I had fun with Capcom last generation. I still want to check out Remember Me, but what I played of Lost Planet was cool. Super SFIV had me liking the SFIV series of games. DMC4 was awesome. Even HD Remix was coo’ for a bit. Would’ve picked up Vampire Savior, but by the time it came out, I wasn’t online with the 360 anymore. The U/MvC3 cast is cool as well.
Almost a year into this gen is whatever, though. Deep Down looks great in the graphics dept., but I’m not feeling what the game is going for. Dead Rising isn’t my thing either.
Still look forward to getting into the Mega Man X series. I don’t think they’ll hang with the likes of Treasure’s out put on the Genesis, when comparing that generation, but they look cool none the less.
i am and the recommended specs are pretty crazy, but the minimum requirements are lax other than the i7 requirement, though i think crappier processors should be OK:
OS: Windows 7/8.1 GPU: GTX 460 or an equivalent 1 GB VRAM card
CPU: i7 or an equivalent 4+ core processor RAM: 4 GB
HDD: 50 GB
this is an id tech 5 game, so if you could run wolfenstein/rage fine i don’t see why this game won’t run decently either unless it’s that badly optimized. still, the game is on last-gen hardware and the GPU/RAM requirements are so damn low that i think bethesda got a little crazy with the CPU requirements. who knows, though. we’ll see in a few days. B)
whoah… why is there negative hype for Project Spark?! I loved the concept when I saw trailers at E3, but shortly after that, media coverage of this game went to absolute zero. I had forgotten it even existed until this one “panel/discussion” vid I’m watching on ign just mentioned the game came out this week. Strange that during the week a game is released, you actually have to go searching for info and videos on it…like this is a Twilight Zone episode here where the game clearly exists, but no one in the world aside from 5 or 6 people even know about it.
Sheeeit, even DARK (a quietly-released vampire game that is only remembered by me) had more press than this game, and that’s sad.
That makes perfect sense. For one, the Vita does not directly compete with any of MS’ products. But more importantly, the port was in development long before the Mojang purchase was finalized. Rolling it out & cashing in on whatever revenue it brings in makes way more sense than just canning it to spite Sony or whatever.
That said, it will be interesting to see what they plan on doing with sequels/brand new content from here on out. I could see the Xbox division keeping it exclusive as a means to “add value,” but I don’t think doing the same with their mobile platforms would be in their best interest.