Video Game General 3.0 - You know what should come back? Pre-rendered backgrounds!

He got the advances shoto combo> light tatsu>fierce Shoryuken. They made Shoryu Reppa his EX dp. SEXY. And the new look rocks.

Hey, everybody shut the fuck up and look at this:

BAH GAWD! CHARIZARD IS BROKEN IN HALF!

Indeed, BUT, you like DmC

I hope Pikachu gets an RKO as well…

I liked Ken in SF4 and SF x TK as a simple alternative to Ryu. Still focus on the neutral game, but with overheads that could be used at range. I also liked the use of step kick in the neutral. Pretty much the reason I liked Ken is because I liked his neutral game more than Ryu’s, and could still play a more zoning style overall. Not necessarily just with Hadoken, mind you.

With SF5 they turned him pretty much all offense, which killed the character for me. I get why, but that doesn’t mean I have to like it…

Then you have Ken all wrong. He’s supposed to be a heavy rushdown character. Look at him in any game that isn’t SF4, and you’ll see what I mean.

Nothing stupider then people declaring a character ruined or something from a fucking trailer. Your hands on time has afforded you a deep insight to how this character will ultimately work.

Are you stupid or something? What aspect of Ken’s design or personality would make you expect that he be a turtle character?

SFIV has ruined an entire generation…

Playing a zoning style =/= turtle, dumbass.

I wasn’t expecting him to stay similar, but I was still disappointed with the end result nonetheless, as SFV Ken is not the character I liked from SF4/SF x TK.

I would care less if the game had more characters I liked, but aside from maybe Nash, none have appeared as of yet.

Ken has had more than just a trailer at this point. Same with Nash.

If you’re referring to Karin, I can’t stand that character, and it’s not related to how she plays.

What makes you say that?

I mean, I don’t like that game either, but still.

I don’t like step kick being attached to his run but damn, use RH. He can still use his overhead and fakes. I’ve seen simply mixups like overhead or fake into throw/overhead/low forward. If there is a complaint, it’s the same complaint that can be applied to Ryu: weaker cr forward.

Give the man back his air throw Capcom. FFS.

Shovel Knight: Plague of Shadows is out on steam

Is step kick the only thing he can do out of run?

I believe Ken can cancel the run into a grab.

EDIT: Actually, looks like you can do anything out of it. Seems very similar to a KOF run overall. Step Kick is just an alternate ender.

The point of the kick is to build V meter. No kick=no meter gain. Granted doing whatever out of the run isn’t 100% safe either. It works because some people have bad reactions/new to the tactic.

Step kick seems to be the only thing that gives him V-meter, and is his only unique run attack, so that kinda sucks.

Other than that, I have no problems with the new Ken.

Ah. Answered my question. So you ARE stupid.

As you were, weirdo.

Could you imagine Ubisoft never created Assassin’s Creed or revived Rayman because they weren’t confident in their success once released and they instead just kept making Tom Clancy games? lol

IIrc, CoD was dead for a long while before MW. Those companies really put their foots into those revivals and 1st steps, though. It was a lot of hard work, but it all payed off because they were great games.

Zoning: Keeping the opponent out with pokes and/or projectiles, and generally controlling space. While generally associated with being defensive, it can also be used in a more aggressive manner.

Turtle: Down-back and run away.

What I’m referring to isn’t entirely defensive, or “turtle.” It’s a more “passive aggressive” sort of thing. It’s not running away or turtling, but it’s not full-on rushdown either. Ken I felt fit that well for me in SF4/SF x TK, as does Cody. SFV seems to be pushing Ken more towards full rushdown, which I don’t personally like. Hence my disappointment.

I’m not stupid, you’re just blind.

Ken was pure Rushdown in 4 though…His zoning game was weak as fuck, and his best distance was Mid-close range. Get close to use his good normals and just go in on people with frame traps and kara throws.