Video Game General 3.0 - You know what should come back? Pre-rendered backgrounds!

@lw

If you care about the behind the scenes story and getting 100% in Metroid Prime, then you will need to scan everything. This also may include multiple forms of bosses and and items and enhancements before you pick them up IIRC. You don’t even really need to read the lore right away after it’s been scanned since it will be put in your logbook.

Reading bits of the story can also give insight and foreshadowing into things you’ll have to deal with later…like those fuckin ancient ghosts that show up time to time. Also the first time you deal with Metroids in that game you’ll be saying ‘I KNEW THIS SHIT WAS GONNA HAPPEN’.

don’t know if this has been posted

WTF? Since when did Hatoful Boyfriend come out on PS4/Vita?

Also on metroid prime. The wii version (like the metroid trilogy) is much easier than the gcn version.

Unless im remembering the gcn version wrong but i seen to take less damage in the wii version

The Prime Trilogy on Wii uses motion controls, right? That alone will make things easier. I really don’t like using a standard pad for fps type control (which is how Prime’s combat works if I’m not mistaken?). Using a Wii-mote is a lot closer to using a mouse.

Prime is a 1 stick fps compared to the standard 2 stick fps

Sounds like how Zelda handles its fps situations.

I don’t know if it is or not but the controls are like legacy style with forward/back movement and left/right turning on the same stick. It mainly uses a lock on button for combat so it really feels like a first person action game rather than a first person shooter

Oh, no, Zelda locks you in place if you use, say, the bow, and you can freely aim; hold the lock-on button (if you don’t target anything) and you switch to a third person view, and can move left and right, and you can aim up/down, backflip to move backwards. Lock on to a target and you go back to the standard camera with free movement.

Yeah, definitely not like that. It’s pre-Halo FPS style, which would normally be horrible, but again it wasn’t designed as an FPS but like “FPA”(first person action) so it works plenty fine. It’s not testing your aiming skill so much as your spacing, tool usage, and avoidance ability.

It controls like a 3d Legend of Zelda.

It definitely doesnt have bad controls. Biggest difference between the two im seeing so far is the lock on, which is much easier on the gcn version but you have better aim on the wii version overall

It’s a fantastic game either way

Why did they design those Metroid games to play like an early N64/PS1 era FPS(before Dual Shock was released) when the GC controller has two analog sticks? I don’t get it. Even XIII let you use both.

http://ecx.images-amazon.com/images/I/5108V94QFNL.jpg

Both versions (GameCube and Wii) of the first two Prime games control perfectly fine. Though knowing LW, I think it’s safe to say that you would enjoy the series a little more with the motion controls. All three games handle like a dream on the Wii, with the added benefit of bonus content and even achievements in all three games when you buy the trilogy collection.

I will say though that Gasaraki is totally right: you’ll be better off treating the games as a first person adventure game and not an FPS. All the elements that made 2D Metroid wonderful make these games incredible too. A focus on exploration, learning about the environment around you, and unbelievable bosses and puzzles that even intertwine these two concepts at times.

One of my favorite things about the Prime games was the ability to scan your environment, and get a detailed reading of what you’re looking at. Some of the Chozo readings you come across in the games are truly Shakespearean in nature. Just incredible writing really. You learn more about the Chozo in the first Metroid Prime than literally any other Metroid game in existence. I can’t tell you how many hours I’ve spent just reading over all the information I scanned throughout the large expanse of Tallon IV.

The Prime games are more immersive than any other title in the franchise. Lose yourself in that immersion. Take an actual interest in the environment and world living and breathing around you, and put yourself in Samus’ shoes.

You’ll also probably be delighted to hear that the hidden items are just a tad bit more apparent and easier to find than in Super Metroid. Echoes though? Oh man, if you’re looking for a challenging Metroid game…look no further.

I remember one of Metroid Prime 2’s bosses being so hard they actually had to nerf him in the Rerelease for the Wii, hahahahahahaha

That’s good, actually. I don’t like FPS games.

I didn’t mind the hidden items in Super Metroid. I was just doing it wrong (though I did find most of them).

This became heavily apparent when I accidentally found an E-tank in the ceiling in Brinstar.

(That and I wasn’t keeping track of the rooms that I’d already found stuff in, let alone where I found stuff, and would occasionally bomb the crap out of a room that I had already found everything in)

@Sonicabid Cuz the C Stick is fucking booty cheeks.

So you guys know the combat is ass in Odin’s sphere yet still say the game is good because of yadayada. Even though almost the whole games revolves around the bs combat it’s still good. You guys are worse than those weaboo fucks at siliconera.

I started TWEWY while I’m out in DC since I haven’t played the game before. I’m finding the game to be interesting so far. Never knew much about about Neku from when I first saw him in KH3D but he’s kind of a dick for no reason. I’m going to assume he’ll get better as the story continues.

Let’s be real, Sora is one of the few Nomura Main characters that ISN’T a dick. Even Cloud in Zack mode could be a bit of a douche.