Of course Zalard1 and Sinister1 did that. Why wouldnât they?
Theyâre mad lads.
frantically mashes play button
i started final fantasy 12hd the license system is pretty cool and so are the environments but what evil asshole designed these dungeons i just finished the great crystal dungeon and it was a maze full of monsters that spam shit similar to bad breath where its just a million status effects and now ive gotta backtrack out of the dungeon!
Free Wargroove DLC drops on all systems but PS4 next month.
https://twitter.com/gematsucom/status/1214911738778390529?s=21
New P5 Scramble trailer drops tomorrow. Gimme dat western release date, Atlus! Plz!
https://twitter.com/gematsucom/status/1214835368576634881?s=21
I posted this in the Switch thread but DMC3 SE is coming to the switch on 2/20. It will have several new features not present in any other version. The new features will be showcased on 1/16, 1/30 and 2/13.
https://twitter.com/gematsucom/status/1214639888257208325?s=21
Exit the Gungeon coming to consoles and pc in Q1 of this year
https://twitter.com/gematsucom/status/1214639646954663938?s=21
Tekken 7 being added to XBL Game Pass later this month.
https://twitter.com/gematsucom/status/1214552435341090818?s=21
Tons of new Info about Yakuza 7
Both BB and Nioh are a lot more aggressive. Nioh has some Ninja Gaiden blood in it
Continuing doing walkthoughs of PS+ titles⊠This time itâs Rayman Legends
donât have to say much besides the fact that I think itâs a lovely platformer and the unique artstyle/engine Ubisoft have created for modern Rayman games is just great, thus making Origins and Legends one of those timeless games that will never age thanks to their visuals
The levels are pretty varied, the game itself provides a fair amount of challenge, Legendsâ music levels are simply incredible, and itâs coop friendly so you can party up with I think up to 3 other players locally, guaranteed to have some fun time
100%'ing every level means that you donât just go into a straight predetermined path - you have to explore each room a bit. Sometimes thereâs a secret just outside your field of view and you need a couple of clever jumps to get there. Sometimes itâs in plain sight but you might miss it on first run. Sometimes itâs literally right at the start of the level and you just need to walk left instead of right.
The game has no âupgradesâ system or anything so outside of specific situations when a mage friend gives you super punch or a fly friend assists you by moving platforms, meaning that all the abilities are right there at the start - faster running, spin punch, sliding, wall running, etc, which means that the game provides you all the mechanics right off the bat and you gradually need to master them along with levels increasing in difficulty (starting out as some simple platforming and culminating in a boss fight, followed by the aforementioned musical level)
Thereâs a total of 5 âworldsâ to explore, and each unlocks as you save more Teensies (which are big-nosed blue creatures that inhabit Raymanâs universe), who were kidnapped by the gameâs villains, so itâs not enough for you to just run through the levels - you actually need to put a little bit more effort, especially if you want to unlock the final world. Alongside Teensies you also collect Lums (consider these your Points score per level) - the Lums are given either by defeating enemies, saving Lums, collecting big Coins, or theyâll just float in a chain. The first Lum in a chain is always of a purple color so you know which one to start, and you have to follow the chain. Purple Lums give double the score. Fail to collect them in order and the chain breaks, so you just get 1 point instead of 2.
Once you finish a level - youâre graded in two different metric. One is how many Teensies you saved, which grants trophies up to Gold, (usually itâs 8 regular Teensies and 2 hidden, sometimes itâs just 3 but in that case the Teensies will be placed alongside your path so you canât really miss them), and the other is how many Lums you collected. Collect a certain amount of Lums and youâre also given a trophy up to Gold, alongside a special Lucky Ticket. The Tickets are just a method of unlocking Creatures (they give give some bonus Lums), Teensies (but there are only a few ticket-specific ones, donât worry), or Levels from Rayman Origins. Yup, Ubisoft actually included 5 full Level sets from Origins in Legends, so in actuality you have a total of 10 Worlds to explore, which is really cool. Really thereâs 11 Worlds, but the final one is just special Music levels, but Iâll talk about these later.
So basically to 100% a level you need to save 3-10 Teensies, and collect a total of 100-600 Lums. The Lums count is per run, meaning youâll often have to completely redo a level, while Teensies are saved inbetween runs, meaning you can return later , e.g. if you havenât saved enough yet to unlock the next World or Level (and yes, Level unlocking is also Teensies-dependent, so theyâre an essential part of progression through the game).
