Vid Clips of SFA3 V-ism Character VC's on Youtube

Honestly, for Cody, these are the only VC’s you need.
Xenozip’s are nice, but often unnecessarily complicated and distance dependant.

VC1: c. MP, QCF+MK, QCF+MK > c. MP QCF+MK, FP, QCF+MK, FP QCF+MK, FP, QCF+MK, RH, QCF+MK > (RH, QCB+LP xn), Late LP, U+LK (CC LK’s)

VC2: c.MP, QCF+MK, F+RH, QCF+MK, c. MP, QCF+MK, FP, QCF+MK, FP, QCF+MK, FP, QCF+MK, RH, QCF+MK > (RH, QCB+LP xn), Wait until about 15% meter, very quickly U+LK (CC LK’s) or alternatively wait until your meter’s gone and use the same set-up as the VC1 stuff.

VC2: c.MP, QCF+MK, c.FK, QCF+MK x n until corner > (RH, QCB+LP xn), Wait until about 15% meter, very quickly U+LK (CC LK’s)

Anti-air VC1: c. MP, QCF+RH, QCB+LP > FP, QCF+MK, c. MP, QCF+MK, FP, QCF+MK, FP QCF+MK, FP, QCF+MK, RH, QCF+MK (RH, QCB+LP xn), Late LP, U+LK (CC LK’s)

(If your back is to the corner), Anti-air VC1: c. MP, QCF+RH, QCF+MK, FP, QCF+MK until corner > (RH, QCB+LP xn), Late LP, U+LK, (CC LK’s)

(Long distance anti-air) VC2: c. RH, F+RH, FP, QCF+MK, c.MP QCF+MK, FP, QCF+MK, FP, QCF+MK, FP, QCF+MK, RH, QCF+MK (RH, QCB+LP xn), Wait until about 15% meter, very quickly U+LK (CC LK’s)

(Mid-screen set-up with 50% meter) Anti-air VC1: c. MP, QCF+MK, QCB+LP, Whiff c. MP, quickly UF+LK (CC FP until corner) > (CC LK’s)

(Mid-screen set-up with 50% meter) VC1: c.MP QCF+MK, QCF+MK, c. MP QCF+MK, Whiff c.MP/s. FP, very quickly UF+LK (CC FP until corner) > (CC LK’s)

(Mid-screen set-up with 50% meter) c. LK, QCB+LP > VC1: Very quickly UF+LK (CC FP’s until corner) > (CC LK’s)

(Corner guard crush VC) VC1/VC2: QCB+LP, (c. FK, QCB+FP xn) > CC set-up of your choice

I made the mid-screen set-up myself, but I can assure you it works with c. MP. I’ve had people try and test it for me, and none of them could flip block it if I timed it properly, and the CPU couldn’t either. Plus, it’s always worked during matches. The jump LK has to be like instantly after you whiff though.

You can also use c. RH, F+RH, QCF+MK after the initial VC2: c. MP, QCF+MK, F+RH. You get slightly more range, but it’s easier to screw up, and the difference in damage is minimal.
There are a bunch of weird VC2 anti-air VC’s as well, but they involve change in direction and take a long time to get all the way across the screen.
Also, a warning, the first VC1 VC won’t work against 'Gief, Birdie or Cody. Against them, just use the VC2 variant (which will also work in VC1 since they bounce differently).

I actually wanted to make my own mini Cody video to supplement Nibor’s, since a lot of his CC stuff only works if you don’t flip after being hit a second time, and I think some of my VC’s like my Dhalsim one work better than his, but I dunno what program to use to record a good quality video, and I don’t know shit about editing.

Okay, I have a question about resets mid VC into CC… How is it possible to CC after they tech flip? What state does it put them in? I just don’t get how it works… Is it an unblockable if they flip? I always assumend you could only CC an arial opponent after a counter hit…

Thanks Kyokuji for the transcripts,I will try it at home.Happy to know that you also
use Dhalsim.Me too,but I use the A-ism.Does Dhalsim can setup the CC?I think he
jump is very slow,maybe too late to keep the combo.Can you give me some info to try?Actually I like Dhalsim very much.Because,nobody can beat him so easy,if always use s.sp.S.sp can block many air attack.And his throw is crazy.And I never
try when I encounter the CC, can I escape with the “Yoga Escape”?

Thank You

When you flip, you’re invincible, but there’s about a millisecond where you’re completely vunerable, but you can’t block or do anything yet. That’s when you need to hit them.

