Simple enough for a bunch of casuals to play decent and complex enough for vets to compile devastating combos? Yeah that’s very boring…
Do you know why the movelists were made smaller? The split of SC2 Nightmare into Nightmare and Siegfried in 3. They had to make it somewhat fair for those two to still be viable. Also a good chunk of the other characters’ moves were either near useless (Yoshi’s seppuku) or straight up broken (Ivy’s unblockable whip attack that reached up to the majority of the screen and took half your life if it hit.)
So Combot is a non issue because he’s banned, but CAS isn’t because? It’s the same thing. Only one is more depth.
Remind me again what tournament numbers/views looked like for TTT2? They were not good and alot of people didn’t really like the tag mechanics. It messed with fundamentals and drawed matches out for longer then they should be. I’d go as saying that the only reason why it was still show at major UStournaments is from the lack of 3D fighters and MarkMan.
My PC shits on current gen consoles and I didn’t even make that big an upgrade to it. The biggest thing is maybe the 970 I started using. Still, SOOOOOOOOOOOOOOOOOOOOO much better than what a console can offer.