As you can tell, collecting Lums isnât as important, but if you want you can unlock alternate skins/characters,
Anyways, once you clear a World - there are three additional challenges you can do. One is directly unlocking alternate skins for Barbara, who is a third completely new playable character, (though âingameâ the skins considered as her sisters or something).
Two is a Time Trial where you need to run through a specific section of a level youâve cleared before (and the section itself is altered visually) in 40 to 60 seconds, clear it in time and you can save up to 3 Teensies.
And the third is Invasion, which is basically a Time Trial but with a major twist - your character is followed by a Shadow version who repeats all your actions and movement (and can also hurt you), so not only do you have to move as fast as possible, you at times are required to quickly think on the fly how to kill all the enemies or activate a switch etc without running into your shadow. The reward is the same as regular Time Trials, which is up to 3 Teensies
I guess lastly I should mention the final World in âmain campaignâ so to speak. You saw how earlier I said that each World culminates in a special musical level? Well, this World is those exact musical levels, except each is remixed in a way - every song is done in 8-bit style (which is common between all 6 levels), but as you run along - the screen gets fucked up by artifacts. Sometimes it gets super pixelated, sometimes thereâs noise which obstructs your vision, sometimes the image is flipped, and so on. This creates a very challenging version of a level you cleared before, and you have to pay attention to the music itself, because the way these levels are done is you can follow the audio cues almost exclusively to know when to attack or jump, which is kinda cool. I canât say I appreciate the visual fuckery going on here, but hey itâs still a cool challenge.
soâŠyeah, thatâs about it. My only issues with Legends (and by extension Origins since they share the gameplay formula) is that sometimes the controls can be a bit âunesponsiveâ (for example I want to spin punch -> jump to make the jump itself travel faster and higher, but Rayman may still be stuck in the air just pixels above the ground, so pressing the punch button makes him do an air attack instead), and because of the artstyle itâs often REALLY hard to judge where are the enemiesâ hitboxes are or where Raymanâs hurtbox is, which can be super annoying when nagivating tighter sections full of spikes and such.
Other than that itâs a wonderful game and I hope Ubisoft does a new entry nextgen. 8.5/10
Yooooo thereâs a finally a guy doing a shmup(bullet hell?) for AGDQ. At least I donât think Iâve ever seen one.
Well, shmups donât tend to lend themselves well to speedrunning since almost all of them have set scrolling. So the only way to speedrun is to quick kill bosses in most cases.
What are they running though?
Iâve seen people do Star Fox 64 speed runs. It was just them spamming boost, killing select enemies and hoarding bombs.
I know thatâs not a shmup but thatâs the closest thing I can think of.
Pokemon twitter may have goofedâŠ
True, but itâs still fun seeing them dodge all the bullets on a live stream.
Mushihime-sama. Never heard of it.
FFXV is getting a MMO Spin off for mobile devices
https://twitter.com/destructoid/status/1215047045787992065?s=21
Boost actually accelerates the screen scroll though doesnât it? Most shmups donât have anything like that aside from killing enemies ASAP to reduce lag.
Ah ok. Well, they have been having those Tetris exhibitions so I guess theyâre looking at it the same way.
That game is sick, Iâll have to watch later
Studio MDHR show off some pages from the upcoming Cuphead art book.
https://twitter.com/studiomdhr/status/1214647685703032832?s=21
Anyone have 4000 bucks lying around so I can buy a 128 core processor?
128 fucking cores man. Itâs not meant for consumers, theyâre supposed to go for the 16/24/32 cores but still. Compare it to the PS2 era where all consoles and PCâs at the time had a whopping 1 core processor, or even phones these days which have 8 cores and up.
Tech is getting so crazy man. These next-gen âreal timeâ demos look ridiculous too, like how RE2/DMCV look when theyâre in cutscenes right before they transition back to gameplayâŠjust immense detail across the board. Next-gen consoles are supposed to be super beefy too, theyâre powered by these new AMD CPUâs.
Itâs hype stuff man.
128 is the threads not cores lol. Even for the ultra high end 64 cores is insane. Whatâs even crazier is the mobos for those CPUs start at $400 at the low end.
Yeah, but with hyperthreading or whatever AMD names their version of hyperthreading 64 cores with a 128 threads=128 cores. My 3700X is 8core/16 threads and task manager sees it as a 16 core and it was the same with my old processor.
The mobos for that cost as much as my 3700X.
Iâm super hype for all of the new tech hitting this year.
But can it run DOOM?
âCan it run DOOM 128 times at once?â Is the question