Welp… I’m finally done with the BioShock trilogy.
I’ve previously mentioned some impressions about BS1 and how I didn’t like the gun play much, but overall I have to say I enjoyed the adventure.
The world building is pretty cool, the aesthetics and the architecture in 1 and 2 are great because you’re looking at a 1960’s America in an abandoned and ruined city taken over by literal madmen. Infinite is really beautiful too however, even if it opts out for a more “patriotic” theme, although Columbia really is more like a giant cult with how people worship Comstock
I do want to express that I’m in a somewhat of a disagreement with the direction both 2 and Infinite took
2 IMO didn’t utilize the fact that you’re a big daddy enough. Besides carrying little sisters on your shoulder and having a big ass drill it’s really more like a BioShock 1.5, even the Plasmid and Tonics selections are nearly identical. The weapon selection is mostly similar as well, though every single one of them got a different look, but the functions didn’t take that drastic of a change. Really do appreciate the mini turrent thing and the rivet gun in general, they were a godsend during the little sister protections. The story is just…kinda whatever, hell 2 doesn’t even have a proper antagonist. Didn’t like the simplified hacking either. Also the BS1 shotgun > BS2 shotgun by far
in Infinite the gunplay is so much more enjoyable, I actually liked using every single gun except the Heater thing - the sounds are punchy, everything deals damage, the aiming is nice and snappy, and I kinda like the theme of “state issued” guns vs their Vox versions
Didn’t understand the need to inflate the shop prices so much - even though I never exactly had issues keeping up the money (my first playthrough was on Hard, so had to refill ammo and health more often). Like the first Plasm-…I mean Vigor upgrade you see costs 1700$, whereas in BS1 or 2 that would cost just 60-100 Adam points
The hacking is basically nonexistent, you just point the crosshair at a turret and tap a button. No camera or safe hacking either, now safes are behind Lockpicks you specifically have to be on the lookout for as you traverse the areas
There’s also an Optional quest system but it felt kinda barebones. It’s just finding a key to open a chest somewhere in the level, or finding a code to unlock a secret door and…that’s basically it.
The developers put a ridiculous amount of effort into Elizabeth’s animations. She’s almost constantly changing her facial expressions based on the level, when you’re looting shit she’ll stand at a wall or sit down on a street, or will look around the environment. Her assistance in combat is kinda cool but I’m wondering if the difficulty affects how often she throws in ammo or a medkit. Really appreciate how her assistance is always contextual and not random crap. The fact that she hides behind the cover so you don’t need to keep her HP high or anything is super welcome too. Her eyes kinda bug me though, she feels very anime in this world of other normal looking people
I think the biggest mindblowing moment of Infinite is the final moments of the story, where [spoiler]it’s revealed BioShock is pretty much a multiverse, with some general key elements staying the same and the rest are changing from dimension to dimension. Burial at the Sea is also another example of this, though the DLCs events take place much later, with about a 40 year gap, than the main campaign. I do wonder if this means that if the lighthouse is a door to the realm of the multiverse, then the events of BioShock 1 and 2 also had aternate dimensions, since Elizabeth brings you right into the starting area of BS1 and the intro is played out exactly in reverse compared to when you first enter Rapture. That was really fucking cool.
I didn’t entirely understand the VERY end, however. So, you and Elizabeth go into this sort of alt universe, Booker denies getting baptized, and there’s a bunch of different 'beths appearing, all from other universes. Booker says that he’s both DeWitt and Comstock, so he’s drowned in the river, thus supposedly ending the cycle of some kind? That was kinda confusing
So… yeah. Honestly I’m kinda struggling where to put each of the three games as far as ratings go, though Infinite has an edge over 1 for me, and 2 didn’t feel that much better than 1
At this point what’s left is Minerva’s Den DLC in BS2 and both Burial at Sea episodes, after which I’m done done with the series
P.S. Although the developers did a pretty damn good job with the ports, I’m kinda left with an impression that they had a different amount of time to dedicate to the remasters of each game. For example BS1 has an FOV toggle while 2 and Infinite don’t, 2 sometimes has an issue with the textures during later levels in the game where they look like real low LODs or the engine didn’t load them correctly, and Infinite has a REALLY FUCKING SMALL INTERFACE, with no options to adjust the scale either. The perfomance isn’t rock solid 60fps too, with noticeable drops here and there. Overall a strange collection