So Mario odyssey
I havenāt played Mario Odyssey, yet!!
So, this may gave me incentive to get it.
And ohā¦learned how to add music to my gameplay videos:
Had to get this one done with the asshole Rathian couple for Valentineās Day!!
Fixed for accuracy
Another cool one for Vita. Think I might have posted something about it before but it wasnt working right. It works great now. Grand Theft Auto Vice City Vita style. Its cool. Like with GTA3 its old and all that jazz but its still cool to be able to play it on Vita.
check it out if you have a vita and gtavc pc edition
Each world in Mario Odyssey felt much different to me and had itās own theme.
This is kind of like one big Mario Odyssey level with Mario 3D World mechanics but in true 3D where the camera follows behind the character.
I also think the Odyssey mechanics are better than the 3D World ones in true 3D.
Oh I also swear bosses in Demonās Souls are getting easier. I guess itās just because of my build and Iām leveled up. I faced 2 more bosses last night and beat them on my first encounter. The 4-2 boss and then the 4-3 boss immediately after. Now all I have left is the swamp level and then then the rest of the first level.
Demons Souls bosses are pretty easy for the most part imo. Only a couple stand out as great fights.
That was surprising to me just based on what I had heard.
Demons is kind sort the only one that works this way. Other souls games the hard usually outweighs the easy ones but Demons has the weakest bosses in the series imo as far as difficulty is concerned.
I been playing Nioh 2 and Iām enjoying itās combat way more than Souls games. I have part 1 too but itās been in the backlog and 2 just interested me more. Although I guess you can argue Nioh is less punishing.
I want Nioh 3 to retain itās combat, but have like Sekiroās traversal.
Nioh isnāt very Souls-y anyway.
What little I played of Nioh 1 I remember for the bloated level design. I like that they simplified it in Nioh 2. I definitely enjoy the more robust combat in Nioh relative to Dark Souls. I just miss the shields, uncapped upgrades, and abusable tactics including traversal of closed off areas early.
I only recently found out the official art was done by Tetsuo Hara (Fist of the North Star artist), but of course it was Japan only. This was during the times when American releases did everything to erase anything Japanese looking and replace it with some shit-tier Westernized art.
Definitely looked like epic Hokuto manga covers haha
Some of those characters would be dope in a future SF game.
Well Snowed cough Iced In, since most of Texas is closed!!
Power was on for most of the day, thank god!!
I had managed to get in some matches and record them.
Winter outfit Laura for the win!!!
Just got to the 5-2 boss tonight and once again beat on the first try. Kind of disappointing cause I thought after kicking that bridge down to make the shortcut to the boss Iād have to use it but nope.
And hten the 5-3 boss. Was like WTF. The x-3 bosses seemed to generally be a joke compared to the other bosses.
Iāll probably beat the game this week though. Awesome game and Iāll pick up whatever the next Souls game is on PS5 if they make one.
Iām at the final level (been there for a minute actually) but got sidetracked. Iāll probably jump back in and finish it soon, and then I got the Souls trilogy to play after that. They benefit from the PS5 hardware and I figure Iāll like them since I really enjoy Demonās Souls.
Have you played Sekiro? That was my introduction to FromSofware games and I absolutely love it. It focuses more on combat skill and traversal and stealth rather than creating a character build and leveling up. It has unlockable skills instead, which I actually prefer because it prevents me from spending so much time in the leveling menu trying to decide what to spend exp points on lol.
I havenāt played Sekiro and thought it looked cool though so I may check it out. Iād go back and play all the Soulās games but I donāt think I will have the time to do that right now.
testing
Publisher Team17 and developer The Game Kitchen have announced the Blasphemous āStrife and Ruin update, which brings Miriam from Bloodstained: Ritual of the Night to Cvstodia, seeking help from The Penitent One. It will launch on February 18.
Here is an overview of the update, via Team17:
Tasked with helping Miriam return to her world, players must complete a series of platforming challenges and collect shards to repair her portal home. Filled with traps that force the player to hone their precision platforming abilities, those who pass the test and help Miriam return to her world will have a special reward bestowed upon them.
āStrife and Ruinā also introduces Boss Rush Mode, which becomes available after completing the main storyline. Ramping up the challenge to new heights, the mode features courses containing a selection of bosses that players take on using any of their save files. Each run is assigned a score based on various factors, with medals available for the toughest of Penitents.
A Demake Area has also been added that pays homage to classic 8-bit platformers, providing a linear experience, played inside an arcade cabinet that is hidden in a secret location on Cvstodia, with reimagined visuals to match the retro style. Core mechanics will change to suit the classic style as well, as The Penitent One strives to gather five golden skulls and defeat a new boss to reap the rewards. Continuing the retro theme, The Game Kitchen has also included several new render modes, emulating older TV effects that can be applied throughout the entire standard game.
Blasphemous is available now for PlayStation 4, Xbox One, Switch, and PC via Steam.
The most savage super in all of fighting games.
Man, the animation in this game is just SICK.
It was a few days ago that I realized, I am to Guilty Gear what the '09er was to Street Fighter. A filthy, filthy '14er.
I mean, it really does help that Arc System Works stepped up to bat to save fighting game visuals. If they didnāt, I probably wouldnāt be here - enjoying the ride; but having no attachment to the PS1 era aesthetic.