Sakura:
Well not a direct transcript but this is the basic rundown:
Midscreen:
(VC2) dp+LP, HP, [qcb+MK, b+HP]xN
or (VC2) dp+LP, [HP, qcb+MK, b+HP, qcb+MK]xN
or (VC2) dp+LP, HP [qcb+MK, b+HP, qcb+LK, b+HP]xN
Corner:
(VC2) dp+LP, [HP, qcf+HP(whiffs)]xN
Ender:
LP, j.MP, walkcancel, (shadow hits), [j.HP, cc]xN, c.HP, dp+HP, ei ei ei
or [HP, qcf+HP(whiffs)], (shadow hits), j.MP, walkcancel, (shadow hits), [j.HP, cc]xN, c.HP, dp+HP, ei ei ei
Regarding the ender:
for case #2 the opponent’s body falls onto the shadow of your last HP, popping them into the air so that your j.MP will hit regardless if they tech or not. If they tech they will be unable to airblock the j.MP if timed correctly.
for case #1 you connect with the LP in order to pop them up into the air for j.MP. Again they can’t airblock if they airtech, assuming you timed it right. This one is a little more “loose” though because they can choose to tech recover late, meaning right before the j.MP hits, and therefor use their tech invulnerability to blow through your j.MP’s active frames. But for the most part this is valid since most people choose to auto-tech or not tech at all. But be aware that if it is failing then a late-tech could be a possible reason why.
I’ve also seen some whiff LP setups but I have mixed feelings about those, personally.
Midscreen Unblockable:
Knockdown with her BNB, on shotos and people with the same wakeup speed whiff a c.LP, then jump and activate VC1. On other wakeup speeds you need to experiment with timing. Then:
Crossup j.MK, c.LK, c.HP, c.HP/MK ---->
then c.HK, whiff qcb+LK, whiff LP, crossup j.MK [repeat from crossup]
or dp+LP —> midscreen VC
Regarding the unblockable: Your crossup j.MK can be blocked normally, but the c.LK hits low at roughly the same time that the shadow of the j.MK hits high, effectively doing a low/high/low over the course of only a few frames, which is essentially impossible to block (therefor unblockable).