I liked Ken in SF4 and SF x TK as a simple alternative to Ryu. Still focus on the neutral game, but with overheads that could be used at range. I also liked the use of step kick in the neutral. Pretty much the reason I liked Ken is because I liked his neutral game more than Ryu’s, and could still play a more zoning style overall. Not necessarily just with Hadoken, mind you.
With SF5 they turned him pretty much all offense, which killed the character for me. I get why, but that doesn’t mean I have to like it…
Nothing stupider then people declaring a character ruined or something from a fucking trailer. Your hands on time has afforded you a deep insight to how this character will ultimately work.
I wasn’t expecting him to stay similar, but I was still disappointed with the end result nonetheless, as SFV Ken is not the character I liked from SF4/SF x TK.
I would care less if the game had more characters I liked, but aside from maybe Nash, none have appeared as of yet.
Ken has had more than just a trailer at this point. Same with Nash.
If you’re referring to Karin, I can’t stand that character, and it’s not related to how she plays.
I don’t like step kick being attached to his run but damn, use RH. He can still use his overhead and fakes. I’ve seen simply mixups like overhead or fake into throw/overhead/low forward. If there is a complaint, it’s the same complaint that can be applied to Ryu: weaker cr forward.
The point of the kick is to build V meter. No kick=no meter gain. Granted doing whatever out of the run isn’t 100% safe either. It works because some people have bad reactions/new to the tactic.
Could you imagine Ubisoft never created Assassin’s Creed or revived Rayman because they weren’t confident in their success once released and they instead just kept making Tom Clancy games? lol
IIrc, CoD was dead for a long while before MW. Those companies really put their foots into those revivals and 1st steps, though. It was a lot of hard work, but it all payed off because they were great games.
Zoning: Keeping the opponent out with pokes and/or projectiles, and generally controlling space. While generally associated with being defensive, it can also be used in a more aggressive manner.
Turtle: Down-back and run away.
What I’m referring to isn’t entirely defensive, or “turtle.” It’s a more “passive aggressive” sort of thing. It’s not running away or turtling, but it’s not full-on rushdown either. Ken I felt fit that well for me in SF4/SF x TK, as does Cody. SFV seems to be pushing Ken more towards full rushdown, which I don’t personally like. Hence my disappointment.
Ken was pure Rushdown in 4 though…His zoning game was weak as fuck, and his best distance was Mid-close range. Get close to use his good normals and just go in on people with frame traps and kara throws.