Wouldn’t that just flip them over though (obviously it doesn’t)? How is it possible to CC?

Really no idea abt it.For I know if want do CC to Dhalsim maybe not easy.For example the V-Ryu CC set up,after red fire ball,hopkick,then CC.But Dhalsim can use the “Yoga Escape” after the hopkick.So,Ryu cannot setup the CC with the J.MP.(Other characters also easy to escape with the hopkick)Is there use C.mp(shadow hit) to setup the Ryu CC is better?

Because counter hits don’t reset you immediately, they cause a falling state where the opponent is unable to do anything for a second or two and they bounce them back up.
Remember that every hit during a VC counts as a counter hit. That’s why you can CC FP someone across the screen without them getting reset or just falling right away.

For Ryu, just cancel the hopkick into his hurricane kick then :uf::mp:.

Non-VC CC’s are not exclusively set-up from counter hits. It is possible to use the knock-down state caused by a post-air recovery hit, for one set-up; or for a more specific, specialized set-up, you can have the opponent’s knock-down state begin by catching them with a projectile in mid-air. So long as you’re airborne by the time the projectile hits, the opponent will not be able to recover, netting you a CC opportunity. Not very practical, and so far, only seems possible with Charlie, Guile, non-PS2 Dee Jay, Rose (using a Reflect) and M.Bison.

Ahh, so by simply hitting them out of recovery puts them in the same state a counter hit does?

Yeah, I realized that like 5 seconds after I posted it, so I edited it. You must’ve read that shit fast :stuck_out_tongue:

Hey, I can’t download Gen’s V-ism video from YouTubeX. Can anyone help me?

Absolution 2004 Alpha3 Japan vs UK 5on5

**Players **

**Japan **
Daigo Umehara: Beast (Ryu)
D44Bas (Akuma)
Kiyo: Best Guy player in Japan (Guy)
Ino (Zangief)
RF (Sakura)

UK
Richard:IMX (Dhalsim)
Hollis:Heat wong (Zangief)
GeeJay (Akuma)
Damien (ChunLi)
Chunkis (Akuma)

Format
Character change: No
Ism change: yes
player order: each player of the guest country play all their 5 matches in a row

  1. RF 1. Richard
  2. Daigo 2. Hollis
  3. Ino 3. GeeJay
  4. Kiyo 4. Damien
  5. D44Bas 5. Chunkis

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Result
Japan 16 UK 9

Wrong place to post those man.

Sorry my bad. I dont use this site much

Where is the best place to post these matches?

There’s a match video thread in Fighting Game Discussion and it would be fine in the Alpha 3 Q&A topic. Someone posted your vids in the match video topic already though.

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I’m aware that Juli has a poor defense rating, and her being in X-ISM is also a contributor, but aside from that, could the - possibly maximum - damage settings be the reason why these are so damaging?

Well we see Juli in X-ism, and we see her getting hit out of a Cannon Spike. If it’s not those three things combined then yeah I guess it’s a damage setting.

[Edit]: Scratch that, there’s no damage bonus for getting hit out of a Cannon Spike, or for crouching. So if those combos are doing more than they should then it’s probably a damage setting.

[Edit1]: Actually I just tested the Ken one and there seems to be only a very small damage increase. Normal damage and 4 sweeps puts the life bar at the tip of the “D” in “Guard”, but in their vid the 4th hit puts the life bar in between the A and the R in “Guard”.

I dunno what percentage that is, but whatever.

Those combos are so damaging, because the executing player in this vid gets a damage boost from having zero life left. (not really zero of course, but not visible like zero life. Just like in this vid.)

If you have zero life left and perform a Shinkuu Tatsumaki with Ryu it will damage Ken befor the D of guard. If Ryu has zero life left then it will damage Ken between the U and R.

So normal Shinkuu = 62 damage
with damage boost= around 75-77 (something like that)

PS: did not know before the vid, but recognized very quickly. (maybe you’ll the damage boost even before having zero life left, but I think you will get the most boost with zero life. (infact 1 pixel left.)

Xeno you still got the script for the V-Ism combos you did in the Dan Combo Video?

His midscreen and corner ones are here

His Gadou rave should be self explanatory. His CC setup is his corner VC in VC1, then whiff c.SP for the shadow hit. And his midscreen crossup is c.RH, VC1, crossup [j.FK c.FK, FP, c.SP, c.RH, whiff RH] repeat and/or crossup [j.FK, c.FK xx midscreen].

The other thing I did in the vid was an instant-air activation and quickly canceled into air qcb+SK.