Alright.
When I booted up RE3, right off the bat I was kinda dissapointed when I went over to select my difficulty and it said the ink ribbon saves had been removed from Hardcore mode. It doesn’t seem like they’re on any mode, in fact. Including the two additional difficulties after Hardcore. This always forced a bit of strategy and tension that I really appreciated in the Remake of 2, but whatever, it doesn’t ruin the game.
I will say, it was a delight to see the way they intro Nemesis. So much to the point that I watched those first few cutscenes with him again on the next playthrough, because they’re just that intense and well choreographed. Nemesis himself just looks incredible. As far as design and presentation goes, they fucking knocked it out of the park.
The problem is he’s not nearly as unpredictable, dynamic or engaging as Mr. X in the Remake of 2. Hell, he’s not even as dynamic as the Nemesis from the original 1999 game. I think there’s literally only two areas in the game where he’s able to actually roam freely and harass you. The rest is just boss fight encounters. Granted, these aren’t bad fights, and the moments where he can actually roam are truly tense, but they basically gave him no freedom to harass Jill throughout the game and that was a huge bummer.
I know the original game is a lot more linear than the two that came before it, but man they really streamline you through most of this game. I really wanted more explorable areas with interconnected paths and environmental puzzles, but they really don’t give you a lot. I could be missing two fingers and still count them on one hand, probably.
That being said though, I really did enjoy the game a lot and I know I’m gonna have fun going back to shave time off on harder difficulties. After beating the game once, you get a slew of unlockables to choose from and many more to unlock even after that. The music, graphics and sound design are all top notch as always. I wasn’t exaggerating when I said this has to be one of the best looking games ever made, and it still runs at a smooth 60FPS the whole time which never dips, despite the crazy shit that may be going on screen.
I like the dodge mechanic too, and Carlos with his “rocket punch”. The dodge has a high risk, high reward thing going for it, and I enjoyed the tactical aspect of considering whether or not you can make it past a zombie standing in a tight alleyway without getting chomped. I just enjoyed learning how to use it against different enemies and their attacks, to be honest. It definitely compliments the more aggressive nature of the game while also differentiating it from the previous one gameplay wise.
Characters are all done justice as far as I’m concerned. I like this Carlos a lot more than the original, as well as this Jill. Carlos is way more likeable here and Jill seems way more believable as the badass she is. Jill just looks fuckin amazing to be honest. Best looking version of her yet. I would sip on her bathwater like a fuckin’ Guinness bro.


Jill was probably my favorite RE character anyway, so as you can imagine my thirst was hard to contain the moment I saw how delicious she looked in this Remake. 
The story and characters as a whole are just a lot more coherent than the original. They surgically removed a lot of the cheese, but also kept just the right amount of cheese in the game. You will see some story beats from the original, but a lot has been overhauled entirely to make things more consistent and realistic.
Tldr; I think it’s a great game with heavy flaws that keep it from being worth $60. It’s definitely worth playing, absolutely. Especially if you’re a fan of the original or a fan of RE period. But $40 would’ve been a much more reasonable asking price for the amount of content available here. I don’t think it should’ve been DLC, hell no. It stands as it’s own game and I don’t want something just tacked onto the side of RE2. It’s just not as packed with content as it’s predecessor, and Nemesis was not utilized to his full potential. Those are the two big bads.