The Yakuza series is the evolution of the beat 'em up genre into 3D not hack 'n slash games like DMC.
P.S. Wait until laws start monitoring what you say using speech recognition. With machine learning the difficulty of having enough people to analyze data collected on you will soon become a thing of the past.
I mean, both are the natural evolution of the genre. So neither of you are exactly wrong? They just go about them in different styles. Which is fine. Yakuza drew more from Streets of Rage, Final Fight, River City Ransom, etc. while DMC, Bayo and others evolved from beat em ups like the Sengoku Series from SNK, AvP (arguably the goat.), the DND games from Capcom, Captain Commando, The arcade TMNT games, and to an extent Gauntlet.
There are tons more examples for both side of the coin but I just raddled off a few.
Not quite. Weapons are not the difference between a beat 'em up and a hack ‘n slash. Old hack n’ slash games were more similar to platformers, but had the ability to dispense enemies quickly.
Kamiya specifically mentioned arcade games like Final Fight as one of his main inspirations for DMC, and he continued the trend with Bayonetta even going so far as to call the pick up weapons in that game Final Fight weapons
But stay talking out your asshole like always you stupid mother fucker.
Given the already in production Onimusha game and Devil May Cry being a branch of Resident Evil 4, Final Fight’s influence is an afterthought at best. Keep trying to be smart without actually doing any analysis.
P.S. Very few elements of Yakuza are borrowed from Shenmue. Really the gameplay is largely derived from Sega’s SpikeOut.
That doesn’t mean anything. The fact DMC strayed so far from being an RE game means it’s influences where so fucking strong it completely switched genre’s and gameplay style.
But keep talking out your asshole about your limp dicked analysis. I’ll take the word of the guy who made the fucking thing.