Video Game General 6.5: Now with more surprise mechanics

Yup! I remember playing at Pax Prime in Seattle back in 2012. Then static.

there is a closed beta for PSO2 that I signed up for out of curiosity, but it’s already highly unlikely I will actually spend money on this game, whenever it’s out. First off-putting thing is that I heard/read this one does NOT have ā€œbeastā€ race characters to play, so they’re already starting off with 1 strike right there, imo. I had so much fun playing as those in the Universe/Portable era. Ha, Universe is actually an ā€œoldā€ game now…

the memories, man…I was just listening to the music a few days ago, actually… I have it on cd and my mp3 collection:

and that ā€œend creditsā€ theme… sheeittttt

Ear-Delicious. :star_struck:

Yea Strider 2 is fucking awesome as well, but I think I like the new one a little bit better. It’s longer and it’s world is really fun to ninja around in imo.

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Well… ā€œany problemā€ is a bit of a stretch. While SamSho’s stages do look pretty (especially the one with the red moon in the background), lots of the texturework is very poor with objects being low-poly like they’re straight from the PS3 era

Ditto. Strider (2013) is super fun, and I like that the engine finally allows them to let you slash fools as fast as you can, so mastering the mashing technique (or turbo it if you’re a scrub) can decimate almost any enemy within seconds, even bosses. Game’s can get pretty hard too with having to use 4 different ā€œelementsā€/blade types and often switching on the fly, which heavily invokes DMC4 Dante’s style switching mechanic. I bet that shit gets hardcore on harder difficulties.

The issue is that we’re probably not getting a Strider 2 by the same devs since it’s Double Helix and the studio got bought by Amazon several years ago, and Capcom didn’t quite show any interest in continuing the series for this entire generation (Zeku’s SF5 inclusion aside, who very much felt like fanservice to Strider fans with his look, moves and even the lore)

Nigga, it is why i said Mitigate just before that.
Not prevent, nor hide

Since they still have things that can be improved, but having a more stylised presentation helps in overlooking them or at least be more forgiving

ha, back to the world of Dead Cells…

I forgot that you can now break the doors that have a gold price on them…at the cost of being cursed though…made for an amusing situation earlier today when I got a little too fancy with the ā€œWave of Denialā€, using it to kill one of those worms and knock the bombs away all at once…the bombs got knocked right over towards the door and *BOOM that shit was busted…then the little sign popped up ā€œYou have angered the gods!ā€ and I was cursed. :rofl: Man, I love this game. I also found that cursed artifact that gives you 15k gold…couldn’t resist; my greed took over once again. I finally got the spider rune on this alternate profile I’ve been playing on…things get even more fun once you have acquired all the runes.

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Extra
Almost feel bad for Titus

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So since I hardly play Pokemon Sword, I’m trading it in at Gamestop. Not sure if it’s because business is going down, but the game is worth $35. Gonna use that for MHW Icebourne next week on PC.

Gamestop never gives you a good trade in price, its always less than 50% (or even 40%) of the value of the game. I don’t have exact figures and I am sure someone will chime in with the actual percentage.

But GS will give you less than half the value of the game (less if they give you cash), and then sell the same game a few dollars from the new unopened price of the same game.

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No Retail price to compare to what GS is giving you?

Also keep in mind that looks like a Promotion (or something), so GS giving you more than their regular amount.

Summary

Also GS selling the game 59.99 Retail, 54.99 used.

Oh yeah it is a promotion. $35 is a lot. Amazon is usually my go to for trade ins, but Sword is super popular and they only giving $3, while Shield is $33. Also I bought the game at Walmart so it was only $49.99.

From my experience in my local GS, the percentage is 25-30 percent of the full price.

That’s why I get the majority of my games from Black Friday/Holiday sales so that if I do trade them back getting $15 back on a $30 purchase stings less than $15 on a $60 purchase.

With the exception of Yakuza and Tekken ,it’s rare that I get a full price game on launch now.

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I am thinking about picking up Shield and doing a Nuzlocke Challenge Run.

I don’t know anything about BOW but the art is nice

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GameStop has no set value on what they take in games/systems/etc for.

With new releases its about 40-50% of the MSRP value. But this always isn’t set in stone.

Also depends on

  • Copies on hand in the store
  • Copies on hand as a company
  • Average amount of copies that game sells weekly
  • What condition the item is in
  • Promotions
  • If that item came bundled with anything.
  • If they predict they will get a lot of trade ins for the item very quickly after launch (this mainly applies to annual titles like Madden, FIFA, Ass Creed, Call of Duty etc)

There’s probably other stuff I’m forgetting too. Trade in values are like stock prices there. They fluctuate every day.

Source: worked at GameStop for almost 3 years.

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For as rough around the edges as some of SNK’s output is, they have a style to them that lets you know you’re playing one of their games. Same with Arcsys, though arc’s games are a lot more polished.

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Correction… the $35 is before the $5 promo so I got $40. Pretty good.

IP’s I want revived?

Oh you know.

Metroid. :slightly_frowning_face:

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Metroid isn’t dead. Even got a new game two years ago. You can’t revive something that isn’t dead.

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