I agree but to play the game beyond being able to simply do stuff like that is a lot more execution than probably any other SF game, no?
I like that about IV though. I though they made a pretty good approach in the way of making the game accessible but making the ceiling high for those who want to delve deeper into the game.
They made the game super accessible in vanilla until vets complained and then they went the opposite direction. The game has a lot of arbitrary difficulty that doesnât need to be there, but was Capcomâs solution to a problem that didnât exist.
Ok I agree but weâre not talking about sf4 at that level. Weâre talking about smash players calling basic execution in fighting games being too difficult. Case in point they canât even do a dp in sf4.
Fair enough, but no one should be surprised a bunch of spoiled kids who play a game with little to no executional difficulty canât hang in a game that seems like rocket science compared to what theyâre used to.
Unsolicited brawler rant of the day:
After playing the shit out of Fight Nâ Rage for the last couple weeks, I decided to play through Streets of Rage 2 and 3 again this weekend. I loved SoR 2 as a kid, didnât really play 3 much beyond a couple short sessions on compilations over the years. Really the part of 2 that holds up the best is the music, mechanically itâs better than the generic Konami and Date East brawlers of the era, but doesnât hold up to the faster pace of Final Fight, the chaos of FF1, or the complexity or FF3. Just felt too slow, even while using Blaze. SoR 3 was mostly unpleasant pretty much from start to finish. It added some new mechanics (run, special gauge, plane shift evasion, extra weapon attacks, leveling for dash attacks), but the AI was super annoying (spent a huge amount of time chasing enemies, often only getting a jump kick in), it was still a bit slow, and a most of the music was godawful.
Old brawlers as a whole havenât aged the best, but I maintain that SoR is inferior to its main rival, and was probably only rated higher because of Segaâs A game in âcoolâ marketing in the early 90âs.
TL;DR- Final Fight > Streets of Rage, and go play Fight Nâ Rage if you like brawlers.
SF4 is my favorite in the series because of the gameplay depth.
SF4 was my favorite as well just because it basically rejuvenated the love I had for fighting games since back in the 90âs. SF3 is kind of when I started to not like fighters and also kind of when arcades died. I think itâs more because of the cast and the same time arcades dying.
THen came SF4 along with online play and it was like reliving my childhood arcade times again but in my living room. I took SF4 way more serious than I ever took any fighter and actually went to tournaments and even went to Evo. That game holds a place in my heart forever.
I liked SFIV vanilla, A LOT. But To me it felt like each update regressed the game more and more.
It just wasnât fun for me after vanilla.
Ah to relive the early days of online vanilla SF IV with flowchart Kens and Gief Lariat spams.
Where has the time gone?
laughs in baiting a jump so I can j.hk xx ex snake strike with Rufus for 60% health causing opponent to rage quit
Shite, I remember going though gaming magazines for tips on fighters, what the moves actually are and such.
Man I still keep my Gamepro SF II strategy guide somewhere (includes tips for SNES WW and arcade CE). Shit was soooo good but the artwork was fuckin TERRIBLE
The Alpha 2 guide was written by, Valle, Watts and a few of the other OGâs wasnât it?
I had the exact opposite feeling. I felt disconnected and disjointed from the player.
Yeah. I was playing someone but it didnât feel like it to me.
Thankfully I lived in a city that had a SFIV cab and it was always super busy.
Correct. Thatâs a different guide published by Versus Books, and another guide which I proudly own. Probably hands down the BEST fighting game guide I have ever owned. The tips were on point and you could tell the guide had the input of so many accomplished players.
Sadly enough, from what Jeff Schaefer told me (another collaborator on the guide), no one got paid from their collaborations on that guide, which made a lot of them super pissed at the editors.
Yeah. I have that guide in a bag and board somewhere. I bought it from a mom and pop gaming store years ago. I bought it in pretty much pristine condition. Thus why I bagged and boarded it.
As far as I know Its still in pretty much pristine condition.
cheh, I was just playing Sunset Overdrive again for a bit⌠itâs a real shame this franchise didnât continue; it is basically forgotten at this point. The art going on this was absolutely insane with all the vivid colors and great character designs.
Made a lot of progress tonight with the arcade cabinet pi2jamma project.
Yesterday all of my parts came however, I had ordered a crimper and some wire from Amazon that arrived yesterday that was the wrong kind. I did not realize I needed a specific type of crimper for these pins but I did, and I just had a standard crimper so that didnât work. Also the silicone wire I ordered was ass. I hated how flimsy it was and the casing was really thick. And it also kind of âpeeledâ so it was hard to get a flush cut of the casing when stripping wire. So last night I ordered more stuff on Amazon and it came this morning so I finally had some time tonight to mess with it.
The crimper I needed was this kind here, and there is the little wire kit I got too.
So the general gist of what I needed to do was create a 6 pin molex connector to connect to my control panel (where the kick harness goes for JAMMA boards) and then wire 4 of those to pins 25 and 26 on both top/bottom for buttons 4 and 5 for P1 and P2, and then I had to wire up button 6 for both players and that goes to a screw terminal on the pi2jamma.
Here is a pic of the little .100" terminals that go into the molex connector. These were pretty hard to do just being so little and I donât have Trump like hands. But I managed. And the other terminal is what I used for the screw terminals so it wasnât just raw wire.
And here is a .156" terminal that goes into the empty slots on the JAMMA harness. These look identical to the .100" molex ones for the most part.
Here is the JAMMA harness for pins 25 and 26 on the top side of it, for P1 buttons 4 and 5. It is the white wire and black one to the right of it.
And here is the other side for pins 25 and 26 for P2 buttons 4 and 5. itâs the green wire and the yellow one to the left of it.
And then here are buttons 6 for both P1 and P2 in the pi2jamma.
And then here is the actual molex connector plugged into the control panel. I donât know if you can tell, but the blue wires on the control panel all have another color on it like a small spot, and I tried to match those up except I had to match brown with white. But the rest pretty much match up.
Tomorrow I plan on going to Home Depot and getting a bunch of zip ties and zip tieing everything to the current wires running to the JAMMA harness so it will be much cleaner. Then I plan to mount the pi2jamma on the side of the cabinet too where the JAMMA PCBâs typically go. So everything should be super clean tomorrow unless I donât have time and I will post some pics of it cleaned up.
Everything is working fine control wise though so that is all that matters in the end. I still plan on getting my monitor rejuvenated and then it will pretty much be finished.
Also, if this should not be posted in here since it is pretty tech related, just let me know and Iâll stop posting stuff about it in here. The only reason I am posting this is because when I initially brought up the project, some people said they were interested in hearing about it and the progress.