Video Game General 5.0: HEROES NEVER DIE!

Yes. Bethesda tends to not fix their bullshit, those companies do. Fuck Assassins Creed games i dont buy that tosh. Horizon has been releasing glitch fixing patches almost weekly for somemof the most minor stuff to, yet Fallout 4 still has my character lose input control for a solid 2 seconds constantly. Witcher 3 is fucking huge to and it has no where near the glitches Beths games have and what it does have they fixed.

Considering the state Bethesda releases their games in they are as bad as Capcom, they release unfinished games as well. Doing quality control and shipping something with minimal bugs is part of finishing.

I’m not saying Bethesda is the worst company ever, I actually enjoyed Fallout 4, but it has a shit load of problems and bugs stil and I’m not gonna sit here say that’s ok because Beth too cheap to hire a bigger team to do the job right.

Metroid Rumors

https://youtu.be/ZMwujFg4S5M

Sthap child.
Sthap before you get hurted.

This is where my thought process was going. There’s too much talent in the industry for Bethesda to not hire more people/do better QA. Saying that it’s okay for a company that practically prints money whenever they release a game to not produce better quality content is wrong.

so its not ok to continue the course when everyone is happy with the finished result?

Look at Capcpom.

No. No it is not. Especially when “everyone” went from millions to a handful of shills on $RK being willing to put up with your bullshit.

no i won’t look at capcom po i was talking about fucking Bethesda for fucks sake shut the hell up.

Fuck them too. As was already pointed out, these fucks make too much money to still be releasing such buggy ass games on launch.

Kiss my black ass… I’ll respond to whatever the fuck I please.

Po shut up, no one cares, no one cares what you have to say you one note idiot.
Also Platinum sucks.

In that case I hope they work on Elder Scrolls VI as I see a lot of unrealized potential there.

P.S. I just remembered that there is a new Psychonauts game in development. I hope there something about it there!

If everyone was happy with the end result we wouldn’t be talking about how buggy Bethesda game are. All through last gen Bethesda games had issues with crashing or freezing. From Oblivion to Skyrim every Beth game I played last gen locked up for dumbass reasons. The biggest problem their games always had was autosave/load time paradox. It happened to me multiple times where I went to open a door to a new area that required a loading screen, the game tried to autosave right as I pushed the button, and then everything stopped because it was trying to save during a load screen. One time I actually didn’t restart the game and let it be. It took 3 hours for the game to sort itself out and put me in the next area.

Skyrim has a glitch where the final claw door wont open. Idk what caused and idk ehat i did to get through it. The final door was glitched and i couldn’t open it

Most Elder Scroll Bethesda game issues exist on consoles any ways.

Example the PS3 version of Skyrim has a glitch that don’t exist anywhere else.
The longer you play the game the laggier it got. Problem is the game ends up making HUGE ass save files for no reason and those files lag down the whole system.
It was eventually patched.

The Xbox One version also got a weird issue that does not exist elsewhere.

At least with the PC version you can sidestep many game breaking bugs if you are willing to use console commands.
Or just reload your previous save.

I strongly doubt that. Obsidian Entertainment was mostly old hat Fallout Devs that worked on the Fallout series before it became a 1st/3rd person shooter and it played more like a dice and paper RPG.
Former Interplay employees has no desire to work on Elder Scrolls unless they somehow get a job with Bethesda/Zenimax.
Also at launch New Vegas was the most glitchy, bug filled Fallout game ever. Almost unplayable on consoles when it first launched.

Also Bethesda shown they aren’t going to work with Obsidian again, as they had a falling out when dealing with New Vegas bugs.
Obsidian left Bethesda holding bill for all the bug fixes. Which is also the point where Bethesda decided to abandon the Gameybro engine for good.

My statement still stands, though. There should be better QA despite where the issues lie.

It being a console issue doesn’t make it ok.

inb4 “that is your punishment for being a console peasant”

That still doesn’t work, since the PC versions need community mods to fix issues.

I dunno. I seen lots of glitches and pretty whack shit in them Bethesda games but I still have only come across one that was “game breaking” I guess. I think it was one of the Fallout games and I got stuck in the ground or something. I couldn’t get unstuck and I couldn’t fast travel because enemies were about. I had to load an older save. Not that big a deal. /shrug Guess Ive just gotten lucky.

How conveniently timed to the conversation:

https://www.youtube.com/watch?v=s1_50T5GwZ8

No, no, its your fault for being a dirty, poor, stupid console peasant :lol:

But seriously

Actually the console versions of games are often suck using the consoles’s tools and crap API for different functions.
Like almost every PS3 game uses Sony’s build in game save manager. And it caused alot of unforeseen bugs in many games.

Microsoft with the Xbox is also very unmoving with certain build-into-the-console assets.