Video Game General 2.0: Yo Dawg I Heard You Like Remasters And Ports

@subt-L liked your post for mentioning Zero Escape.

VLR came out on my birthday last year.

It’s a sign. That they want me to create a Zero Escape Mafia game.

Whoops lol

you reminded me… i haven’t seen anything from the xbox thread in a veeeeeeeeeeeeeeeeeeeeeeeeeeeeery long time. :sweat:

85% isn’t enough for me. It’s either 100% or nothing.

This ongoing Hindenberg crash known as “Sacred 3” continues-- http://www.gamespot.com/articles/sacred-3-designer-says-marketing-department-of-dee/1100-6421779/ Ohhhh I can’t get enough of it. I’ve been checking back on their facebook page as well as the official forums too, just to see all the deliciously negative fan reactions.

…every comment, every thread… I can’t tear myself away from this.

ah here’s something else I found-- http://gamingbolt.com/sacred-3-review ROAST. :rofl:

Well , if you have a PSP running CFW then that’s good enough (after @Iduno‌ confirming that the game works fine on psp)
What i told you is about pc emulation with ppsspp.

I think all those guys post in the KI section since that thread was mostly spam from the PS4 heads. Granted MS had some stupid ass policies at the time, and the hardware is underpowered, but yeah, surprised he wasn’t in here about PSN being DDoS and people notbeing able to play single player games because of it, lol.

The white Xbone looks dope as fuck though. The white PS4 looks awesome but it gets comes with Destiny…

Wish I got the white Wii U.

…CFW?

Custom Firmware… You need to hack the PSP.

So hacking the PSP, use an Emulator that doesn’t let you finish the game properly, use another Emulator that lags horribly, or buy a Vita.

Ouchies. Ace Attorney never involved this much grief.

a hacked psp is mans best friend. Why you don’t have cfw yet is beyond me.
all that YOU need , really , is just a usb-cable along with a decent-sized memorycard.
The hacking itself is really really easy nowadays.

What would be a decent sized memory card?

And…I don’t have a USB cable.

dammit.
the kickstarter for Twin Souls failed to meet expectations.
the game/project isn’t dead…the devs are still trying to keep it alive.
I hate it when a potentially good game doesn’t get greenlit and find itself on the steam store page while the are 1000s of games, greenlit games on the store page, that are 1000x worse than this one.

if you don’t know what Twin Souls is, its a ninja-esque stealth game like Tenchu.

I’m not sure about the double pack, thats why I’m on the fence, guessing it will probably come, but they sure as hell ain’t gonna announce it until Danganronpa 2 on its own has had its sales run.

whoever guessed that the rumored pokemon fighting game name ‘Pokken’ was kind of a play off Tekken and Pokemon…you guessed correct


https://www.youtube.com/watch?v=fLRbj6imR04&pxtry=1

Right now Arcade only but I don’t see why this won’t come to Wii U.

as of this moment though it still seems to be livestreaming some gameplay is shown around 8:50 mark

hope Jigglypuff is playable and shes a grappler.

Namco ususally releases Tekken games in arcades first before porting the, to consoles, I assume the same is happening here with it being released in arcades and a couple of months later for Wii-U.

Nintendo must’ve thrown a lot of money at that to push it ahead of the Tekken X Streetfighter collab.

I’m assuming Pokken will be Arcade and Wii-U exclusive. No way would Nintendo let a first party bomb shell appear on either of the consoles that are currently blowing it away.

I actually don’t think so to be honest, Tekken X Street Fighter is not coming out until after Tekken 7 since it allows them to reuse the engine along with the assets of a Tekken cast making it into both games. With a lot of time until then I believe that this game is not only an opportunity to collaborate with Nintendo/Game-Freak to create a new spin off franchise. But also it gives the development team an opportunity to experiment with how to implement mechanics of 2D fighters games into a 3D Tekken game.

2 of the things that can seen in this trailer are that there are projectile attacks and jumping is going to be significantly different than in normal Tekken games with Lucario shown jumping backwards very high and fast before performing a divekick while Machamp is shown foward jumping very high to use a jumping clap against Lucario.

These tie in directly to two of the main design ideas that Harada has been trying to figure out how to make work in Tekken X Street Fighter, the first being how to implement characters that use projectiles as a main part of their game-plan and the second being how to implement the jumping offense of 2D fighters into a traditional 3d style fighter.