"Videi-gin!" Yun Video Thread

Does the tutorial up top apply to 2012 as well?

Ehm, well somethings obviously don’t work anymore and I would say that Yun’s playstyle is different in AE2012.

Do you or anyone know of a good tutorial for the current Yun besides the boards?

I don’t think there are any. When Yun got nerfed ppl abandoned the character and these boards are pretty much dead since the release of AE2012.

Th

That’s depressing. He’s still a really cool character and my favorite to play as, god tier or not.

Well Yun isn’t entirely dead. I recommend ppl to watch Kazunoko if they want to learn how to play the new Yun.

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I’m having a very hard time in this match as a Honda player and am open to any advice. Cheers!

How is it different? Aside from damage nerfs his gameplay still remains relatively intact. The only difference is you can’t rely on divekick as MUCH as before to solve all problems and you gotta be more calculating with mix ups. His st.mp is still great for footsies and his unspoken “nerf” of more push back after a blocked shoulder actually works to his advantage in a lot of the cases.

You can still blow up crouch techs and reversal throw attempts with neutral.j+lk dive kick but it requires stricter timing once u hit them with it, and his mix-ups overall still stands still, just gotta use ex-meter for tick-command throws now (doesn’t really matter because if u get them with the command throw and do cr.mp+st.mp xx up kicks it builds 80% of 1 meter back).

overall i’d say he’s still very good. just gotta think with him now and just takes literally 1~3 more turns to kill a guy (depending on character and mix ups you do). Sad that daigo will go back to ryu after he said he might stick with yun for 2012 >.>;;

The 2 biggest changes to his game plan are the nerfs to the cmd grab and the dive kick. Because of the combination of higher height restriction and longer recovery on whiff the dive kick has become less useful at close range. Whiffing dive kicks in close-mid range bears a much bigger risk and delaying dive kicks to mess your opponents anti air timing is less powerful. This doesn’t mean the dive kick is useless but that’s it’s more of a mid range option and less of a pressure tool.

The cmd grab nerfs has made it less useful for tick throwing and forces the player to condition the opponent to block more. Tricks like whiffing a low height dive kick and then doing ex cmd grab used to be a viable strategy prior to the nerfs as an example.

After the release of AE2012 Xian was streaming himself playing Yun and was getting totally trashed because he couldn’t adapt to the new playstyle. I would say that Yun has changed from up your face dk pressure/tick cmd grab to more of a frame trap kind of character that has to play more patient than before. Kazunoko has shown that Yun is still a strong character but that the emphasis is on a very different playstyle.

you pretty much repeated what i said. i already pointed out that because of his dive kick nerfs u cant rely on it as much as before and with the cg nerf you gotta blow an ex to get around it to make it useful for tick grab. before a regular cmd grab as tick-throw was viable but now u gotta use an ex for it. dive kicks are still great for pressure as kazunoko still uses it to continue pressure but he mixes with frame traps and lock-down block strings before he mixes it up with a neutral dive kick to continue pressure.

U make it seem like his gameplay revolved around whiffing dive kicks and using command grabs when in actuality his gameplay is just having a definite answer to any situation with a good mix-up opportunity after every upkicks, in which case he still does. Sure whiffing dive kicks for pressure and tricks was really good but having a cg that good with such good divekicks was a bit too much and the nerfs did well to get rid of those abusive tactics. His gameplay is still in-your face but like i said, needs to be more thoughtful and calculating (thus patient) than before.

the only difference i see in kazunoko’s gameplay is that he stopped using the abusive tactics mentioned above but still plays very offensively and in-your-face. whiffing light dive kick into whatever still works as mix up against players who add strongs to their crouch tech like guiles, sims, ryus and etc, as u land while they recover from their whiffed crouched attempts and sometimes u even hit them doing it.

  1. st.LP, command grab is still viable as long as you have your opponents respecting your frame traps.
  2. whiffing any dive kick into whatever is a shitty mix up when you have 6f of recovery.
  3. imo only hk dive kick is useful for pressure anymore. and mk if you have them cornered.

