No. Counter breaker exists for a reason. If someone’s is that good at breaking combos or just break happy you have something to use against that and you get rewarded with your combo counter resetting back to zero and the opponent getting a purple lockout.
In the defense of Bethesda they have a very small development team. At the most a project will never have more than 100 people.
They only have 100 programmers, designers, artist and engineers working for them. And Bethesda don’t like outsourcing work. Last time they did we got the buggiest game they ever release, Fallout New Vegas.
If that’s the case, they need to lower the scope of their games. I personally don’t play their games, but every time one is released, I hear more about bugs than the actual gameplay. That’s not going to make someone like me decide to play one.
too be honest you hear of the bugs for like a week then how much everyone loves it will be all anyone will even talk about for the next two months.
i can still remember the epilepsy cave and that goddam retarded dragon that prevented fast travel because he was in the area but you couldn’t kill him because his pathing was all kinds of fucked up.
There is not that many bugs. Trippe AAA games Assassins Creed and the Halo: The Master Chief Collection ships out with more bugs than Bethesda games.
And most of Bethesda bugs are not game breaking. And the ones that are, can be fixed easily and I don’t even mean the modding community. Console commands on PC or going back to a previous save on a Console version of the game bypasses the worst of the bugs. And usually its because YOU killed off an NPC that critical to a Quest.
Bethesda games might get better if they picked up a new engine. Compared to other things on the market Gamebryo really isn’t that great. They’ve been building every game on the same base since Oblivion I think. With the kind of revenue they rake in they need to be fucking with Fox Engine, REDengine or whatever the fuck Guerilla Games uses.
I enjoy the Bethesda games (Fallout 3, Skyrim, Oblivion, etc.) even if they have a lot of bugs. Games are huge and I think it would take a very, very, long time to get all the bugs out without a great number of people working on just trying to find and remove those bugs. I can see past them because the rest of the game is fun to me. I never finished any of those games but I put hundreds of hours into each of them.
I generally can’t stand Bethesda games from more than 24 hours. There is something soulless about them. The only game I did not get that feel from is New Vegas. It also has the greatest glitch of all time: https://youtu.be/ToKIkw3LIoQ
They gave up Gamebryo long ago, Last game to use it was Fallout 3 only other games to use it was Morrowin, Oblivion (also New Vegas but Bethesda didn’t make New Vegas).
Since Skyrim Bethesda is using the Creation Engine (their own in house engine), they convert the engine to 64 bit with Fallout 4 and refined it more with Skyrim Special edition.
Bethesda never used Fox Engine (Konami’s engine for MGS 5), REDengine (only used in the Witcher and Cyberpunk 2077) or whatever the fuck Guerilla Games uses (Decima).
Now stop grasping at straws and saying shit that is wrong.
Bethesda didn’t even make New Vegas, Obsidian Entertainment did who were mostly former Interplay employees (devs of the first 2 Fallout games).
Actually you are right they don’t. They literally don’t have the staff for it. The only game they has that does is Elder Scrolls Online.
They have maybe 100 people working for them full time
There Supermarkets that employ more people than Bethesda.