Vergil safe blockstrings/pressure/basic frame data thread

canceling to rising sun on whiff isn’t legit

its already pretty hard to get it down consistently on whiff

Thank you very much for the frame data deviljin.

I didn’t really mention anything about cancelling into rising sun on whiff. It is possible to do so once you’re in DT though, yeah. The hit box for rising sun becomes even bigger and you become 15 percent faster so once you’re in DT the chances of you whiffing rising sun are almost impossible unless you’re like more than half screen away.

If you do whiff the rising sun you just mash on H after the first sword swipe and the trick teleport comes pretty consistent for me.

Generally though there’s no reason you should ever be whiffing rising sun as long as you’re using s.H or f+H (by themselves) as a poking tool into it.

I didn’t see any mention of this but it is possible to mash dimension slash right? I know the brady guide doesn’t mention it but I thought mashing dimension slash midscreen is how you can sometimes land high time and go into super again

Yeah Dimension Slash is his mashable super.

I actually think with Wesker and RT that vergil can setup his own unblockables pretty easily.

I was noticing today if I ended my combo early (at about 750k) with Lunar Phase I could dash backwards enough that if I threw RT and they rolled forward they’d still get caught by it allowing me to do C teleport + wesker into unblockable (or at least really hard to block high/low). Thing is when you get pushed blocked in the air you get pushed down and away and since his j.H has so much reach even then it seemed to hit every time.

Also if they push block RT they are setting themselves up for a non-assisted left/right mixup you can do on reaction to the pushblock.

Hey guys, I use Vergil on point in my Vergil/GhostRider(otg)/Hawkeye(triple arrow) team. What do you suggest I do against short characters like Frank West that can just duck/slide underneath Hawkeye’s triple arrow assist even during a block string and punish my teleport that’s supposed to be safe.

Also how would you guys suggest countering a team spamming Strider’s Vajra assist?

Edit: Normally I try to punish Vajra assist by using Sword Hyper on reaction, but I usually get hit out of it due to its long startup.

Frank West unless he gets to like level 4 isn’t that much of a problem. Like Hawkeye, he’s given a slide on purpose as an anti mix up tool since his general mix up/pressure game doesn’t really get anywhere till about level 3 or 4. If you’re getting blown up by level 1/2 Frank West slide just be patient and wait for him to whiff a slide and punish with a normal into whatever. Basically the less you do the better since there’s not a whole lot he can do until he gets to level 4 either. Just don’t press a lot of buttons and wait for him to do something stupid then punish.

Stay on the ground against Strider assist spammers unless you have like really fast air dash or aerial movement. Strider assist doesn’t do much hit stun if it hits you on the ground. You can dash under Strider assist right before it lands on your head. Just look for the start up where Strider poses on the ground and then get yourself ready. With Vergil you can also s.H punish him coming down or use s.S into s.H blah blah tear him up.

If you can get in against a Strider assist user they pretty much can’t call him anymore so just try to close the gap and stay on the ground in general. If you must go to the air make sure you can block during whatever you are doing or use something that moves you along the screen very fast to beat the tracking. Hard knockdown on aerial hit is not something you wanna play with.

Really punishing vajra on reaction with almost any character is risky/not possible which is the reason that assist is so ridiculous. st. S works into stuff works.
In general just stay grounded against vajra as vergil doesn’t really like leaving the ground except to chicken block anyway.

On hawkeye assist with teleport mixup you have 2 options.

  1. don’t do it. 2. Use C teleport so they stand up to block the arrows. C teleport sometimes crosses up and in general is just weird.

I don’t think hawkeye assist is good for vergil. True beams are better with a notable mention to task arrows seems to be generally what’s best. Vergil without teleport mixups is not a very scary character.

If you see the start up of the assist you can react to it especially if you have a screen clearly beam super or armored/invincible move. Strider doesn’t just randomly appear out of the air when they call the assist. Firstly you hear your opponent call out their assist with their verbal one liner, then Strider does a pose on the ground LONG before he actually flies up and teleports on to you. As long as you look for Strider posing on the bottom of the screen it’s rather easy to react to.

Thanks for the info Deviljin.
Really useful stuff.

Yea after a cpl of weeks of testing out new strategies like this st. S is very easy to use on reaction to punish strider’s vajra assist. and yea, hawkeye assist isnt too effective against some short characters. it doesn’t work on frank west, but works on strider. i’ve just been doing Vergil mixups now w/o assist against those kind of characters.

Well meant more for Vergil since this is the Vergil thread and all : p None of Vergil’s hypers are really great to try and punish strider unless you have a good dhc option like ice storm. I’ve reacted when he came out before with st. H which consumes the entire volume of his body and had him just port through it and hit me in my skull. I feel his hurtbox is kinda lower near his feet or something as I’ve hit him with lows and projectiles but stuff like st. H and st. M don’t seem to do the job.

What about just hitting the assist with S->H->L judgement cut and calling it a day?

I mean, I haven’t gotten to do Vergil vs Vajra assist much but…in theory that should be pretty solid. Both the S and the H followup have more than enough range to keep you safe from pretty much anything (the H will even auto correct on those pesky teleports), and judgement cut isn’t too dangerous of a move to just kinda throw out there.

edit: man I feel dumb you just said that S was a good counter for it lol.

on a side note, does Helm breaker beat it?

Strider has so little health, wouldn’t S, H, S, sj.H, helm breaker, high tide, DS kill him. I dont see how the opponent can punish through that series without the right hyper. SHS has such a huge hitbox, the sjH is kinda vulnerable but only happens for a split second, helm breaker/high tide can only be beaten from behind and DS covers the whole screen. The active opponent has to get behind vergil while you are comboing strider to punish with normals. If they have a super that gets you, then even S, H, judgement cut is unsafe. The delay after DS can be made safe by DHCing or xfc. Worth it to guarantee kill a xf3 anchor character.

Can some one confirm if Helm Breaker > Rising sun , Helm Breaker > J.Cut and Helm breaker(Devil trigger) > Lunar Phase(Devil trigger) are legitimate block strings?

For now I can confirm that Helm Breaker>rising sun is a a true block string and helm breaker>j.cut is not.

Will test DT stuff later.

I don’t know where else to ask this but has anyone found any usage for Blistering Swords. Whether it be in combos, lock down or mix ups… I want to hear people’s set ups with the move if they have anything. I have only seen the Japanese use this move decently well at high levels, curious to know any training room tech on this move.

To be honest i found no use to that till today, and still ask myself why it cost 2 meters.

If it was 1 bar it would’ve been broken. Same for Storm Swords. But at 2 bars it’s a bit steep on the cost. Then again we haven’t unlocked it’s potential yet so who knows.