You guys have been a great amount of help.
Just keep bickering with each other instead of figure out how to play the Character at a higher level.

P.S. Thanks again!

I’m not sure what’s worse - the fact you’re making this reply as a mod, or the fact that you think anyone left on this forum actually knows the match up better than you.

If you want my advice, I think you’re being too aggressive. Yun has to come to you and you can AA him quite easily. Don’t jump in as much. Walk forward and jab instead - Yun has to respect jab xx hands. Plus, Yun has good AA options and they leave you in a mix up situation. Another thing I noticed is that you let Yun out of the corner too much. Don’t back off, control the space. Finally, practice punishing upkicks. They’re sorta like Cammy in the sense that if you try to punish too early, they’re left in an aerial state and you’ll whiff your combo.

Thank you very much sir.

LOL how egotistical can you get? Someone’s salty because nobody bothered to answer his question as if he’s entitled to it just because he’s a mod. If you hadn’t noticed, barely anyone posts on Yun’s forum, what makes you think you can get inputs by Yun players when there’s almost no actives here? Also, your question was kinda stupid, no offense, which attributed to the lack of answers. Someone at your level should not have to ask match-up question unless they genuinely lost because of lack of match-up knowledge. From the looks of it, you lost because you played bad in the 2nd set, and the yun player just adapted to your gameplay. A player of your level should be able to look back to it and figure out what you did wrong.

That yun player didn’t hit you with anything tricky or set u up in some sort of character-specific oki. Here’s some obvious things anyone can see that you did wrong as a Honda player in this match up.

-you jumped in too much (in which the yun player didn’t nearly punish you enough for)
-your butt slam bullshit gets rather old and stale after a while in which the yun player DID adapt to and punish u for
-the amount of time you anti aired with ex-headbutt was scarcely low, in fact you used ex-buttslam to anti-air (wtf?) and yun player just stayed out of the range or baited it out in the 2nd set.
-you kept relying on light buttslam on wake up in which yun player countered by delaying dive-kick. If you just blocked them you could’ve punished him for unsafe dive kicks. which brings me to my next point
-u made no attempt to punish any badly spaced dive kicks at all. Any dive kick that hits below the waist u could’ve mashed jab, throw, or something to end the pressure. honda’s cr. jab at 4f start up would’ve been enough.

on the flipside what you could’ve done are

-actually react ex-headbutt anti-air
-cr.jab xx hand pressure more and not give up or take space so often
-throwing out chop at close range dive kick attempts
-using neutral jump fierce(i think) to stop yun from escaping corner or jumping in or away when he’s close range
-actually play the match up like u’re suppose to; get the life lead and make him come to you. You played into his hand too much. He just reacted and punished you when it should’ve been the other way around.

genei jin swag combo. might only work vs sim, it only does 350-380 damagebut I like doing fuck-around GJ combos when they’re going to kill anyway

cMP, cMP, cMP, Target combo xx genei jin, LK upkicks, LK upkicks, cMP f+MK, LK upkicks, LK upkicks, cMP f+MK U1

Kazunoko has become dominant with this character in Japan. Here are some vids of him tearing people up on route to Topanga Cup Grand Finals.

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In Grand Finals, he lost to a great Vega. Vega’s ranged footsies seem to make Yun’s approach more predictable, which makes Vega’s anti-air game stronger. I don’t think we have the complete matchup yet, but here is Kaz dealing with it to start us thinking

[media=youtube]Ff_jIGVDNZg[/media]

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How is Daigo able to continue with his combo and keep pressure at the 33 second and 50 second mark? At 33 seconds his divekick gets blocked at the top of fuertes head and yet he doesn’t only not get punished, he gets to continue with his block string which eventually leads into a combo. At the 50 second mark his divekick hits Fuerte at the top of the head and yet he is still able to combo off of it.

[media=youtube]bGJrWUiRP8s[/media]

Some Yun vs. Fei pool play from Evo. Kinda sloppy, but better than nothing.