Video Game General v8.01D : PC Gaming Golden Age, Big Box (Part 1)

I can’t imagine it’s all that tough since basically every PC game has multiple performance options.

Nioh 2 has a performance mode and it’s wonderful.

Think it might be something I consider a requirement for next gen and any game lacking it loses points.

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Ratchet in 60fps, yes please.

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Didn’t say it’s tough. Said it takes time. PC games have to do that just with the nature of PC gaming and infinite hardware combinations.

And they still manage it just fine. In fact they mamage it so fine its expected to be there.

Should be on consoles now to.

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I’m right there with you. I can’t even imagine playing games like Nioh in 30fps.

Give me 60fps or it’s likely I’m not buying your shit.

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Yah I am sure the dev tools all have that stuff built in and it’s had decades to mature. It’s never been needed for console before. Which is why I am wondering if Sony did something with PS5 to make it easier for them to do this now.

I also think there would be a higher standard as to what is “acceptable” as the “low performance” mode on a console versus the lowest performance mode on a PC.

Like if what we saw yesterday on the R&C demo is “low performance” that is a pretty damn high bar for “low performance”. I am just thinking about PC games I’ve played before in a “low performance” mode and it wasn’t even like 20fps.

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Extra

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I would strongly argue otherwise. Consoles have needed these options for ages.

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I personally STILL don’t think it’s needed. I’d prefer to play the game like the developer wants me to play it.

But what I meant was the option wasn’t available before so therefore tools were not necessary since they wouldn’t be used.

Pray for us MHW: Iceborne SRK players!!

We 'bout to die!!
:cold_sweat: :scream:

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I think FFXV is the first game I played that gave you options for performance vs resolution.

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Yeah, high, mid and low setting on textures, shadows, water effects, resolution, particle fx, AA filtering Ect. I can’t think of the title now, but I seen theses options in Console games before.

Hell PS2 games have the options of choosing display resolution. Why can’t Ps5 games?

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I think that there are ways to up the performance without taking out raytracing, specially since is at hardware level abd not software iirc.

https://twitter.com/monsterhunter/status/1299407673763471365?s=20
:rofl: :joy:

The developers and staff who have worked hard on Monster Hunter better be getting raises!!

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From everything I’ve read the CUs in RDNA2 based chips are dual function and can handle both RT and standard rasterization. Turning off RT functions would be a quick way for additional power. Well crafted lighting engines, while not on the level of Ray Tracing, can be quite impressive and far less of a performance hit. The UE5 demo did not use Ray Traced lighting for example.

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Hard Drive did a piece on this entire forum

https://twitter.com/harddrivemag/status/1299331201363312642?s=21

Yo. This looks dope as fuck.

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I gots to have this…

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You just turn Raytracing off. Raytracing cards have literally two GPUs, one normal raster GPU and one for bull shit I mean Raytracing.