyssey felt much different to me and had it’s own theme.

This is kind of like one big Mario Odyssey level with Mario 3D World mechanics but in true 3D where the camera follows behind the character.

I also think the Odyssey mechanics are better than the 3D World ones in true 3D.

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Oh I also swear bosses in Demon’s Souls are getting easier. I guess it’s just because of my build and I’m leveled up. I faced 2 more bosses last night and beat them on my first encounter. The 4-2 boss and then the 4-3 boss immediately after. Now all I have left is the swamp level and then then the rest of the first level.

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Demons Souls bosses are pretty easy for the most part imo. Only a couple stand out as great fights.

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That was surprising to me just based on what I had heard.

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Demons is kind sort the only one that works this way. Other souls games the hard usually outweighs the easy ones but Demons has the weakest bosses in the series imo as far as difficulty is concerned.

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I been playing Nioh 2 and I’m enjoying it’s combat way more than Souls games. I have part 1 too but it’s been in the backlog and 2 just interested me more. Although I guess you can argue Nioh is less punishing.

I want Nioh 3 to retain it’s combat, but have like Sekiro’s traversal.

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Nioh isn’t very Souls-y anyway.

What little I played of Nioh 1 I remember for the bloated level design. I like that they simplified it in Nioh 2. I definitely enjoy the more robust combat in Nioh relative to Dark Souls. I just miss the shields, uncapped upgrades, and abusable tactics including traversal of closed off areas early.

I only recently found out the official art was done by Tetsuo Hara (Fist of the North Star artist), but of course it was Japan only. This was during the times when American releases did everything to erase anything Japanese looking and replace it with some shit-tier Westernized art.
Definitely looked like epic Hokuto manga covers haha


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Some of those characters would be dope in a future SF game. :thinking:

Well Snowed cough Iced In, since most of Texas is closed!!
Power was on for most of the day, thank god!!
I had managed to get in some matches and record them.

Winter outfit Laura for the win!!!
:+1:

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Just got to the 5-2 boss tonight and once again beat on the first try. Kind of disappointing cause I thought after kicking that bridge down to make the shortcut to the boss I’d have to use it but nope.

And hten the 5-3 boss. Was like WTF. The x-3 bosses seemed to generally be a joke compared to the other bosses.

I’ll probably beat the game this week though. Awesome game and I’ll pick up whatever the next Souls game is on PS5 if they make one.

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I’m at the final level (been there for a minute actually) but got sidetracked. I’ll probably jump back in and finish it soon, and then I got the Souls trilogy to play after that. They benefit from the PS5 hardware and I figure I’ll like them since I really enjoy Demon’s Souls.

Have you played Sekiro? That was my introduction to FromSofware games and I absolutely love it. It focuses more on combat skill and traversal and stealth rather than creating a character build and leveling up. It has unlockable skills instead, which I actually prefer because it prevents me from spending so much time in the leveling menu trying to decide what to spend exp points on lol.

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I haven’t played Sekiro and thought it looked cool though so I may check it out. I’d go back and play all the Soul’s games but I don’t think I will have the time to do that right now.

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testing

Publisher Team17 and developer The Game Kitchen have announced the Blasphemous ā€œStrife and Ruin update, which brings Miriam from Bloodstained: Ritual of the Night to Cvstodia, seeking help from The Penitent One. It will launch on February 18.

Here is an overview of the update, via Team17:

Tasked with helping Miriam return to her world, players must complete a series of platforming challenges and collect shards to repair her portal home. Filled with traps that force the player to hone their precision platforming abilities, those who pass the test and help Miriam return to her world will have a special reward bestowed upon them.

ā€œStrife and Ruinā€ also introduces Boss Rush Mode, which becomes available after completing the main storyline. Ramping up the challenge to new heights, the mode features courses containing a selection of bosses that players take on using any of their save files. Each run is assigned a score based on various factors, with medals available for the toughest of Penitents.

A Demake Area has also been added that pays homage to classic 8-bit platformers, providing a linear experience, played inside an arcade cabinet that is hidden in a secret location on Cvstodia, with reimagined visuals to match the retro style. Core mechanics will change to suit the classic style as well, as The Penitent One strives to gather five golden skulls and defeat a new boss to reap the rewards. Continuing the retro theme, The Game Kitchen has also included several new render modes, emulating older TV effects that can be applied throughout the entire standard game.

Blasphemous is available now for PlayStation 4, Xbox One, Switch, and PC via Steam.

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The most savage super in all of fighting games.

Man, the animation in this game is just SICK.

It was a few days ago that I realized, I am to Guilty Gear what the '09er was to Street Fighter. A filthy, filthy '14er. :stuck_out_tongue:

I mean, it really does help that Arc System Works stepped up to bat to save fighting game visuals. If they didn’t, I probably wouldn’t be here - enjoying the ride; but having no attachment to the PS1 era aesthetic.