https://twitter.com/vicious696/status/1184970240838389760
https://twitter.com/shieldsjames/status/1184973913882681344
^Product/Marketing Manager for Xbox accessories at Microsoft - inc Design Lab, Adaptive Controller, & Elite Series 2. Gaming enthusiast. Gamertag: Casual
cheh,
I enjoy Gears 5, but I would agree with the lack of multiplayer content being quite disappointingâŚthis along with the server issues that popped up today pushed me back to Gears 4 so I could start having more fun againâŚwas in one hell of a Horde session with a random team where 2 quit but the 3 of us that remained continued on for quite a while, despite a having a terribly inadequate base (a combination of things but Iâd take most of the blame since on this alt profile my engineer was still a fresh level 2, with only 1 skill card)âŚoddly enough these factors that made it a struggle also made it more of a thrillâŚenemies swarming in from all sides because we were set up in a bad spot of the mapâŚand only 3 of us with barely any fortificationsâŚthe shit was awesome, manâŚ
âŚit also appears they left bonus xp in effect, since my engineer went straight from 2 to level 9 just in that one session.
anyway, yeah they need to pick up the pace with the multiplayer content in part 5 for sure⌠I imagine itâs probably a bit embarrassing in the industry if you release a sequelâŚand yet while itâs still new⌠the fanbase is gradually going BACK to the previous game since theyâre having more fun with that.
So I thought my MK2 JAMMA PCB may have had the sound working because I didnât realize the volume is set from the service menu, but turns out that still isnât working.
However I also noticed some weird shit in MK2. And itâs been so damn long since I played this in the arcade, that I donât really remember but Iâm like 99% sure this shit isnât right.
With Lui Kang (and Raiden so far) when you press forward/back, they take like a full step. But with the other characters I tested (Scorpion, Reptile, and in the video Kitana), they all just move the distance you hold the joystick.
Check out the video to see what i mean. This isnât right either right?
EDIT:
Okay this is even weirder. I used Shang Tsung and he takes the big steps, but if I morph into Scorpion, it works as expected with movement as much as you hold the sticks.
Iâm in need of a new headset. The earcups on my PlayStation headset is all fucked up and the thereâs tons of wear and tear on the headband. Comfort is becoming a problem so it time for a new one. Though I donât know if I should go for another gaming headset or if should get a standalone mic like a modmic and attach it to standard headphones.
I love this game so much. My friends and I had a blast with this, and I was one of two people who pre-ordered it at one of the Software Etc (r.i.p).
The boss fights were hype as fuck.
Speaking of Dreamcast goodnessâŚwhy couldnât Sonic Adventure 2 go in this direction instead of what we got
Well for starts the Dreamcast canât even begin to dream of having environments that large.
The DLC was GDLK. Havenât attempted Hero Mode, but I was practicing the advanced combat mechanics a few months back, but decided to play other games.
I feel like jump cancels and bomb parryâs are essential in this mode.
EDIT:
They couldâve been bigger than the corridors we got in SA2, though.
Trial of the Sword can lick my balls. Itâs not fun.
I dunno about the other DLC I understand there is more to it later but this bash everything with a one hit kill weapon while you to die in one hitâŚis boring. Itâs dull and uninteresting.
Yea I dunno. Nothing on the DC boasts very large environments and the ones that do donât move at even half the pace. The width wouldnât be enough. It would end up being a kiddie pool imo. By the time Sonic gets to full speed youâd be at the other end and have to stop.
I donât think the DC could a stage large enough to make it worth it, much less a whole suite of stages. GDRs arenât that big and the DS memory cache was pretty small to. I mean it wasnât until the PS2 we started seeing large open worldâs and those are all pretty fuckin rough. Those games are DVDs to cuz they are over a gig in size. No Dreamcast game is larger then a gig, they all fit on one gig CDRs, the GDR format for Dreamcast doesnât even support over 80 mins.
As much as the physics work and Sonic and co look controllable I imagine trying to make a true open world environment for Sonic to run around in while also staying interesting as a game would be a huge undertaking. Not saying impossible just would take a shit ton of workâŚwork that I kinda donât blame if Sega didnât want to put the money and effort into attempting.
Gonna have to disagree hard on this one, but then again Iâm not on Hero mode. I had a lot of fun with it even though I beat DLC 2 first. Playing the game âfrom the beginningâ so to speak and having to build up resources was nice change of pace was one of my favorite things in BotW.
I donât mind building up resources, in fact I love it. The problem is the trial locks you into rooms with specific resources and there arenât enough of them, not imo. When Iâm spending half my time running in a circle dropping bombs over and over youve failed to create a mental problem and have just created a problem, imo.
I am playing on Hero Mode correct and Iâm sure that a pretty big impact on my experience. Regenerating health shits all over this âlocked in a room with limited resourcesâ problem they went me to work through. Instead Iâm just spamming a high damage, low cool down option over and over and over and over again because itâs literally unlimited and letâs me hoard my other extremely limited options.
Iâve heard great things about the SteelSeries Arctis 7 headset. A few of my friends have them and love them.
Walmart has them for $84, and theyâre usually around $130.
Edit: I guess those are the 5s. Probably still good though. Might be worth checking out.
God dammit. I barely got too slowed.
Finally a Darksiders game that looks interesting.
yepâŚservers appear to be fucked over for everyone in Gears 5 todayâŚ
I already gave up hours ago and was on Gears 4 againâŚgot my engineer to level 10, several more skill cards, unlocked âDB Industries Bairdâ, etc. etc.
only thing i really remember about the combat in 12 was that espers were as strong as watered down beer at a frat party.
and as for the gambit system, took me a while before i realized how much you could play with it. inventing interesting strats. like i put basch and gave him, decoy, reverse, and beserker. with genji gloves. he went off. like off off. and damn near unstoppable due to reverse. and i gave fran nihopalaoa ring which reverses remedy item into ailments, and have her toss out remedies to every enemy in sight and watch em get infected with a host of ailments. god times. good times.
btw, franâs voice actress was mimicing Eartha Kitt.
if you liked the Fran voice actress, youâll love Eartha Kitt
my biggest gripe was esper weakness. if only they were as strong as when you first fight them.
how could enix fuck that up. smh.
imagine if you fought and captured mewtwo into your pokeball, only to have the asshole come out as snorlax from the same pokeball.
thats what it felt like to capture and later use a esper in that game. sucked ass hard.